James Gasik
We don't talk about Pun-Pun
That's probably the correct reading of the rules, but it's corner cases like this that really require a DM to put on their thinking cap.
By RAW when you attack a creature, you roll initiative and enter combat. However, objects have AC and hit points, so you roll an attack roll if you are trying to break down a door with an axe. That's not combat, yet you are still rolling an attack.
With the wizard example, he has fully cast a hostile sleep spell and has presented himself as a danger to the diplomat and his guards. The instant he "readies" his spell, combat has begun and initiative is rolled.
Sure. The diplomat might not attack and might try to talk the situation down. Combat might not happen, but it's highly probable in my opinion. The wizard wouldn't be trying to ready a sleep spell if things weren't already heading south. Throwing a match into the oil by readying sleep is just asking for fire.
Correct. All the more reason for an already suspicious and potentially hostile group to attack. Since they don't know what the spell is, they are likely to assume that it's hostile. You don't ready and hold a benign spell while staring at the diplomat, watching for the trigger.![]()
Hah, they got Waylaid! (went to a NERO event once)
Yes. It's the beginning of the spell effect, which is according to you interruptible even though it's an instantaneous effect. Dispel magic should be able to affect it with the exact same timing. There's no reason, if your interpretation of Ready and Triggers are correct, for Dispel not to work as a reaction.
Try and explain to me how you can interrupt a teleport in mid effect to walk quickly 30 feet, taking far longer than a readied Dispel Magic(since all you do is release the magic), but the spell is too quick for a Dispel Magic to take effect because teleport is instantaneous.
I proved it 100% These are objectively perceivable things. Not one thing I mentioned is imperceivable.
Nope. Again, the combat rules don't make sense
If you want to run combat as simultaneous, then everyone in the combat would have to be able to move a little bit, and then be given the opportunity to react to things they see unfolding, and then adjust, and then react to the adjustments, and on and on and on. You'd take 10 hours for a simple combat.
Nope.
Shield is not different.
So now you make the PCs roll to perceive events?
Which is fine, but is not RAW. 5e is not prescriptive, but it does have rules. If you are arguing that no rules are prescriptive and therefore anything you come up with is RAW, then RAW no longer has meaning.
By RAW, yes I absolutely deny it. The boom doesn't happen(by your interpretation of trigger) until my turn is over. That's a hard rule. Saying I die is a house rule, as there's nothing happening to kill me.
I don't need to. He's about homebrewing things and he and I are usually on the same page. His homebrew doesn't apply here.
It's absolutely possible. There's literally nothing preventing it other than death.
I've never met anyone who said that 5e combat makes sense as written.![]()
It's not surprise, but is like surprise.
I was going to say yes because it dispels a spell that has been cast, which is indeed the case with a Readied spell:
When you ready a spell, you cast it as normal but hold its energy, which you release with your reaction when the trigger occurs.
However, Dispel Magic doesn't target the caster, it targets the target of the caster. It targets the end result of the spell.
Any spell of 3rd level or lower on the target ends
So, technically there is nothing yet to use Dispel Magic on (well, maybe it dispels Mage Armor and/or some other such self-buffs, but not the spell currently being cast).
My ruling would be no, Dispel Magic will not interrupt a Readied spell but Counterspell could.
Spellcasting is not quiet. The wizard just chanted(not whispered) mystic words, did some somatic stuff with his hands, and tossed sand, rose petals or a cricket(probably in the direction of where he's going to cast the spell). Odds are that he was noticed during a negotiation.It's your decision as a DM, just pointing out that bystanders might not even know that a spell has been cast, or might have no means to identify it as a hostile spell, either because they can't identify the spell but mostly because it has not done anything to anyone.
Some might not. That's true. Most would, or would at least kick out the wizard and the rest of his party, perhaps even having them jailed for the duration of the negotiations.If it was identified as a hostile spell, very probably, especially if the other side was itching for a fight. But no blow has been struck against the opposing side, and some creatures/people won't start a fight in these conditions.
LOLJust so that you know, negotiations can lead to really funny results, we had a LARP situation in which our group was confronting another group, our two leaders trying to talk it out. It was night, very few lights, so the rogues in our group went around and managed, one by one, to knock out all the members of the other party except their leader, without any noise (in most of our LARPs, there is a skill for that, but it still requires the rogue to sneak up behind someone and not be noticed), and take the bodies away in the bushes. Our leader managed to annoy the other guy so much that he drew his sword, and went to order his party to attack... only to realise that he was alone. The look on his face was priceless.
Spellcasting is not quiet. The wizard just chanted(not whispered) mystic words, did some somatic stuff with his hands, and tossed sand, rose petals or a cricket(probably in the direction of where he's going to cast the spell). Odds are that he was noticed during a negotiation.![]()
That "nothing" has been done isn't exactly a bonus. Most things you can't detect are charm/mind control magic, which diplomats would be keenly aware of, since that would be something they would use or be the target of more than most people. Couple that with the fact that the wizard is not intently watching the diplomat due to his readied action and you have a recipe for a fight or at least a strongly negative confrontation.
Some might not. That's true. Most would, or would at least kick out the wizard and the rest of his party, perhaps even having them jailed for the duration of the negotiations.