I'm definately GLAD to hear that WotC is considering this...
In my mind adventures are the glue that tie all D&D players (and DM's!) together. The shared experience that so many people have with B2: Keep on the Borderlands or , T1 Village of Hommlet is a GOOD thing.
Also keep in mind that someone who is new to the world of RPG's is NOT going to know how to do a good Home Brew adventure. A portion of adventures should be published specifically for new players/DM's. If you played D&D in the 70's or 80's, you could probably close your eyes, and give directions to people who wanted to find the Inn of the Welcome Wench. Are you going to use this module today? Maybe not, but there isn't ANYTHING like that for new players.
I have been beating the drum for what I am about to describe on the WotC site, and on MaxMini's:
WotC seemed to get out of the adventure business because the cost/profit ratio was to low. A flooded markte meant that print runs were small, driving up costs, and diluting the ability of product sales to reduce the writers/Editors/Cartographers time to developing the product.
Remeber: Put yourself in the shoes of a player who has just been introduced to the game, and he wants to play more... in fact, he want to be the DM!
WotC can overcome the business model problem of the adventure by make something that is different:
Take the Start box from the D&D Mini's line as your starting point. Write a 32 page module in small format (i.e. the size of the Mini's rule book). Include in the box either a printed map for the adventure, or include adventure tiles that can be used to create the rooms. Now, include a set of FIXED mini's (non-random) from D&D Mini's sets that are about to go out of print. I.E. if I were writing such a module today, I would draw heavily from the Dragoneye expansion set.
You include 1 ICON (not iconic) i.e. Red dragon, Displacer beast, Troll, Ogre, etc. A figure that the Mini's collectors might want to go buy the module JUST for that figure! Now throw in the usual assortment of commons and uncommons (again, a fixed list, just like the new basic game). These figures would be used for key encounters, with all other creatures being available in current or previous D&D Mini's releases.
Your finsihed product is one that reaches across product lines to help push up sales numbers. Development is not that bad, as the design for the mini's has already been paid for. Production costs are so bad, as your looking at a smaller B&W format book.
RPGers who want that specific Mini are happy (i.e. those who don't like the D&D mini's might still want ONE Ogre, but aren't about to spend $30.00 on Ebay to buy it, but might spend $20.00 to buy an adventure that they KNOW will include that fig, along with a bunch of Orcs and Goblins...)
RPGers who want modules are happy, they get published aventures!
Mini's collectors are happy, releasing te figure so late doesn't effect the collectability that much, and it allows them to fill in their sets.
That's my business model... PLEASE WOTC: STEAL MY IDEAS!!!!
Pat E