HeavyG said:If you can get them all working at the same time, surely you could claim total cover.![]()
I actually like the Instant Fortress, formerly known as Daern's Instant Fortress. At 55K, it's not cheap, nor will it fit in dungeons very well, but if you're a wizard, the first thing you need is a safe quiet place to get 8 hours sleep. There's no way you can carry enough magic to make up for not being able to cast spells. (Though the Secure Shelter spell might make up for that, if you prefer it.)Sir ThornCrest said:Starting 12th level pc's. Wizards clerics are given an allowance of $200,000. Non magical making classes are allowed 150,000. The $ is the market price listed for items in the Dungeon Master Guide.
Our Wizard cant make his mind up (he's new to playing wizards) If you were a 12th Wizard what would you buy/make? My character is a Monk with Vow of Poverty-I didnt have this problem...
Thorncest
ajanders said:I actually like the Instant Fortress, formerly known as Daern's Instant Fortress. At 55K, it's not cheap, nor will it fit in dungeons very well, but if you're a wizard, the first thing you need is a safe quiet place to get 8 hours sleep. There's no way you can carry enough magic to make up for not being able to cast spells. (Though the Secure Shelter spell might make up for that, if you prefer it.)
Hard on its heels is the Blessed Book, as mentioned.
I also really like Crystal Balls...possibly with added powers.
The Mirror of Mental Prowess is lots of fun; maybe too expensive for your DM...but for you, it's worth it. After all, it makes the whole multiverse your oyster.
Rings of Telekinesis are darn handy, depending on your DM.
Trainz said:For the record, I had a similar discussion with my Dm.
Basically, assuming he creates a campaign where all the PC's start at, say, 13th level, and I'd pick a wizard with item creation feats, he would allow me to use my share of GP value on previously crafted items, meaning that I could possibly double the GP amount of items I put on him, given that I have the prerequisite spells on my spell list, and of course pay the XP (starting at a slightly lower level than the other players).
Of course, items that I could not make (amulet of natural armor for example) would have to be payed in full.
That's a very cool option IMO.
Axegrrl said:Keep in mind that an *amulet* of natural armor gets the "wrong slot" cost modifier (1.5 * base cost). Make it something more appropriate that fits a defensive slot and save a bit of cash.