You can for every roll I mentioned.
Sorry, but saying it is not proving it.
Um, no. You can see the swing begin towards you and interrupt it before it even gets close to completing(the roll to hit).
How do you know that this precise swing is the one that you need to interrupt ? Compared to all the other swings going on ? Or is it that, in your game, a fighter only swings once every 6 seconds ?
You can see the body shift position as it must in order to attack. If you've ever taken martial arts, you learn to watch the body for the movement that indicates not only that an attack is coming, but from which side and what kind of attack. You can perceive intent in the eyes and facial language. There is a TON to perceive with an attack, before it ever gets to the roll.
Sure, and every single adventurer has training in the martial arts, and that reading is automatically successful, and no martial artist is himself good enough to feint and conceal his intentions...
Sorry, but no, first nothing that you say appears even slightly in the RAW, and second it is extremely debatable in combat anyway. Ihave done multiple martial arts, fencing, kendo, and it simply does not work that way.
You can, by RAW, perceive the hit before it does damage.
Give to me the precise sentence of the RAW that shows this perceivability BY THE CHARACTER.
We have spells and abilities that are used at that point and they could only be uses if such perception was possible.
And you have lost me again. Are you arguing for or against such perceivability ?
You just said they were the same thing!!!!! In the quote I just used to say that! Good God man! This is you!
"Of course, rounds and turns are the same thing, everyone knows this."
I have obviously failed at my "make irony visible" skill...
Yes, but your simultaneous portion is home brew. Nothing in RAW says or indicates that. RAW is only sequential. CAN they be simultaneous? Some of it can be if you want to make it that way for your game. Other parts like Readied actions cannot be. They explicitly interrupt the other guy's turn until you are finished with yours.
Again, prove to me that it's 100% sequential in narration. By the way, it would be really stupid to describe if people were really freezing in space until it's their turn again, maybe for a few minutes depending on the number of combattants.
The RAW day nothing about this, sorry, the rules may not be perfect, but they are not THAT silly.Actually, they say things like: "In combat, characters and monsters are in constant motion, often using movement and position to gain the upper hand." So no, creatures are not "freezing" until it's their turn.
I don't need hard rules to know that you can't play my character. If you are altering what I said my character is doing, except to rule success or failure and narrate that, then you are in the wrong as the DM.
And if you are describing the results of your actions, then you are in the wrong as a player.
You have your stuff to play and that does not include my PC.
And you have your character to play and it does not include the rest of the world and its impact on your character either.
So if I declare that I am crawling and there is no appropriate in game event that would prevent it, such as the ground I'm going to crawl on collapsing into a sinkhole, then you have to narrate my PC crawling. You don't get to tell me that my character is going to crawl faster or walk or run or anything else.
I'ms sorry, but if in combat, you describe your character crawling for 10 minutes, you are in the wrong as a player. "player agency" has its limits...