I have to respectfully disagree about the sorcerer having the perfect number of spells. Having played them as well as conferring with others I have played with and players from other groups, our personal opinion is that they are very limited in spell number.
You can play them however you like and I am certain there are others who share your view, but there are others who are at the other spectrum and desire changes to be made to make the class enjoyable for them as well as myself.
I know players who have different concepts that are not based on storm or fire mage. Instead they want to play a character who relies on stealth and subterfuge. Not everyone wants to play the same "optimal" way and see the sorcerer only as a blaster
The Sorceror is far from only a blaster. The Sorceror is a great blaster, but can be amazing at save or suck spells, is a wonderful enchanter or Illusionist as well, depending on how you build it.
Here is an example of a Sorceror who is focused on Enchantment and Illusions, I call him my Beguiled build. I'll use the Shadow Sorceror origin. (I'll put this together in stages).
Race: Human Class: Sorceror Origin: Shadow Background: Spy Bonus Feat: Magic Inniate(sorceror)
Spells: Cantrips- Minor Illusion, Friendship, Ray of Frost, Message, Mage Hand, Shocking Grasp, Firebolt, Prestidigitation 1st Charm Person, Disguise Self, Sleep, Armour. 2nd Phantasmal Force, Mirror Image 3rd Major Image 4th Confusion, Dominate Beast, Greater Invisibility 5th Seeming, Hold Monster 6th Eyebite, Mass Suggestion 7th Prismatic Spray 8th Dominate Monster 9th Wish
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