If WotC publishes more adventures....

I'm personally against the idea of mega-adventures. I mean, if they produce one mega-adventure a year, and that one is for Eberron, the FR and Greyhawk players are screwed for a year. IMO, they should produce say, 4 Eberron, 4 FR, and 4 Greyhawk adventures a year, giving module campaigns a decent chance to survive, and people won't have eight million modules to buy.
 

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More modules are a good thing.
I also love web enhancements, not just the VERY usefull map booklets, but enhancements that add more to the adventure.
I also agree that they shouldnt be affected by any novels. IMO, novels screw up settings if they are world changing. Like what they did to the Forgotten Realms.
I do like Epic modules though, as long as they have clear resolutions to them and arent deity-meeting romps.
City of the Spider-Queen got mixed reviews but I happened to like it. With the right planning and being prepared for the possible aftermaths, this module could be incredible. Especially with crunch from the "Underdark" HC which brings me to my final comment about external book support.
Having a new module using OPTIONAL rules like in "Frostburn" for example is good but should be OPTIONAL. Sidebars should be around with rules from that book should players want to use it. Same for monsters and settings. The Shackled City Adventure Path is an excellent example... they gave us the monsters from MMII in a web enhancement.

Either way, Im glad they are producing more. I hope to see them soon.
 

Vrecknidj said:
Third, it seems like there's this tendency to create new monsters (the moon calf? c'mon ,that was weird, even for D&D) for adventures.


And, not surprisingly, the moon calf was a knock off from a short story. I can't recall the story off the top of my head, but I believe it was either by Lovecraft (or one of his imitators) or Dunsany. I'm sure someone on EnWorld knows the source better than I! ;)


RC
 

Vrecknidj said:
Anyone else remember Against the Giants? Nothing new with giants, but you can't go wrong with your run-of-the-mill bad guys.

Actually, the Hall of the Fire Giant King introduced a new monster. It was a subrace of Elf called the Drow. Before G3, the Drow were only mentioned as a rumor in the Monster Manual. Also, D1-3 had quite a number of new monsters (the Kuo-Toa, Svirneblin, Jermaliane).

snarfoogle said:
I'm personally against the idea of mega-adventures. I mean, if they produce one mega-adventure a year, and that one is for Eberron, the FR and Greyhawk players are screwed for a year..

Actually, I think one mega-module a year is fine, in combination with other module releases. I don't expect to see any Greyhawk specific adventures unless Living Greyhawk dies (or at least dies down to an afterthought). However, I expect you'll see Eberron adventures (heavily focused on initially), Forgotten Realms adventures and generic adventures (which will be loosely tied into Greyhawk).
 
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Doug McCrae said:
World's Largest Dungeon seems to have been a big hit. I wonder if WotC will do something similar.


I haven't picked this up yet, or looked through it, in hopes that I can find a DM who'll let me play! :D (Normally, I DM, which I love, but this one just screams out to be played in.)

Most campaign worlds end up with some kind of uber-dungeon in them, somewhere. I confess that I once created a monster with 16 levels, each level with over 200 encounter areas, not including sub-levels. The main map for the final level was in 1-square equals 80 feet scale, and required break-down maps for about 20 locations.

I moved and lost the maps. :(


RC
 

I really liked the old adventure path series, so I would be very pleased if WotC released a new series of adventures. I'd prefer stand alone modules, but another adventure path could be interesting.
 

DragonLancer said:
I really liked the old adventure path series, so I would be very pleased if WotC released a new series of adventures. I'd prefer stand alone modules, but another adventure path could be interesting.

Just an FYI: Troll Lord Games is coming out with an epic adventure path campaign called "The Cult of Yex". It should be out in a few months. It is a hardcover full campaign that contains:

- a regiona drop-in setting (desert) suitable for insertion in any campaign world. The setting includes two fully detailed drop-in city settings.
- 8 full sized modules designed to be played in an epic series taking PCs from 1st to 20th level. Each module stands completely on it's own, and can be used as a stand-alone module.
- Dozens of new monsters, magic items, spells, villians, NPCs, etc...

Most modules have an extra-planar component. Two feature a demi-plane, two take place mostly on the astral plane. The final module in the campaign takes place almost entirely in the Abyss, with the party having to choose the lesser of two evils in demon war. There are plenty of dragons in there, as well as political intrigue, puzzles, and about 40-50% dungeon crawl.

If this is all sounding like a shameless plug.... well. It is! I am one of the co-authors, and I hope you'll check it out. We have been plotting, writing, editing, storyboarding and playtesting for 4 years now. I promise, we have gone slow, and done it right. And with 8 modules and three detailed drop in settings, it is a better value than even dungeon mag. I am at your service if anyone has questions.
 

Buzzardo said:
Just an FYI: Troll Lord Games is coming out with an epic adventure path campaign called "The Cult of Yex". It should be out in a few months. It is a hardcover full campaign that contains:

- a regiona drop-in setting (desert) suitable for insertion in any campaign world. The setting includes two fully detailed drop-in city settings.
- 8 full sized modules designed to be played in an epic series taking PCs from 1st to 20th level. Each module stands completely on it's own, and can be used as a stand-alone module.
- Dozens of new monsters, magic items, spells, villians, NPCs, etc...

Most modules have an extra-planar component. Two feature a demi-plane, two take place mostly on the astral plane. The final module in the campaign takes place almost entirely in the Abyss, with the party having to choose the lesser of two evils in demon war. There are plenty of dragons in there, as well as political intrigue, puzzles, and about 40-50% dungeon crawl.

If this is all sounding like a shameless plug.... well. It is! I am one of the co-authors, and I hope you'll check it out. We have been plotting, writing, editing, storyboarding and playtesting for 4 years now. I promise, we have gone slow, and done it right. And with 8 modules and three detailed drop in settings, it is a better value than even dungeon mag. I am at your service if anyone has questions.

Im definately interested. This on The TL site yet? Release date? :)
 

Sunderstone said:
Im definately interested. This on The TL site yet? Release date? :)

Only mention of it on the TL site is in the forums. It is still early yet. We were shooting for a release before christmas, but I haven't heard an update from TL on that front. I am guessing that if it isn't before year's end, it will definately be 1st quarter of '05.

As of right now, the setting section and all 8 modules are written. Six of the modules are fully playtested and edited. Number 7 is almost done, and 8 still needs playtesting and editing.

Art and cartography is underway.
 

I wish they'd do a big honkin' adventure/campaign for Eberron, one that isn't a long interminable dungeon crawl (I'm looking at you here, Return to the Temple of Elemental Evil). I've mentioned it before, but I think that the Dark Sun adventure "Dragon's Crown" is a perfect model for how to make a big adventure that's not a long dungeon-crawl, and that model would work even better in Eberron: lots of travel (which can be conveniently "red-lined" a la Indiana Jones in Eberron - Eberron doesn't have the element of "wilderness is pretty damn dangerous" that Dark Sun does), showcasing different elements of the setting (in the case of Dragon's Crown: Sea of Silt, giant tribes, ruins from the Preserver/Defiler wars, sorcerer-kings, psionics, man-eating halflings, and thri-kreen). An Eberron mega-adventure would include travelling to all the five nations (including, of course, the Mournlands/Cyre), Xen'drik and the Demon Wastes, and would feature the Dreaming Dark, the Blood of Vol/Emerald Claw, the Lords of Dust, and/or various aberrations/daelkyr. Perhaps include a jaunt to Droaam in order to meet the triumvirate of hags that rule the place in order to seek their wisdom.

I do not want to see a trek through Khyber take up 75% of the adventure. That would be bad.
 

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