Immortals Handbook - Epic Bestiary (Epic Monster Discussion)

This is not a challenge to anyones blah blah blah, ect. ect. ect. and is not done in the course of trade. It's purely for fun. So without further delay...the elder titan revised.

Titan, Elder
Titanic Outsider (Extraplanar)
Hit Dice: 70d8+840 (1,155 hp)
Initiative: +0
Speed: 160 ft.
Armor Class: 55 (- 16 size, +37 natural, +24 insight), touch 18, flat-footed 31
Base Attack/Grapple: +70/+116
Attack: Colossal +8 everdancing ghost touch warhammer +106 (8d6+47/19–20 (+2d6 on critical hit)) melee; or Colossal +8 distant shot ghost touch returning javelin +106 (4d6+29/19–20) ranged
Full Attack: Colossal +8 everdancing ghost touch warhammer +106/+101/+96/+91 (8d6+47/19–20 (+2d6 on critical hit)) melee; or Colossal +8 distant shot ghost touch returning javelin +106/+101/+96/+91 (2d10+29/19–20) ranged
Space/Reach: 90 ft./140 ft.
Special Attacks: Spell-like abilities, spells
Special Qualities: Damage reduction 35/epic, spell resistance 80
Saves: Fort +49, Ref +37, Will +50
Abilities: Str 63, Dex 10, Con 35, Int 33, Wis 37, Cha 26
Skills: Maven and Omnicompetent - All skills +73 plus miscellaneous modifiers.
Feats: Blind-Fight, Cleave, Combat Expertise, Great Cleave, Improved Critical (javelin), Improved Critical (warhammer), Improved Sunder, Power Attack, Silent Spell, Still Spell, Weapon Focus (javelin), Weapon Focus (warhammer)
Epic Feats: Automatic Metamagic Capacity (x6), Devastating Critical (warhammer), Epic Spellcasting, Epic Weapon Focus (javelin), Epic Weapon Focus (warhammer), Overwhelming Critical (warhammer), Subtle Body
Climate/Terrain: Any
Organization: Solitary
Challenge Rating: 30
Treasure: Standard
Alignment: Always neutral
Advancement: 71–127 HD (Titanic); 129-210 HD (Macro-Fine)

Elder titans stand 140 feet tall or more, weighing close to 2 kilotons (4,000,000 pounds).

Combat

An elder titan’s natural weapons are treated as epic for the purpose of overcoming damage reduction.

Spell-Like Abilities: At will - alter self, analyze dweomer, commune with nature, cure critical wounds, eyebite, freedom of movement, fly, fog cloud, produce flame, protection from energy, read magic, remove curse, sanctuary, sending, speak with animals, soften earth and stone, speak with plants, summon monster VI, greater teleport, wind wall; 3/day - antilife shell, astral projection, contact other plane, greater dispel magic, greater scrying, invisibility purge, plane shift. Caster level 70th; save DC 18 + spell level. The save DCs are Charisma-based.

Spells: An elder titan can cast arcane spells as a 35th-level wizard (Caster level 70th) or divine spells as a 35th-level cleric (Caster level 70th), from the cleric list and from the Knowledge and Magic domains. It will also possess the knowledge of at least three epic spells and the means by which to develop them, though it may not have done so itself.

Skills: Elder titans are both maven and omnicompetent. Resultantly they receive a +8 synergy bonus on all skill checks, in addition to any miscellaneous modifiers.

- Maven (Ex): Elder titans possess maximum skill ranks for each skill they know.

- Omnicompetent (Ex): Elder titans know all skills.

Special Notes: Elder titans are divinities, although none of their divine abilities are included in the aforementioned statistics. These statistics represent an elder titan that has been stripped of it's divinity, thus divine elder titans are vastly more powerful.
 
Last edited:

log in or register to remove this ad


Interesting titan, dante, but I think he's a tad more powerful than a CR 30.
Also, his synergy bonuses would be +8 (+2 @ 5 ranks, +4 @ 25 ranks, etc.)
 

Hi Fieari mate! :)

Fieari said:
Statting up some more dragon gods for fun.

Cool! :cool:

Fieari said:
I assume Typhon (mentioned in the epic dragon intro) is the Great, Great, Great Wyrm Timber Dragon that you had planned?

Typhon would be a GGGW Serpentine Dragon.

I can't remember what name I called the 'big kahuna' Timber, dragon, it was some Yggrdrasil derivative, but it wasn't Yggdrasil - who I think should be a Time Lord.

Fieari said:
However, I found an interesting little thing. I would presuppose that Yggdrasil, if not merely an artifact, would be an Elder God in its own right, seeing as a skyfather went to get knowledge from it (I would think that it would have to be a higher rank for this, you see).

Time Lord. Hes the World Ash (or World Tree).

Running theme with time lords is that they are called the 'World' something. World Tree, World Beast, World Sword etc.

...and no Galactus still isn't one, but perhaps he might evolve into one.

Fieari said:
I wanted to see what age category a Timer Dragon would have to be to have been one of the first life forms on the planet earth, from the Triassic era. By the age category chart, an epic dragon would need to have 24 age categories, exactly, to be this old.

24 epic dragon age categories, by coincidence, happens to be the threshold for Elder Gods, exactly.

;)

The various stages of divinity had their ages well planned out so that Elder Gods would predate mankind if applied to Earth.

Fieari said:
Timber Dragons look like trees...

I think I got the idea from Dragonball GT. Where they were visiting someworld where the trees took off like big birds.

Fieari said:
It's a bit more work to add 12 age categories than to add a mere two, but I'm working on it. It even holds that Yggdrasil, as an Elder God, is sleeping (imprisoned, locked away, according to your cosmology), and thus appears to simply be a tree. The sheer collusion of all these things working together makes me happy.

Say it with me! Great, Great, Great, Great, Great, Great, Great, Great, Great, Great Wyrm Timber Dragon! Yggdrasil!

Well if you are happy - I am happy. :D
 

Hiya mate! :)

Cheiromancer said:
The level cubed x 100 wealth rule was unbalanced?

Maybe 'unbalanced' was a tad strong. Lets just say its not as balanced as the Artifact rules in Ascension which are perfect.

Cheiromancer said:
But you've replaced it with a rule that gives more money below level 100. The level squared x 10,000 rule.

Less or more is irrelevant next to 'better balanced'.

Cheiromancer said:
Although I can see why 4 items tops is easier to handle.

;)

Cheiromancer said:
Unless you mean the CR = ECL convention. Sep doesn't like it either. :( We're trying out something quite close to the 1.5 CR = ECL rule right now. We'll see how it works.

Good luck, although you have temporarily lost me on the specifics of what you were addressing vis a vis the above statement. :o
 

Hi Fieari mate! :)

Fieari said:
Yggdrasil is done: here

Even comes with runes of knowledge for Odin to gain power from!

Very cool! :cool:

...although I still say Time Lord *grumble grumble* :p

Incidently I was looking over your fully advanced Necronaut and the CR is wrong.

It should be CR 28.

For version 6 the Silver Rule is x0.85 regardless of whether the total is above or below 20. So you wouldn't simply subtract 3, I suspect this will also help straighten out the old Dragon CRs which were admittedly a tad high under my previous effort.
 

Hi dante dude! :)

dante58701 said:
This is not a challenge to anyones blah blah blah, ect. ect. ect. and is not done in the course of trade. It's purely for fun. So without further delay...the elder titan revised.

The Elder Titan is part of the SRD, you don't need to post a copyright disclaimer. I probably don't even need to do that on the website - but better safe than sorry where my @ss is concerned. :eek:

dante58701 said:
Titan, Elder
Titanic Outsider (Extraplanar)
Hit Dice: 70d8+840 (1,155 hp)
Initiative: +0
Speed: 160 ft.
Armor Class: 55 (- 16 size, +37 natural, +24 insight), touch 18, flat-footed 31
Base Attack/Grapple: +70/+116
Attack: Colossal +8 everdancing ghost touch warhammer +106 (8d6+47/19–20 (+2d6 on critical hit)) melee; or Colossal +8 distant shot ghost touch returning javelin +106 (4d6+29/19–20) ranged
Full Attack: Colossal +8 everdancing ghost touch warhammer +106/+101/+96/+91 (8d6+47/19–20 (+2d6 on critical hit)) melee; or Colossal +8 distant shot ghost touch returning javelin +106/+101/+96/+91 (2d10+29/19–20) ranged
Space/Reach: 90 ft./140 ft.
Special Attacks: Spell-like abilities, spells
Special Qualities: Damage reduction 35/epic, spell resistance 80
Saves: Fort +49, Ref +37, Will +50
Abilities: Str 63, Dex 10, Con 35, Int 33, Wis 37, Cha 26
Skills: Maven and Omnicompetent - All skills +73 plus miscellaneous modifiers.
Feats: Blind-Fight, Cleave, Combat Expertise, Great Cleave, Improved Critical (javelin), Improved Critical (warhammer), Improved Sunder, Power Attack, Silent Spell, Still Spell, Weapon Focus (javelin), Weapon Focus (warhammer)
Epic Feats: Automatic Metamagic Capacity (x6), Devastating Critical (warhammer), Epic Spellcasting, Epic Weapon Focus (javelin), Epic Weapon Focus (warhammer), Overwhelming Critical (warhammer), Subtle Body
Climate/Terrain: Any
Organization: Solitary
Challenge Rating: 30
Treasure: Standard
Alignment: Always neutral
Advancement: 71–127 HD (Titanic); 129-210 HD (Macro-Fine)

Elder titans stand 140 feet tall or more, weighing close to 2 kilotons (4,000,000 pounds).

Combat

An elder titan’s natural weapons are treated as epic for the purpose of overcoming damage reduction.

Spell-Like Abilities: At will - alter self, analyze dweomer, commune with nature, cure critical wounds, eyebite, freedom of movement, fly, fog cloud, produce flame, protection from energy, read magic, remove curse, sanctuary, sending, speak with animals, soften earth and stone, speak with plants, summon monster VI, greater teleport, wind wall; 3/day - antilife shell, astral projection, contact other plane, greater dispel magic, greater scrying, invisibility purge, plane shift. Caster level 70th; save DC 18 + spell level. The save DCs are Charisma-based.

Spells: An elder titan can cast arcane spells as a 35th-level wizard (Caster level 70th) or divine spells as a 35th-level cleric (Caster level 70th), from the cleric list and from the Knowledge and Magic domains. It will also possess the knowledge of at least three epic spells and the means by which to develop them, though it may not have done so itself.

Skills: Elder titans are both maven and omnicompetent. Resultantly they receive a +2 synergy bonus on all skill checks, in addition to any miscellaneous modifiers.

- Maven (Ex): Elder titans possess maximum skill ranks for each skill they know.

- Omnicompetent (Ex): Elder titans know all skills.

Special Notes: Elder titans are divinities, although none of their divine abilities are included in the aforementioned statistics. These statistics represent an elder titan that has been stripped of it's divinity, thus divine elder titans are vastly more powerful.

Okay, if I were redoing Elder Titans I would make them Intermediate Gods (as their 70 Outsider Hit Dice suggests) and everything which goes with that - such as 12 divine abilities. They would also use d20s for Hit Dice and have maximum hit points.

ECL would become 130 = CR 86 (assuming 4 artifacts).

e.g. Their hammers would be +23 with an additional +23 worth of special abilities.

These Elder Titans would be the brothers and sisters of Kronos. I'd certainly make Kronos more powerful though.

Converting from 1st Ed.

Prometheus = 97 HD (Greater Power)
Kronos = 100 HD (Greater Power)...though I would probably give him 150 HD and make him an Elder One.
Crius = 97 HD (Greater Power)
Coeus = 86 HD (Greater Power)
Epimetheus = 86 HD (Greater Power)
Atlas = 87 HD (Greater Power)

so the 70 HD version may just be the 'bog-standard' unnamed Elder Titans whereas the more well known ones are a touch more powerful.
 

UK,
Is there any way we (i.e. your faithful body of customers) could get v.6 from you? Don't get me wrong, I'm not trying to mooch; I'd paypal you a couple pounds for a PDF of it just to avoid pointless design flaws for next year or so while you put together the rest of the IH series. I know any little bit helps, and it's a win-win situation for both of us.
Seriously, let me know if this sounds good to you.
 

Hi Pssthpok mate! :)

Pssthpok said:
UK,
Is there any way we (i.e. your faithful body of customers) could get v.6 from you? Don't get me wrong, I'm not trying to mooch; I'd paypal you a couple pounds for a PDF of it just to avoid pointless design flaws for next year or so while you put together the rest of the IH series. I know any little bit helps, and it's a win-win situation for both of us.
Seriously, let me know if this sounds good to you.

Okay, you are far from the first to suggest this. When I get Ascension finished I will probably cobble together a v5.5 stopgap measure article for the website. Hows that sound?
 

Honestly, I'd easily pay as much as four bucks for version 6, maybe even five, which aint bad considering the small page count. But really, I've gotten so much mileage out of v5, it's silly.
 

Remove ads

Top