Darklone said:
My monsters don't like to stand around and watch as the archers fire volleys into them 
I have to admit that everything but full cover doesn't help much against D&D archers,... but there's always the good old hide behind the tables western movie tactic.
And how are things like Steel Predators, Twig Blights, Manticores, Griffons and a host of other creatures to do that, exactly? As often as not, when caught, they can either choose to turn and run, and hope they won't be gunned down before they get away or they can try and close the gap and stop the damage at it's source.
I'm not looking for archers to suddenly become defanged...they SHOULD be better in some situations, perhaps many. But there are situations where they shouldn't be, but in 3E, they really aren't penalized much at all, such as melee. At higher levels, this becomes more apparent, not less. I don't want to thrust my players into a box environment every combat, with anti-archer tactics engaged at every moment. I just begin to become concerned that I should have to even consider it.
How about this: can we use a standard character template, such as one of the iconics, or better yet, a 28-pt. buy character, and then compare their actual performance values at several levels?
For example: Use Regdar's stats at 1st, 5th, 10, 15th levels and see how he stacks up using a melee, say Greatsword feat chain and equipment versus a archery feat chain? Or, if the differing focus on DX vs. ST would not work, a 28 point buy elf for archery versus a 28-pt buy half-orc, dwarf or human, perhaps. In all cases, I'm mostly looking at a pure fighter selection...no PrCs, pure core item selection, with base wealth level assumptions per the DMG.
Perhaps that would allow us to do a reasonable comparison of their respective talents towards balance. I know that everyone can come up with situations where each would excel, but what if we decided to run them against a few set encounter designs, such as:
- Melee encounter, PCs suprise evil humanoids (kobolds, ogres, girallons, etc.)
- Distance enounter in woods (100' distance) Intelligent enemies
- Corridor encounter 5' wide, single file
- Aerial battle atop Nightfang Spire, all combatants have fly spell active
- And so forth...
The idea would be to present a qualitative comparison with everyone agreeing to the assumptions. A lot of what fuels this debate is based on differing campaigns, with different rules and allowances for wealth, magic item availability, house rules and prestige classes/feats/spell availability.
Thoughts?