[IK] The Corvis University Discreet Investigation and Retrieval Union

Slippshade

First Post
Alanna Morwyn

Alanna grew up in the moors and lochs of Thuria. The only daughter of a minor nobleman, Alanna wanted for little as a child.

The Morwyn family are local heroes and their ancestors were awarded their lands for leading an uprising against their former Tordorean rulers and for the protection of their lands from bandits and creatures of a less savory sort in the years after Thurian liberation. The Morwyn line has a strong sorcerous heritage. While none from this line have truly reached Wizard status it is not uncommon for relatives of Alanna to know a few spells or cantrips. This is true of Alanna’s parents who are both fairly accomplished mages.

Her families’ lands are small, encompassing Loch Shir and the misty hills and moors surrounding it. The hamlet of Lyningsgale rests on the northern shore of Loch Shir. This sleepy little town is a small rest stop on the southern trade route that houses an inn, general store and black smithy. The tavern regulars are local sheep farmers and hunters from the hills. Farmers from the outlaying moors are a common sight on weekends for the open market and festivals.

Her rural upbringing kept Alanna grounded. She never put herself above the local children even though she is of noble birth. It was not uncommon to see Alanna working and playing hand in hand with the other girls of Lyningsgale. Alanna was an adventurous child, never one for sitting in one place for very long. She spent many hours exploring the lands of her home, whether it was on her own or with the one of the local Shepard’s or shepardesses. While she practically drove her parents crazy with her disappearances and the lack of disciple when it came to her studies, she was incredibly handy with tools, and they found out, while scrying one of her many unauthorized outings, Alanna was a natural with the pistol.

Alanna was around 12 years old when she had run off with one of her friends, a local girl and shepardess named Megan. It was Megan’s first trip out alone with the family sheep and Alanna came along to keep her friend company. Alanna spotted a lone wolf that was stalking Megan’s sheep. Megan was terrified of the wolf and fired the pistol her father had loaned her to scare off the creature. She missed by a mile, the recoil surprised the poor girl and she dropped the pistol. The wolf, undaunted, continued his approach. Alanna swooped up the pistol, snatched the reload from Megan’s shaking hands, reloaded and fired.

Alanna seemed to gather the evening chill around her as she brought the gun to bear on the winter wolf. “Freeze!” she screamed, hoping by force of will she could get the animal to stay away. A crystal blue ray streaked from the muzzle of the pistol along with the icy bullet and slammed into the wolf, sending it to the ground.

Her parents were shocked and happy. Before this incident Alanna had shone no aptitude for magic, but here it was. Their daughter was a gun mage. It was almost unheard of in the family history. Most Morwyns were mages or sorcerers, but Alanna had always been different. It seemed to fit her well. Alanna’s parents allowed her to practice target shooting and some spellcraft under their watchful guidance, until they thought she was old enough to carry a gun herself. Alanna took what she had learned from her parents and apply it not only to her gun craft, but to her tinkering as well. She was ever trying to improve on things. When she wasn’t out shooting, you could find her trying to reinvent things to help the townsfolk.

At age 16 Alanna’s father began taking her away to court with him more often. Her years trekking around Loch Shir and the work she still liked to do around Lyningsgale gave Alanna the figure of an athlete. Her long blond hair, blue eyes and tanned complexion combined with the end of adolescence made Alanna almost an instant hit with the young nobleman at court. Alanna’s carefree and easy going country demeanor gave some young men the wrong impression, but when news that one young nobleman’s night ended with a pistol barrel shoved half way up his nose, most courtiers became extremely polite and courteous to the young lass from Loch Shir. It became fast apparent to Alanna that these trips to court had a purpose. She was very close to marriageable age and her father was looking for a suitable husband for her. This did not sit very well with Alanna and the ensuing fight with her father was said to be heard echoing across the Loch.

It only took a few “accidents” at court before Alanna’s father dropped the idea of marriage. Alanna spent a few more years at home before the Loch just got to small for her. Alanna’s trips to court had opened her eyes to the world and she wanted to see it. With her fathers permission Alanna signed up to attend Corvis University’s College of Engineering, to study Arcane Mechaniks. His parting gift to her was a beautifully crafted magelock pistol. It is her most cherished possession. She moved to Corvis two years ago and began her classes. It has been hard work for Alanna. She was never a good student, but her natural talent has helped keep her from failing out. Last year she helped defend her dormitory against one of the undead creatures let loose on the Longest Night. This brought her to the attention of professor Viktor Pendrake, a long time hero of hers. This semester when Viktor offered her a job working for him Alanna jumped at the chance. Not only would she be working for one of her heroes, it would get her away from some of her studies and hopefully get her some much needed excitement and exercise.

Alanna is 21 now. Her blonde hair is wavy and cut to just above shoulder length and her tanned complexion is a little paler now that she has to spend hours in study. While she remains in good shape, her time away from Loch Shir has given her a more curvaceous appearance as opposed to the wiry frame of a long distance runner. Alanna’s is still a carefree and generous young woman. She is friendly and outgoing with a mischievous glint to her blue eyes. In everyday ware she favors breeches and a bodice, opposed to a dress. Though like all young ladies she likes to dress up when she goes for a night out on the town. At all times she carries at least 2 pistols on her person, one of which is the magelock pistol her father gave her.

(Stats to come this weekend.)

Sorry if it is a little disjointed. I came up with most of this over my lunch hour today.

Gun Mage/Arcane Mechanik
Level: 2/1
XP: 3000
Alignment: Chaotic Good
Race: Thurian
Diety: Morrow (Loosely follows)
Age: 21 Gender: Female Height: 5’6” Weight: 120 Hair: Blond Eyes: Blue

Str: 10 [+0]
Dex: 12 [+1]
Con: 12 [+1]
Int: 15 [+2]
Wis: 10 [+0]
Cha: 15 [+2]

Hit Points: 18 (3d6+3)

Initiative: +1

Fort: 1
Ref: 4
Will: 2

Armor Class:15 (Leather Armor and Armored Greatcoat)

Base Attack: +1
Melee/Grapple: +1
Ranged: +2/+3 under 30ft. range (+5 with Customized Magelock Pistol w/Precision ammo. +6 under 30ft range.)



Skills: Gun Mage
Bluff 3/+7
Craft: Small Arms 4/+8
Spellcraft 4/+8
Spot 3/+5 (+7 with Magelock Pistol)
Climb 2/+3
Concentration 2/+3
Knowledge (Arcane) 3/+5
Listen 3/+5 (+7 with Magelock Pistol)

Skills: Arcane Mechanik
Craft: Gunsmithing 5/+8
Craft: Mechanika 4/+6
Disable Device 3/+5
Knowledge (Mechanika) 4/+6
Profession (Mechanik) 3/+3
Search 3/+5
Craft (Clockwork) 5/+7
Jack Handling 1/+1

Feats:
Weapon Focus: Pistol, Military
Precise Shot
Point Blank Shot

Class Features:
Gun Mage: Bonded With Pistol (Alertness, Spell Link, +1 Hardness, +2HP)
Arcane Focus, Reinforcing Runes

Arcane Mechanik: Scribe Scroll, Summon Familiar

Languages: Cygnaran (spoken and written), Ordic (spoken and written), Caspian

Spells: Gun Mage
Ray of Frost (0)
Daze (0)
Arcane Mark (0)
Mending (0)
Detect Magic (0)
Magic Missile (1)
Arcane Bullet (1)

Spells: Arcane Mechanik
Resistance (0)
Flare (0)
Light (0)
Disrupt Undead (0)
Mage Hand (0)
Open/Close (0)
Read Magic (0)


Combat Load:
Armoured Greatcoat (+2 ac)
Leather Armor (+2 AC)
Magelock Pistol (Military) Customized (DMG 2d6(+1)*, Crit 19-20/x3, Range 80ft.)
Holster (w/Family Crest, exotic leather, holds 2 pistol loads)
Precision Military Pistol Load (1 in Pistol, 6 in Ammo Pouches, 2 in Holster)
Pistol, small (DMG 2d4(+1)*, Crit 19-20/x3, Range 40ft.)
Holster, Wrist Loader
Small Pistol Load (1 in Pistol)
Clockwerk Arms Pepperbox (DMG 2d4-2(+1)*, Crit 19-20/x3, Range 20ft.)
Holster (w/exotic leather, holds 2 pistol loads)
Pepperbox Pistol Load (4 in Pistol, 2 in Ammo Pouches, 2 in holster)
Radliffe Quad-Iron pistol (DMG 4d4 +4d4 fire(+1)*, Crit 19-20/x3, Range 20ft.)
Holster
Radliffe Incendiary Load (4 in Pistol)
Collapsing Baton (DMG 1d4/1d6, Crit x2)
2 Bandoliers with 4 ammo pouches each.

*(Point Blank Shot)

Travelling Equipment:
Horse, Light
Bit and Bridle
Military Saddle
Saddlebags
Waterskin
Tent
Field Glass
Boots, Mechanik’s
Flint striker
Goggles
Gunners Kit
Lantern, Magnified Bullseye
Mechanik’s Wrench
Saw, Collapsing
Shovel, Collapsing
Backpack
Bedroll
Crowbar
Hammer
3 Scroll Cases
6 parchment
1 Ink, vial
3 Ink pens
2 Oil flasks
Hemp Rope 50’
Sack
Sealing wax
Sledge
Artisan Tools
Spellbook

Clothing:

Signet Ring
Artisans Outfit
Courtier Outfit
Travelers Outfit


GP: 0
 
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Blue_Genie

First Post
Jackson Bainbridge

DrunkenMonkey said:
Skills [36+9+9]
I'm afraid you're going to have to rework your skills, DrunkenMonkey. Since you don't have an Int bonus, your skills points would only be: 28 + 7 + 7 = 42. Sorry.

Otherwise the character looks great, though!
 

Bobitron

Explorer
Blue_Genie said:
I'm afraid you're going to have to rework your skills, DrunkenMonkey. Since you don't have an Int bonus, your skills points would only be: 28 + 7 + 7 = 42. Sorry.

Well, I think he was pretty darn close for a drunken monkey!
 

Krug

Newshound
Code:
[B]Name:[/B]  Martashan Leharin
[B]Class:[/B] Cleric
[B]Race:[/B]  Human (Umbrean)
[B]Size:[/B]  Medium
[B]Gender:[/B] Female
[B]Alignment:[/B] Neutral Good
[B]Deity:[/B] Morrow (Ascendant Solovin)

[B]Str:[/B] 10 +0 (2)    [B]Level:[/B] 3        [B]XP:[/B] 3,000
[B]Dex:[/B] 14 +2 (6)    [B]BAB:[/B] +2         [B]HP:[/B] 19 (8+2d8)
[B]Con:[/B] 10 +0 (2)    [B]Grapple:[/B] +2     [B]Dmg Red:[/B] -/-
[B]Int:[/B] 12 +1 (4)    [B]Speed:[/B] 30'      [B]Spell Res:[/B] -
[B]Wis:[/B] 16 +3 (10)   [B]Init:[/B] +2        [B]Spell Save:[/B] - 
[B]Cha:[/B] 12 +1 (4)    [B]ACP:[/B] 0          [B]Spell Fail:[/B] 0%


                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]         10    +5    +0    +2    +0    +0    +0    17
[B]Touch:[/B] 12              [B]Flatfooted:[/B] 15

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      3    +0   +0     +3
[B]Ref:[/B]                       1    +2   +0     +3
[B]Will:[/B]                      3    +3   +0     +6

[b]Armor                  Bonus   Dex   ACP  Weight  Cost[/b]
Unquenched Chain Shirt         +4     6      0    5lb   700gp
Greatcoat                      +1     0      0    5lb    40gp

[B]Weapon                  Attack   Damage     Critical   Range     Weight  Cost[/B]
Military Pistol, MW         +5       2d6 P     19-20/x3    80'      6 lb    900gp
- Bullets (40)                                                      4 lb    360gp
Longsword                   +2       1d8 S     19-20/x2    -        4 lb     15gp

[B]Languages:[/B] Cygnaran(spoken/written), Khadoran(spoken/written), Llaelese, Kurzic

[B]Abilities:[/B] Turn Undead - 4 times/day, Cast Healing spells at +1 Caster level, Freedom of Movement 3 times per day, +2 on Conc checks with healing spells, Maximum HP healed/day: 78 = [(10 + 3) x 3] x 2

[B]Feats:[/B] Exotic Weapons Proficiency (Small Arms), Faithcasting  (Sound Burst, Hold Person, Silence), Scribe Scroll

[B]Skill Points:[/B] -  20     [B]Max Ranks:[/B] 6
[B]Skills                  Abil Ranks  Mod  Misc  Total[/B]
Concentration             Con  3      +0         +3
Craft-Small Arms (cc)     Int  2      +1         +2
Diplomacy                 Cha  2      +1         +3
Heal                      Wis  5      +3    +2   +10
Knowlege (History)        Int  2      +1         +3
Listen                    Wis  0      +3         +3
Ride(cc)                  Dex  2      +2    +2   +6
Spellcraft                Int  2      +1         +3
Spot                      Wis  0      +3    +2   +5
Survival                  Wis  2      +3         +5

[B]Equipment:                Cost  Weight[/B]
Backpack                   2gp     .5lb
Cold Weather Outfit        8gp    2  lb 
Healer's Kit              50gp    1  lb
Holy Symbol, Silver       25gp    1  lb
Holster - Pistol charge    5gp    .5 lb
Rations (4 days)           2gp    2  lb (Carried on horse)
Waterskin                  1gp    1  lb
Winter Blanket            .5gp    1  lb (Carried on horse)
Potion of CLW (x2)       200gp    1  lb

[b]Spells:[/b] Domains - Healing, Travel
[i]0 level (4) [/i]- Light, Cure Minor Wounds, Create Water, Guidance
[i]1 level (3+1) [/i]- Command, Doom, Obscuring Mist, Sanctuary, Longstrider
[i]2 level (2+1) [/i]- Bull's Strength, Spiritual Weapon, Bear's Endurance

[B]Mount:[/b] Morningstar, Light Warhorse (150gp), Military Saddle (20gp-30lb), Saddlebags 

(4gp-8lb), Feed - 4 days (0.2gp, 40lb)

[B]Total Weight:[/B] 31 lb               [B]Money:[/B] (2442.7) 217 GP 3 SP

                           [B]Lgt   Med   Hvy  Lift[/B]
[B]Max Weight:[/B]           33lb   66lb  100lb 200lb

[B]Age:[/B] 21 years
[B]Height:[/B] 6'1"
[B]Weight:[/B] 198 lbs
[B]Eyes:[/B] Green
[B]Hair:[/B] Black
[B]Skin:[/B] Brown

Description: Marthasa is a thin, frail looking woman with long, raven-black hair tied up into a braid.

Background: Raised in an aristocratic family, Marthasa heard the calling of Morrow early in her life. She joined the priesthood, much to her family's disappointment, and set out to learn the healing arts and aid all those who would be in need. She was asked by her priesthood to journey the land and further Morrow's cause. Her brother, instead of a gift, taught her what he felt was the most skill of all; proficiency in firearms. She is proud of her heritage though she is frequently scorned. She frequently takes her warhorse Morningstar on long rides through the country, just to get away from humanity and all their petty squabbles. She came to the University for the past two years, but her wandering soul is lacking patience.
 
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Blue_Genie

First Post
Comments for Krug

Only a few things, Krug. Sorry to be so nitpicky, but there are a lot of little changes in the IK.


Krug said:
Race: Human (Umbrean)
I don't know if you have the stats for Umbreans from Lock & Load, but in case you don't here they are.

Umbrean
Automatic class skill: Knowledge (history)
Skill bonuses: +2 racial bonus to Ride and Spot checks
Social flaw: Jingoistic (optional)
Base Height: Female 4' 9" (+2d10 in.)
Base Weight: Female 100 lbs. (+ height mod. x 2d4 lbs.)
Automatic Languages: Cygnaran (spoken), Khadoran (spoken), Llaelese
Bonus Languages: Cygnaran (written), Khadoran (written), Khurzic, Rhulic (spoken).

The jingoistic is a social flaw that you can choose to take, if you'd like to play that kind of character. It means that your cultural attitude impairs your social dealings with people who are a different ethnicity from you. It represents a type of extreme patriotism such that members of foreign kingdoms are treated with disdain, scorn, or even outright hatred. Jingoistic social gaffs are usually intentional. In game terms, it inflicts a -2 penalty to all Bluff, Diplomacy, Gather Information ans Sense Motive checks when dealing with other ethnicities. As I've stated, it's optional, not everybody is the same.

Re languages, the language everyone else will be speaking is Cygnaran. Khurzic is the ancient language of the Khards, and Rhulic is the language of the dwarves.

Re armor, note that since a chain shirt is considered light armor, you could wear a greatcoat over it.

Krug said:
With your Con only being 10 now, you're hit pionts would be 19 (8 + 5.5 + 5.5).

Krug said:
Deity: Morrow (Ascendant Ellena)
Are you sure you wanted Ellena, the patron ascendant of travelers and adventurers? In the last post of the character you had chosen Solovin, the patron of healers, battle chaplains, and midwives. Not that you couldn't switch to Ellena. I was just checking.

Krug said:
Spells: Domains - Healing, Travel
The domain spells for the Travel domain have changed slightly. They are now 1-Longstrider, 2-Bear's Endurance. This may change your spell selection.

Krug said:
Speed: 20'
Wearing light armor, your speed would be 30'.
 


Blue_Genie

First Post
Commens for Slippshade

Slippshade said:
[Hit Points: 16 (3d6+3)
Actually, due to my arcane method of deciding on hit points you would get 6 + 4.5 + 4.5 + 3 = 18 hp!

Slippshade said:
Armor Class:14 (Leather Armor and Armored Greatcoat)
Actually, with you Dex of 12, you should have AC 15 (10 + 2 + 2 + 1). Remember that although you have light and medium armor proficiency, any arcane mechanik spell which has somantic components is subject to spell failure. Gun mage spells are not subject to ASF.

Slippshade said:
Spellcraft 4/+6
Actually, your Thurian heritage gives you a +2 racial bonus to both Diplomacy and Spellcraft, so the total bonus would be +8.

Slippshade said:
Spells: Arcane Mechanik
According to p. 93 of the IKCG, 1st level Arcane Mechanics starts with knowing five 0-level spells plus one 0-level for each point of his Int mod. He would not know any first level spells at this point.

Slippshade said:
Class Features:
Gun Mage: Bonded With Pistol (Alertness, Spell Link)
Arcane Focus
As a 2nd-level gun mage, he would also get the Reinforcing Runes class ability.

Slippshade said:
Languages: Cygnaran (spoken and written)
As a Thurian you would get Cyganra, and Ordic (spoken) as your automatic languages. You could pick your two bonus languages from the following list: Caspian, Khadoran, Khurzic, Llaelese, Ordic (written).
 

taitzu52

First Post
Harlan Baylentis

Description:
Harlan is a rough young man from Caspia. In his 22 years he has seen and learned many things. His father, a rifleman of the famed 53rd Cygnarian Battalion, wanted him to have a career with Cygnar's finest, but his mother refused. Not that he was around enough to make that decision for him. No, his mother, a woman of letters, and clerk in a small, but noted library, insisted that Harlan, despite his affinity for the outdoors, keep his nose in the books and earn entry to Corvis University. Though not the brightest pupil in his local school, Harlan was a hard worker, and with his mother's influence at her "alma mater", he was accepted to the University in his late teens.

But Harlan's father would always come home from his tours, brandishing shining weapons, and telling tales of high adventure. Harlan ate it up. Despite his mother's wishes, he would go out shooting with his father on holidays, and practice his fencing in the alley behind their house. Still, being his mother's son, Harlan had a good memory, and some skill with letters. But it was his father, and his army friends, that brought him into the fold of one Professor Viktor Pendrake.....

Fighter
3rd level
Experience: 3,000
Alignment: Neutral Good
Deity: Marrow (patron ascendant Markus)

STR: 14 [+2]
DEX: 15 [+2]
CON: 14 [+2]
INT: 12 [+1]
WIS: 10 [+0]
CHA: 10 [+0]

Hit Points: 29 (3d10+6)

Saving Throws:
Fortitude: +5 [base +3, con +2]
Reflex: +3 [base +1, dex +2]
Will: +1 [base +1, wis +0]

Armor Class: 18 (reinforced greatcoat + dex + mw chain shirt + mw buclker; -1 ACP);
Touch: 12; Flatfooted: 16
DR: 3/bludinging & slashing

Base Attack Bonus/Grapple: +3/+5

Military Pistol masterwork, accuracy +7 attack [+8 w/ precision rds] (damage 2d6, crit 19-20/x3, Rng 80ft, Reload: 1 standard action [DC8])
Rynnish Holdout Pistol 2 Barrel +6 attack [+7 w/ precision rds] (dmg 2d4-2, crit 19-20 x3, Rng 20’ Reload 3 std actions DC 12)
Caspian Battleblade masterwork +6 attack melee, (damage 2d4+2, crit x3
Dagger +5 attack melee, +5 thrown (damage 1d4+2, crit 19-20x2, Rng 10ft)

Skills [16 +4 +4]

Climb 3/+5
Craft (small arms) 6/+7
Intimidate 1+1/+2
Jump 4/+6
Knowledge (local) 1+2/+4
Knowledge (history) 1+2/+4
Knowledge (religion) 1+2/+4
Ride 5/+7
Sense Motive 1/+1
Swim 1/+3*


Feats: [5]
Exotic Weapon Proficiency: Small Arms
Point Blank Shot: +1 to attack/damage within 30ft
Weapon Focus: Pistol
Precise Shot
University Education

Racial Features:

Caspian from Cygnar

one extra Feat at 1st level
4 extra skill points at 1st level, +1 skill point each level after
Automatic class skill: Sense Motive
+2 racial bonus on Diplomacy and Knowledge (Religion) checks
Bonus from favoring Markus (Patron of Soldiers & Town Guards): +1 to Intimidate checks


Languages: Cygnaren (spoken and written), Ordic (spoken and written)


Equipment:
Combat Load
Military Pistol masterwork, accuracy (900gp) 5lbs
Ammo 12 shots Precision rounds [additional +1 to attack rolls] (168gp) 1lbs
Rynnish holdout pistol (225gp) 2lbs.
Ammo 12 shots Precision rounds [additional +1 to attack rolls] (144gp) 1 lb
Holster Wrist-Loader (30 gp) 1 lb
two Ammo Bandolier (1gp each holding 12 shots) 2lbs
two Belt Holster [one on left hip, one on right shoulder] (8gp) 1lb
Dagger (1gp) 1lb
Dagger Throwing x2 (4 gp) 2 lb
Chain shirt, masterwork (250gp, 25lbs)
Reinforced Greatcoat (35gp) 7lbs
Traveler's outfit (1gp) 5lbs
Goggles (4gp) 1lb
Flintstriker (6gp) nil
two Corben's Wound Closer (60gp)
two Cure-All Cream (80gp)
Oil of Mafic Weapon (75gp)
Potion of Jump (75gp)

Travel Load; extra equipment in pack
Shoulder Pack (backpack; 2gp) 2lbs
Bedroll (1sp) 5lbs
Trail Rations (2gp; 4 days) 4lbs
Waterskin (1gp) 4lbs
Field Glass (20gp) 1lb
Magnified Bulleye Lantern (15gp) 3lbs
Oil (1sp; 1-pint flask) 1lb
extra Ammo (packed away) for military pistol: 10 precision rounds, 10 standard rounds; for small pistol: 20 standard rounds (370gp) 4lbs
Gunner’s kit (100gp, 15lbs)

{spent 2578gp and 1sp} Remaining Wealth: 121gp and 9sp

Combat Load: 58 lbs (light load)
Full Load: 116 lbs (medium load)

<Edits to HP, AC, languages and gold made>
 
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Blue_Genie

First Post
Comments for taitzu52

Hit Points: 28 (3d10+6)
Hits points are actually 10 + 6.5 + 6.5 + 6 = 29.

Flatfooted: 15
Flatfooted AC just excludes your Dex bonus, which would mean it would be 16.

Languages: Cygnaren (spoken and written), Khadoran (spoken and written)
Khadoran is only a bonus language if you're Sulese. As a Caspian, your bonus languages are Llaelese, and Ordic.

Reinforced Greatcoat (60gp) 10lbs
Reinforced greatcoats cost only 35 gp and weight 7 lbs.

That's it!
 

Slippshade

First Post
Equipment and updated per Blue.

Blue: Yes, I know that the Arcane Mechanik spells will be subject to spell failure. I will risk it :)

Question: If I added Incendiary rounds to a Radliffe Quad-Iron Pistol would the damage be 4d4 +4d6 flame. If the answer is yes, I may change one of my firearms.

Slip
 
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