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im prepared for the answer...


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cybernetic said:
I can see a Sorcerer studying someone casting a Divine spell over and over and then using his inherent magical ability to reproduce the spell with his own arcane energies...IMHO (although I don't really want to use any divine spells for my awakened squirrel...he has an inferiority complex and casts big destructive arcane spells to make himself appear more powerful than he really is...and he wants to rule the world to..Its easier to conquer with Fireballs than Cures... :D )

ive created a monster.
 

he'll have to multiclass

wallshot said:
"Spells: A sorcerer casts arcane spells. The number of spells a sorcerer knows is not affected by his Charisma bonus. The spells a sorcerer knows can be common spells chosen from the sorcerer and wizard spell list, or they can be unusual spells that the sorcerer has gained some understanding of by study. "

based on that right there, would U, as a DM, allow a sorcerer to cast a divine-like spell after watching the party cleric or druid cast it repetatively?

the source for the above came from the Open Gaming Foundation SRD.

Let the firing squad begin.

Sure... as soon as the sorcerer in question multiclasses, and advances to a sufficient level of Cleric or Druid to cast the spell in question.
 

being said DM for this game, im thinking of making it a 5x/level of spell before sorc can copy it.

i figure by the time a cleric casts a 6th level spell 30 times, the sorc has already filled all his 6th lvl known spells.
 

wallshot said:
based on that right there, would U, as a DM, allow a sorcerer to cast a divine-like spell after watching the party cleric or druid cast it repetatively?

Not according to the rules of the game. If you want to House Rule it and discuss the possible ramifications I suggest reposting to the House Rules forum.
 

Re: Re: im prepared for the answer...

smetzger said:


Not according to the rules of the game. If you want to House Rule it and discuss the possible ramifications I suggest reposting to the House Rules forum.

thank you. i never really know where to post stuff like this, i could C it swing both ways.

how can i switch this to a whole new forum or does a moderator need to do that?
 

wallshot said:
"Spells: A sorcerer casts arcane spells. The number of spells a sorcerer knows is not affected by his Charisma bonus. The spells a sorcerer knows can be common spells chosen from the sorcerer and wizard spell list, or they can be unusual spells that the sorcerer has gained some understanding of by study. "
For some reason, I seem to recall reading that the last sentence in that paragraph was from an earlier draft of the rules, and was supposed to have been removed before the book was printed. Does this sound familiar to anyone? I want to say it was in Sage Advice - I'll see if I can find it tonight.
 

"Spells: A sorcerer casts arcane spells. The number of spells a sorcerer knows is not affected by his Charisma bonus. The spells a sorcerer knows can be common spells chosen from the sorcerer and wizard spell list, or they can be unusual spells that the sorcerer has gained some understanding of by study. "


I think this obviously refers only to other arcane spells, but since bards cast arcane spells, I'd give him that much. It would allow versatility without unbalancing the game. Anything else would definitley require a house rule.
 

Well, the DMG has guidelines for 'Researching Original Spells' (p.42). This is essentially what the sorceror is doing (as divine spells don't appear on his normal spell list).

Requires 1,000gp and one week per level of the spell.
Spellcraft check (DC 10+level).
Must be a viable spell.

Now, points one and two are simple enough (well, point one is expensive, but from a game-mechanic point-of-view is simple).
The stickler is point three.

On page 95 (trust Wizards to split the section...) it states 'Wizards and sorcerors should not cast healing spells...'
However, this seems a little draconian. I would, personally, allow original researched spells to deviate slightly from the class' original 'agenda'. Nevertheless, I would probably impose a price: the spell would be one or even two levels higher than the corresponding cleric level. So an arcane CLW would be 2nd or 3rd level. And spells like Heal I probably wouldn't allow at all.

The trick is to be flexible. I think my solution probably (hopefully!) provides a balance- and if the sorceror really want flexibility, he'll have to wait 'til Limited Wish.
 

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