This is a very solid observation. I hope 4E kills them. They are not just a "communication problem," (the universal term for demonstrably failed political policies too).Cutter XXIII said:Where I work (a non-profit member association), we have a theory about customer complaints. If one customer complains, it's probably not an issue. I'd bet on "user error." If three people complain, it's probably not an issue but we might want to look into it. Once a half-a-dozen or more people complain, we know there's a problem somewhere we should look into.
With the sheer amount of people who throw out the "AOO hate," I think it's clear that there is a problem somewhere for a good amount of people. Even if you and I don't have a problem, surely we can understand the fact that some people do. Furthermore, enough people have a problem that it's difficult to dismiss as "user error."
There are lots of rules that were communicated a lot worse in the past that people understood right away nevertheless. I recall that in AD&D, the words "high" and "low" were used randomly and interchangeable in the explanations of armour class. Sometimes an AC of 10 was called "very high" and other times "very low." Yet nobody failed to grasp the system, despite profoundly opaque language on the part of designers.