• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

IG's "Those Left Behind" Chapter 2


log in or register to remove this ad


The other entries-only a couple of windows-appear just as hastily boarded as the door. The side window may be a bit more secluded, however. There is no apparent access to the roof other than the old-fashioned way.

The stars continue to shine, and the crickets continue to chirp as Buurt keeps his watchful eye on the street outside the alchemist's shoppe.
 

Uulark Simental, Cleric7, AC18,FF15,T13, HP35/35

Uulark says to Buurt and/or Rogash, "If one of you can slip through that side window stealthily, then you can just open the front door for the rest of us more clumsy folk."
 
Last edited:

Rogash

"Bah, we'd still have to get the bloody boards off. If we bother with the side window we should all go in that way. If we're gonna bash in these boards on front either way, then there's no point in doing the window as well. I say we all go in that way."
 

Uulark Simental, Cleric7, AC18,FF15,T13, HP35/35

"Suits me. Let's quit discussing it and do it before my conscience wakes up."
 

Talashia wedges her dagger experimentally between the boards over the side window and wiggles it to see how tightly nailed they are. If she can pry any loose, she will.

Otherwise she tries to find a gap big enough to work her staff into, and uses its substantially larger lever arm to do the same thing.
 

Talashia wedges her dagger experimentally between the boards over the side window and wiggles it to see how tightly nailed they are. If she can pry any loose, she will.

Otherwise she tries to find a gap big enough to work her staff into, and uses its substantially larger lever arm to do the same thing.

The dagger isn't very effective in prying the boards loose, but Talishia does manage to find a gap large enough to use her staff. The board is tough to pry off, but it finally pops off and nearly lands on the wizard's toes.

With the one board gone, there is plenty of room for strong dwarven fingers to work a little magic of their own.

[Moving right along....]

The inside of the shoppe is mostly bare, with a large scrivener's desk in the center. Shelves of books line the wall behind the desk, separated by a closed door. One drawer of the desk is partially opened.
 

Uulark Simental, Cleric7, AC18,FF15,T13, HP35/35

Witnessing the breaking and entering happening before his very eyes, Uulark has pangs on conscience that root him in place. Then, after everyone else had clambered through the window, he comes alive and says:
"*Sigh!* Well, hell!! In for a penny, in for a pound!"
And with that, he climbs through to join his friends.
 
Last edited:

Rogash

The dwarf slips in and quickly looks around for obvious threats. His first stop is the desk. He checks it for any hazards before looking into the open drawer.

OOC: Search +10
 

Into the Woods

Remove ads

Top