Alaios O'Aodh
Description:
Alaios is an attractive young Cynar male (age 19), with fire red hair and well-trimmed goatee. His is fairly tall (5'9") and slim (163lbs), in good shape from his last year as a mercenary with the
Draken Blades. He wears his favorite midnight black greatclaok with a number of internal pockets, where he hides his spell components. On his left hip he wears a military pistol and over both shoulders he has slung two light bandoliers of ammo. He wears a all-weather hat and goggles to help protect against the weather.
Alaios is a sorcerer who favors fire magic and excels in this area. While he is open and easy going for most people, he is rather secretive about his arcane powers. He has encountered too much prejudice from so called witch-hunters and 'simple' folk who are quick to pick up pitchforks and torches.
Sorcerer
3rd level
Experience: 3,000
Alignment: Neutral Good
Deity: Marrow (patron ascendant Angellia)
STR: 10 [+0]
DEX: 14 [+2]
CON: 14 [+2]
INT: 12 [+1]
WIS: 10 [+0]
CHA: 15 [+2]
Hit Points: 17 (3d4+6)
Saving Throws:
Fortitude: +4 [base +1, con +2, racial +1]
Reflex: +2 [base +1, dex +1]
Will: +3 [base +3, wis +0]
Armor Class: 14 (armed greatcoat + dex; -1 ACP; 5% ASF); Touch: 12; Flatfooted: 12
DR: 5/bludinging
Base Attack Bonus/Grapple: +1/+1
Military Pistol masterwork, accuracy +5 attack [+6 w/ precision rds] (damage 2d6, crit 19-20/x3, Rng 80ft, Reload: 1 standard action [DC8])
Small Pistol mastercraft +4 attack [+5 w/ precision rds] (damage 2d4, 19-20/x3, Rng 40', Reload: 1 standard action [DC6])
Dagger +1 attack melee, +3 thrown (damage 1d4, crit 19-20, Rng 10ft)
Skills [16 +4 +4]
Concentration 2/+4
Craft (small arms) 3/+4 [cross-class]
Bluff 6/+8
Gather Information 0/+4
Hide 4/+6
Knowledge (arcane) 1/+2
Knowledge (history) 1/+2
Spellcraft 4/+5
Feats: [3]
Exotic Weapon Proficiency: Small Arms
Point Blank Shot: +1 to attack/damage within 30ft
Spell Focus: +1 DC with Evocation spells
Racial Features (Midlunders from Cynar)
one extra Heroic Feat at 1st level
4 extra skills are 1st level, +1 skill each level after
Automatic class skill: Knowledge (history)
+2 racial bonus on Craft (blacksmith) and Gather Information checks
Bonus from favoring Angellia (Ascendant of History and Lore) bonus language.
Languages: Cygnaren (spoken and written), Rhulic (spoken), Khadoran (spoken and written)
Class Features:
Summon Familiar (none at present)
Spell Casting [DC 12 +spell level {13 with evocation spells}];
six Cantrips,
six 1st level spells per day
Spells Known:
0-level: Acid Splash, Detect Magic, Light, Mage Hand, Read Magic;
1st-level: Burning Hands, Obsuring Mist, True Strike
Equipment:
Combat Load
Military Pistol
masterwork, accuracy, lightweight (1020gp) 3 1/2lbs
Ammo 12 shots Precision rounds [additional +1 to attack rolls] (168gp) 1lbs
Small Pistol
masterwork, lightweight (620gp) 2 1/2 lbs.
Ammo 12 shots Precision rounds [additional +1 to attack rolls] (144gp) 1 lb
two Ammo Bandolier (1gp each holding 12 shots) 2lbs
two Belt Holster [one on left hip, one on right shoulder] (8gp) 1lb
Dagger (1gp) 1lb
Armed Greatcoat (75gp with secret pockets inside) 10lbs
Traveler's outfit (1gp) 5lbs
Goggles (4gp) 1lb
Field Glass (20gp) 1lb
Flintstriker (6gp)
nil
Magnified Bulleye Lantern (15gp) 3lbs
Oil (1sp; 1-pint flask) 1lb
Pocket Watch (150gp)
nil
two Corben's Wound Closer (60gp)
Travel Load; extra equipment in pack
Shoulder Pack (backpack; 2gp) 2lbs
Bedroll (1sp) 5lbs
Traveler Journal book (5gp, based on a wizards spellbook, not as big 50pages) 2lbs
Ink (8gp; 1 oz. vial)
nil
two Inpens (2sp)
nil
Trail Rations (2gp; 4 days) 4lbs
Waterskin (1gp) 4lbs
extra Ammo (packed away) for military pistol: 10 precision rounds, 10 standard rounds; for small pistol: 20 standard rounds (370gp) 4lbs
{spent 2681gp and 4sp} Remaining Wealth: 18gp and 6sp
Combat Load: 33 lbs (light load)
Full Load: 54 lbs (medium load)
fixed mistakes (again
) and the reason I speak the two languages I figured was from his merc days, that there was a dwarf and a couple of Khadorans in the group