Knight Otu
First Post
Since I wasn't so happy about the RttToEE version of Imix, I thought that I could create a different one. I used my Planar Ruler template which is also found here on the Homebrews forum.
Imix, Prince of Elemental Evil, Lord of Fire
Imix uses an elder fire elemental advanced to 48 hit dice as the base creature. I assumed that, at 32 hit dice, it grew to Gargantuan size.
Gargantuan Elemental (Evil, Fire)
Hit Dice: 48d8+480 (864 hp)
Initiative: +26 (+18 Dex, +8 Superior Initiative)
Speed: 50 ft.
AC: 54 (-4 size, +18 Dex, +20 natural, +5 deflection, +5 insight)
Attacks: +4 colossal fiery blast greatsword +53/+48/+43/+38 melee; or slam +51/+46/+41/+36 melee
Damage: +4 colossal fiery blast greatsword 4d8+25 plus 3d6 fire (6d6 on critical) (17-20/*2); slam 4d6+21 and 4d6 fire
Face/Reach: 20 ft. by 20 ft./15 ft.
Special Attacks: Burn, summon fire creatures, spell-like abilities, turn/rebuke elementals, natural extension
Special Qualities: Darkvision 60 ft., damage reduction 45/+7, SR 40, template infusion, elemental, fire subtype, unaging, unique
Saves: Fort +36, Ref +44, Will +30
Abilities: Str 38, Dex 47, Con 30, Int 22, Wis 19, Cha 19
Skills: Concentration +24, Hide +10, Intimidate +18, Knowledge (The planes) +20, Listen +34, Spot +34
Feats: Alertness, Cleave, Combat Reflexes, Dodge, Expertise, Improved Critical (Greatsword), Improved Initiative, Martial Weapon Proficiency (Greatsword), Mobility, Power Attack, Spiring Attack, Weapon Finesse (Slam), Weapon Focus (Greatsword), Whirlwind Attack
Epic Feats: Dire Charge, Epic Weapon Focus, Improved Whirlwind Attack, Superior Initiative
CR: 30
Alignment: Chaotic evil
As the Fire Prince of Elemenatal Evil, Imix rules over a vast amount of fire creatures, from fire elementals, salamanders over fire giants to red dragons. He rises to 50 ft. high when standing, an enourmous, humanoid mass of red and white flames with white-hot eyes. He wields a greatsword of seemingly impossible size, burning like he does. He loves battle and destruction, and loves swinging his sword at enemies, sometimes to the point that he ignores his other powers, arrogantly believing that he doesn’t need them.
In addition to being the evil Lord of Fire, he also acts as a conduit for the divine power behind the true being behind the Elder Elemental Eye, allowing it to grant access to the Fire domain normally barred to clerics of that being.
Spell-like Abilities: At will - Burning hands, elemental swarm (fire elementals only), fireball, fire seeds, fire shield, fire storm, incendiary cloud, meteor swarm, produce flame, resist elements, wall of fire. These abilities are as the spells cast by a 48th level sorcerer.
Burn (Ex): Those hit by Imix’s slam attack must succeed at a Ref save (DC 44) or catch fire. The flame burns for 2d4 rounds. A burning creature can take a move-equivalent action to put out the flame. Creatures hitting Imix with natural weapons or unarmed attacks take fire damage, and also catch fire unless they succeed at a Ref save. Burning creaturs take the maximum fire damage each turn, normally 6 points of fire damage.
Natural Extension (Su): Imix’s greatsword is practically an extension of himself. He can use it to penetrate damage reduction up to +7, like he could with his slams.
Turn/Rebuke Elemental Creatures (Su): Imix can either turn or destroy any creature with the water subtype, or rebuke or command creatures with the fire subtype as a sixth level cleric turns or rebukes undead. He can use this ability seven times per day.
Summon Fire Creatures (Sp): Four times per day, Imix can automatically summon up to 26 small fire elementals, 13 flamebrothers, eight medium fire elementals, eight fire mephits, eight magmins, five large fire elementals, five average salamanders, three huge fire elementals, two greater fire elementals, two noble salamanders, or two elder fire elementals or any other combination of fire creatures that adds up to a total of CR 26, as long as no creature called has a CR of more than 20.
He could also summon six forge wights, six pyres or three storm kins. These creatures are from the Creature Collection I.
He could also summon eight Moetechi no Kansen, three Fushiki no Oni, two Chi no Oni (or a single one if it is truly unique) or two Taki-bi no Oni. These creatures are from Creatures of Rokugan.
He could also summon 26 firenewts, 26 giant striders or 13 firenewts mounted on giant striders. These creatures are from Monsters of Faerun.
He could also summon six firetongue frogs or six harginns. These monsters are from Dragon Magazine # 285.
Imix may also summon creatures that have a template applied that he could apply with his template infusion ability. However, he may not summon a creature that became a fire creature solely by the templates.
Template Infusion (Su): Imix may apply any template that is linked to chaos, evil, fire or fire elementals to any creature that could qualify for it, requiring a day (8 hours of work) for each +1 increase in the creature’s CR. He may not apply such a template if that would increase the creature’s CR by more than 2, nor may he apply multiple templates if that would increase the creature’s CR by more than 2.
Planar ruler abilities: Maximized Hit Points, Outsider Saves (Fort, Will) (2 abilities), Template Infusion +3 (4 abilities), Domain Access (Fire) (11 abilities), bonus feat (Whirlwind Attack, Improved Whirlwind Attack, Superior Initiative, Weapon Finesse (Slam), Epic Weapon Focus(greatsword), Alertness, Dire Charge) (7 abilities), Summon Fire Creatures, Natural Extension (Greatsword), Increased DR (by 20/+2) (2 abilities), Increased Summoning CR +6 (2 abilities), Extra Summoning *3, Increase Int by 8 (4 abilities), Increase Dex by 10 (5 abilities), +8 natural armor bonus (2 abilities), Extend Burn, Maximize Burn, Templated Summoning
Imix, Prince of Elemental Evil, Lord of Fire
Imix uses an elder fire elemental advanced to 48 hit dice as the base creature. I assumed that, at 32 hit dice, it grew to Gargantuan size.
Gargantuan Elemental (Evil, Fire)
Hit Dice: 48d8+480 (864 hp)
Initiative: +26 (+18 Dex, +8 Superior Initiative)
Speed: 50 ft.
AC: 54 (-4 size, +18 Dex, +20 natural, +5 deflection, +5 insight)
Attacks: +4 colossal fiery blast greatsword +53/+48/+43/+38 melee; or slam +51/+46/+41/+36 melee
Damage: +4 colossal fiery blast greatsword 4d8+25 plus 3d6 fire (6d6 on critical) (17-20/*2); slam 4d6+21 and 4d6 fire
Face/Reach: 20 ft. by 20 ft./15 ft.
Special Attacks: Burn, summon fire creatures, spell-like abilities, turn/rebuke elementals, natural extension
Special Qualities: Darkvision 60 ft., damage reduction 45/+7, SR 40, template infusion, elemental, fire subtype, unaging, unique
Saves: Fort +36, Ref +44, Will +30
Abilities: Str 38, Dex 47, Con 30, Int 22, Wis 19, Cha 19
Skills: Concentration +24, Hide +10, Intimidate +18, Knowledge (The planes) +20, Listen +34, Spot +34
Feats: Alertness, Cleave, Combat Reflexes, Dodge, Expertise, Improved Critical (Greatsword), Improved Initiative, Martial Weapon Proficiency (Greatsword), Mobility, Power Attack, Spiring Attack, Weapon Finesse (Slam), Weapon Focus (Greatsword), Whirlwind Attack
Epic Feats: Dire Charge, Epic Weapon Focus, Improved Whirlwind Attack, Superior Initiative
CR: 30
Alignment: Chaotic evil
As the Fire Prince of Elemenatal Evil, Imix rules over a vast amount of fire creatures, from fire elementals, salamanders over fire giants to red dragons. He rises to 50 ft. high when standing, an enourmous, humanoid mass of red and white flames with white-hot eyes. He wields a greatsword of seemingly impossible size, burning like he does. He loves battle and destruction, and loves swinging his sword at enemies, sometimes to the point that he ignores his other powers, arrogantly believing that he doesn’t need them.
In addition to being the evil Lord of Fire, he also acts as a conduit for the divine power behind the true being behind the Elder Elemental Eye, allowing it to grant access to the Fire domain normally barred to clerics of that being.
Spell-like Abilities: At will - Burning hands, elemental swarm (fire elementals only), fireball, fire seeds, fire shield, fire storm, incendiary cloud, meteor swarm, produce flame, resist elements, wall of fire. These abilities are as the spells cast by a 48th level sorcerer.
Burn (Ex): Those hit by Imix’s slam attack must succeed at a Ref save (DC 44) or catch fire. The flame burns for 2d4 rounds. A burning creature can take a move-equivalent action to put out the flame. Creatures hitting Imix with natural weapons or unarmed attacks take fire damage, and also catch fire unless they succeed at a Ref save. Burning creaturs take the maximum fire damage each turn, normally 6 points of fire damage.
Natural Extension (Su): Imix’s greatsword is practically an extension of himself. He can use it to penetrate damage reduction up to +7, like he could with his slams.
Turn/Rebuke Elemental Creatures (Su): Imix can either turn or destroy any creature with the water subtype, or rebuke or command creatures with the fire subtype as a sixth level cleric turns or rebukes undead. He can use this ability seven times per day.
Summon Fire Creatures (Sp): Four times per day, Imix can automatically summon up to 26 small fire elementals, 13 flamebrothers, eight medium fire elementals, eight fire mephits, eight magmins, five large fire elementals, five average salamanders, three huge fire elementals, two greater fire elementals, two noble salamanders, or two elder fire elementals or any other combination of fire creatures that adds up to a total of CR 26, as long as no creature called has a CR of more than 20.
He could also summon six forge wights, six pyres or three storm kins. These creatures are from the Creature Collection I.
He could also summon eight Moetechi no Kansen, three Fushiki no Oni, two Chi no Oni (or a single one if it is truly unique) or two Taki-bi no Oni. These creatures are from Creatures of Rokugan.
He could also summon 26 firenewts, 26 giant striders or 13 firenewts mounted on giant striders. These creatures are from Monsters of Faerun.
He could also summon six firetongue frogs or six harginns. These monsters are from Dragon Magazine # 285.
Imix may also summon creatures that have a template applied that he could apply with his template infusion ability. However, he may not summon a creature that became a fire creature solely by the templates.
Template Infusion (Su): Imix may apply any template that is linked to chaos, evil, fire or fire elementals to any creature that could qualify for it, requiring a day (8 hours of work) for each +1 increase in the creature’s CR. He may not apply such a template if that would increase the creature’s CR by more than 2, nor may he apply multiple templates if that would increase the creature’s CR by more than 2.
Planar ruler abilities: Maximized Hit Points, Outsider Saves (Fort, Will) (2 abilities), Template Infusion +3 (4 abilities), Domain Access (Fire) (11 abilities), bonus feat (Whirlwind Attack, Improved Whirlwind Attack, Superior Initiative, Weapon Finesse (Slam), Epic Weapon Focus(greatsword), Alertness, Dire Charge) (7 abilities), Summon Fire Creatures, Natural Extension (Greatsword), Increased DR (by 20/+2) (2 abilities), Increased Summoning CR +6 (2 abilities), Extra Summoning *3, Increase Int by 8 (4 abilities), Increase Dex by 10 (5 abilities), +8 natural armor bonus (2 abilities), Extend Burn, Maximize Burn, Templated Summoning
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