The_Furious_Puffin
First Post
You know what's even more awkward? White-room theory-crafters who make sweeping claims about systems they've never even tried/seen in practical play.
I don't understand your point.
Let me know if you don't recall any of this.
My post history is available on these forums right? Sort answer is no, I'd taken a break from the game and came back after 5E's release.
Out of context. I made it clear several times. If my (and others) experiences with 5e have presented a lack of issues with whatever problem in question, clearly it's not a universal problem. It's a playstyle problem. So don't blame the game. Blame how you are using it.
For various reasons, I mostly play, and play in, games using published modules in a beer and pretzel-y (literally!) way. This seems like a fairly mainstream playstyle.
Great. Then this equally invalidates every and all claims of anything. So everyone please quit claiming anything is good or bad. Implicit assumptions within your own game are invalid. There is no spoon!
So you want more anecdotal information to dismiss as irrelevant? Brilliant.
Implict assumptions are bad, because no-one knows what you are talking about because there is no shared context. Explicit assumptions are great, because then I 'can see your cultural context.
For example, if you ask me to give input on class balance, for, say, a 3.5 edition class, and you lead out with
"Hey, here is my class, I'm not sure if it's balanced, can you take a look" - It's hard for me to contribute. What does balanced even mean?
If you say "Hey, here is my class, I'm shooting for it to be balanced against a Beguiler" - Well, now I have something to go with.
If you say "Hey, here is my class, it is part of my effort with these 8 design goals to get martial classes up to the quality of tier X (as defined <here>), can you give me your thoughts" I have tons of stuff to work with and can make contributing comments.
Your style of saying "Nah, it's a playstyle issue" isn't constructive or helpful. Why is it a play style issue? Is my playstyle of 'runs and plays in published modules' unsupported? Regardless of the issues, can we atleast talk about the experiences I am having rather than 'nah you're just doing it wrong.'
Heck, the dude is asking for advice on what to play for going into a new group. If the class balance depends on playstyle, that is something we should alert him too immediately as that is the question that we are trying to resolve!
So if the frenzy were just 1/day instead of exhaustion-based you'd consider it a trap? Lots of cool stuff is 1/day, and bonus action attacks are a pretty good benefit for someone with a greataxe.
To the OP: Just so we're clear, go ahead and build a frenzied berserker if you want. The fact that people are debating means that it is at worst slightly suboptimal; if it was really a problem it would be pretty clear to everybody. (I think only Beastmaster Ranger falls into that category, and even that one is close enough to being balanced that a few easy house rules would fix it.)
Maybe this is just me, but I think asking the cleric to use some of his most significant class resources to make your class functional is a bit of a rough ride. Maybe the cleric wants to use that spellslot for his own spotlight time.
I think the real problem with the Bezerker is it's just kinda naff particularly with the other options being right there.
Frenzy doesn't feel that distgushing because there are tons of ways to get bonus attacks, and it's critical as a melee guy that you do because it makes such a huge difference to your combat effectiveness. The Totem Barbarian's take 50% damage ability feels awesome and is mechanically very cool and is right there, so it needs to clear that bar.
I think actually the barbarian is a terribly designed class overall because the options that are not 'bear totem' feel like they suck compared to bear totem.
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