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[IH] Bekath's Progeny


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Serryn has been updated to 3rd level. Sucks that Feat Masteries advance on odd levels, but you gain feats on even levels. ah well. Any more money to spend on masterworked type equipment?
 

Binjmyn Stone;
[sblock]human weapon master 3;
small humanoid (human);
Init +5; Senses Listen +0, Spot +0;
Languages: Common, Sea Speech
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AC 19, active 18 passive 11
DR: 1d3/magic
HP 34 (HD 3d4+24)
Fort +5, Ref +8, Will +3;
----------------------------
Spd 20';
Melee: MW short sword +10 (1d4+1/19-20) or
Melee: MW short sword +8 (1d4+1/19-20) and
Melee: MW short sword +8 (1d4/19-20) or
Melee: MW composite longbow [+1] +10 (1d6+1/x3/110 ft.)
Attack Options: Expert Strike, Weapon Finesse (1), Two-Weapon Fighting (1), Improved Feint (2), Weapon Agility.
Base Atk +3, Grapple -1;
----------------------------
Abilities: Str 12, Dex 20, Con 14, Int 12, Wis 10, Cha 8.
XP: 3300
Traits: Dexterous, Short
Feats: Weapon Finesse (1), Two-weapon Fighting (1), Improved Feint (2), Manse, Followers.
Skills: Athletics 6 (Climb +7, Jump +3, Swim +7), Balance 0 (+7), Bluff +5, Diplomacy +7, Gather Information +5, Hide 0 (+9), Intimidate 0 (+1), Tumble 6 (+13)
Wealth Pool 52
Possessions: 2 masterwork small shortswords, masterwork small composite longbow [Str +1], masterwork studded leather armor, belt pouch, traveler's outfit, 20 arrows, and 4 gp. Warpony with MW scale barding, bit and bridle, and military saddle. 72 square Manse in the country with entertainer's outfit, plain clothes, and fine clothes. Attended there by a Butler(Exp1), Maid(Com1), Cook(Com1), and Groundskeeper (Exp1). In the local city of XXXXX, Binj has a loyal steward(Exp 1) who keeps an ear out for information, money making opportunities, and does difficult purchasing.
Encumbrance: light.
---------------------------- [/sblock]
Description:

Binj is short. And Ugly. His body is clearly twisted and deformed a bit, and he barely passes most men's wastes. His hair is thin and straggly and light red. He wears a short-cropped beard that has streaks of couse black hair growing amongst the light-colered hairs. He wears brightly dyed studded leather armor (blue) with silver studs. His clothes are fairly nice and tailored. On his hips, not far from his hands Binj wears two small blades, one wrapped with blue cloth and a long blue ribbon hanging from the pommel, the other with green. He wears a wide green sash around his waist and a green cloak.

Personality:

Binj makes people uncomfortable and he knows it. Heck, he enjoys it even. To those who try and ignore his deformity he talks openly of his disfigurement. To those who treat him lowly he uses his best discourse. To those who think him incapable, he shows off his capabilities. Due to his desire to upset people's expectations some find him coarse, rude, friendly, and diplomatic, all at once.

History:

Binj's birth was a disaster. Best he can tell, his mother was disgraced by the end by having a bastard fathered on her. She may have even tried to rid herself of the child. But Binj was too strong for her. His birth killed his mother, and left him, twisted and deformed, in the care of a series of short-term homes and orphanages. Once he got a bit older, it was clear he was a strange sight indeed, and he was indentured to a circus. In the circus he performed, tumbled, and demonstrated other athletic abilities. The circus travelled, and travel was dangerous. Over time Benj learned to help defend the circus, and became quite good with his blades. Eventually his contract ran out, and Benj left to make his own fortune. He left the circus with a decent amount of coin, and through well placed performances and mercenary work, Binj has done well for himself. Most of the time, Binj lives in a modest country estate with his loyal servants: Willum, his Butler, Lasia, his Maid, Drannin, his groundskeeper, and Drannin's wife Alice, the cook. In the town of XXXXX Binj keeps on retainer a steward who keeps an ear out for important information and job opportunities. Most recently, Graysin, the steward, got information that lead Binj to learn the identity of his father. Binj has set out from his mance to find his father. Apparently, the information was leaked to Graysin on purpose. That information was a summons.
 
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Shaggy I like him good job.

I am not sure what the watch would be for a 3rd level character is in IH so lets just say you guys have 3000 gp to play with.

Hit points will be max first level+con and then half+1+con for every level after that to make things simple. So d4=3, d6=4 and so on.

Please use www.invisiblecastle.com for all your rolls to make my life a little easier.

During combat I will try and give you an adequate description of the area so you will be able to see the possible zones and what stunts might be able to be done. Obviously some of these stunts you will be able to roll beforehand but then again you might want to try something and have no idea what skills you will need to roll so I will roll them in Invisible Castle and post them to my post. I will probably post in Invisible Castle under "Elocin - DM - IH" so you can all see my rolls as well.

Ummm, I think that is it so far.
 

Jek Kel'Drek Revisited

Sounds great Elocin, I'll get on to updating the PC soon. Any chance of an RG thread Elocin??

Well I think it's done. Just one question, without magic items what do we spend the 3,000gp on ;)

[sblock]Jek Kel'Drek
human man-at-arms 3;
medium humaniod (human);
Init +3; Senses Listen +8, Spot +8;
Languages: Common, Sea Speech, First Speech, Gray Speech.
----------------------------
AC 16, active 6 (+3 BdB; +3 Dex), passive 0, +6 AoO when moving through or out of a threatened area (Mobility (2))
DR: 1d2/magic
HP 10 (HD 1d4+6)
RP 10
Fort +3, Ref +6, Will +5
----------------------------
Spd 30'

Melee
sap +6 (1d3 (non-lethal), x2)
warhammer +6 (1d8, x3)
short sword +6 (1d6,19-20/x2
whip +2 (1d3 (non-lethal), X2) (Exotic)
Ranged
shortspear +6 (1d6, X2, 20')

Attack Options: Lithe Acrobat - Tumble normal speed, Bravo - +1d6 sneak attack, Mobility (2) - +6 AC against AoO when moving in threatened area, Tactics of the Mind (1) - use Int bonus for ranged and melee attacks; Quick Draw - Draw weapon as free action or hidden weapon as move action; Improved Disarm (2) - Disarm attempt provokes not attack of opportunity, cannot be disarmed in turn.
Base Atk +3, Grapple +6
Combat Gear: sap, warhammer, short sword, whip, shortspear
----------------------------
Abilities: Str 10 (+0), Dex 17 (+3), Con 11 (+0), Int 17 (+3), Wis 15 (+2), Cha 10 (+0).

XP: 3300

Traits: Lithe Acrobat (+2 Tumble; tumble normal speed), City Rat (Survival (city) +2; Bravo +1d6 sneak attack)

Feats: All simple and martial weapons, all armor, and all shields; Mobility (2) - +6 AC against AoO when moving in threatened area, Tactics of the Mind (1) - use Int bonus for ranged and melee attacks; Quick Draw - Draw weapon as free action or hidden weapon as move action; Improved Disarm (2) - Disarm attempt provokes not attack of opportunity, cannot be disarmed in turn.

Skills:
Agility 6 (Balance (Dex) +9, Escape Artist (Dex) +9, Tumble (Dex) +11);
Perception 6 (Listen (Wis) +8, Search (Int) +9, Sense Motive (Wis) +8, Spot (Wis) +8);
Stealth 6 (Hide (Dex) +9, Move Silently (Dex) +9);
Heal (Wis) +8;
Jump (str) +6;
Knowledge (Local) (Int) +5;
Knowledge (Arcana) (Int) +5;
Sleight of Hand (Dex) +7;
Spellcraft (Int) +7;
Survival (Int) +9 (city +9).

Possessions: leather armor (10gp, 15lbs), sap (1gp, 2 lbs), warhammer (12gp, 5lbs), short sword (10gp, 2lbs), whip (1gp, 2lbs), short spear (1gp, 3lbs), Adventurer's Outfit (2lbs), flint and steel (1gp), signal whistle (8sp), belt pouch (1gp. 1/2lb) 70 gp 2sp
Encumbrance: 311/2lbs; Load: Light (33lbs)
---------------------------- [/sblock]
Description: Jek is a slight, wiry lad with long, shaggy sandy-blonde hair, one green eye and one blue, a smattering of freckles that dance across his broken nose and cheeks and a scar across his lower face that makes him appear as though he is always leering.

Personality: Jek is inquisitive and tough, he takes no nonsense and will not be bullied. He has a fascination for the arcane arts and is awed by those that know how to harness the power. He loves life with a passion and lives his life to the fullest. He is always looking for something fun to do and gets bored and side tracked quickly. He loves a good joke, the company of women, and reading. He carries himself with a confident swagger.

History: Jek works at the Slavering Dog, a rowdy tavern near the docks of Silahin, that has a main bar for the sailors and a Gentleman's Retreat for the ships captains, arcanists and the occasional noble. He usually works nights as part of the security team, tag-teaming with a hulking behemoth aptly known as Ogre. The wiry boy has worked at the inn all of his 17 years. He was born of the tavern keepers daughter, Leila, who still works in the kitchens.

He has learnt to fight well in confined spaces and uses his agility to his advantage, trying to maneoveur in to a position to take advantage of his larger ally. He has learnt to fight with a number of weapons, often having to improvise with what is available in the bar. He has also had to learn how to subdue his foes rather than kill as the Captains often take a dim view of their sailors being killed in a bar fight. Jek hasn't had it all his own way though, he has been knocked around more than once and has the scars to prove it.

He is a thinker though and likes to spend his spare time studying in the Gentleman's Retreat where he has been able to pickup the odd bit of mystical lore. If he is not in the Retreat he is out prowling the streets of Silahin, picking up women, brawling with other drunkards and generally making a nuisance of himself. He has been spoken to on more than one occassion by the town constabulary with the last warning apparently being his last. Sergeant Collop's last words still ring in his ears "That's it me'boyo the last time, I catch ye once more and at worst it's the army for ye"

Jek has had no experience outside Silahin.
Cheers

Daz
 
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Mastering Iron Heroes is supposed to have alternate wealth information, but I don't have it yet.

Might we spend our generous amount on different materials? I am sure that masterwork, mithril plate or an adamantine sword would make an interesting addition to many a character. There are plenty of other sources for alternative materials and construction templates (dire and devanian come to mind) can we choose from those?
 


I plan on getting Mastering Iron Heroes shortly but as of yet have not downloaded it yet, might get to it by this weekend.

The wealth might be a bit much as well but lets just go with it for now and by all means you can buy what you want with your money.

Currently you are in the town of something or other (check the IG thread) and lodgings will be set up for you but you can always have your own litte retreat if you want.
 

Erekose13 said:
Sucks that Feat Masteries advance on odd levels, but you gain feats on even levels.

This is annoying me to no end. My only thought is that it is supposed to encourage multiclassing, perhaps? I'm not sure. I should have my PC up by tomorrow. I'm not sure what to buy with the gold. I'm trying to think of something interesting and different. ;)
 

Yeah I wish that I had thought of that one when we went through playtesting. As a harrier I get three feats by second level but none of my masteries are at 2. Ah well.

I just got Mastering IH so I'll have a look through the wealth stuff. It looks like some kind of wealth pool that you take feats to get things like cohorts and followers with... I'll let you know more when I have had a chance to read it.
 

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