cormanthor
Explorer
I am designing my own campaign world, and with the release of 5e, I opted to use that ruleset (for the most part). With that in mind, I've been pouring through the PHB staring at classes and their archetypes, looking for outliers. That's when I came across the Illusionist. Don't get me wrong; they've always been weak. But even the Diviner got a very nice boost into the realm of play-ability.
Basically, I'm left wondering -- am I missing something in regards to the power of the Illusionist (as compared to other Wizards), or is this arcane tradition in need of a home-brew overhaul? And if you recommend an overhaul, do you have any ideas to increase their power or player attraction?
Basically, I'm left wondering -- am I missing something in regards to the power of the Illusionist (as compared to other Wizards), or is this arcane tradition in need of a home-brew overhaul? And if you recommend an overhaul, do you have any ideas to increase their power or player attraction?