Immortals Handbook - Epic Bestiary (Epic Monster Discussion)

Upper_Krust said:
Hi Pssthpok mate! :)



Okay, you are far from the first to suggest this. When I get Ascension finished I will probably cobble together a v5.5 stopgap measure article for the website. Hows that sound?

Sounds like a plan.
 

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Revised

Titan, Elder
Titanic Outsider (Extraplanar)
Hit Dice: 70d20+1,820 (3,220 hp)
Initiative: +23 (+11 Dex, +12 divine)
Speed: 480 ft.
Armor Class: 185 (+56 armor (titanic +23 ghost touch heavy fortification universal energy warding mithril full plate armor, titanic +23 animated bashing blinding ghost touch great reflection infinite arrow deflection large mithril shield), +20 deflection, +11 Dex, +12 divine, - 16 size, +44 natural, +48 insight), touch 85, flat-footed 114
Base Attack/Grapple: +70/+152
Attack: Titanic +23 everdancing ghost touch lightning blast returning sonic blast throwing warhammer +143 melee (8d8+92 plus 3d6 electricity plus 3d6 sonic/19–20 (+2d6 plus 9d6 electricity plus 9d6 sonic on critical hit)); or Titanic +23 distant shot ghost touch lightning blast returning sonic blast wounding javelin +143 ranged (4d8+73 plus 3d6 electricity plus 3d6 sonic/19–20 (+9d6 electricity plus 9d6 sonic on critical hit)
Full Attack: Titanic +23 everdancing ghost touch lightning blast returning sonic blast throwing warhammer +143/+138/+133/+128 melee (8d8+92 plus 3d6 electricity plus 3d6 sonic/19–20 (+2d6 plus 9d6 electricity plus 9d6 sonic on critical hit)); or Titanic +23 distant shot ghost touch lightning blast returning sonic blast wounding javelin +143/+138/+133/+128 ranged (4d8+73 plus 3d6 electricity plus 3d6 sonic/19–20 (+9d6 electricity plus 9d6 sonic on critical hit)
Space/Reach: 90 ft./140 ft.
Special Attacks: Divine abilities, spell-like abilities, spells
Special Qualities: Damage reduction 35/epic, divine toughness, divine traits (intermediate deity), spell resistance 92, virtual size categories 1
Saves: Fort +75, Ref +60, Will +74
Abilities: Str 87, Dex 32, Con 63, Int 57, Wis 61, Cha 50
Skills: Maven and Omnicompetent - All skills +73 plus miscellaneous modifiers.
Feats: Blind-Fight, Cleave, Combat Casting, Combat Expertise, Eschew Materials, Great Cleave, Improved Counterspell, Improved Critical (javelin), Improved Critical (warhammer), Improved Sunder, Power Attack, Silent Spell, Still Spell, Weapon Focus (javelin), Weapon Focus (warhammer)
Epic Feats: Armor Mastery (light), Armor Mastery (medium), Automatic Metamagic Capacity (x2), Epic Spellcasting, Epic Weapon Focus (javelin), Epic Weapon Focus (warhammer), Ignore Material Components, Overwhelming Critical (warhammer)
Climate/Terrain: Any
Organization: Solitary
Challenge Rating: 86
Treasure: Standard + titanic +23 everdancing ghost touch lightning blast returning sonic blast throwing mithril warhammer, titanic +23 distant shot ghost touch lightning blast returning sonic blast wounding mithril javelin, titanic +23 ghost touch heavy fortification universal energy warding mithril full plate armor, titanic +23 animated bashing blinding ghost touch great reflection infinite arrow deflection large mithril shield
Alignment: Always neutral
Advancement: 71–127 HD (Titanic); 129-210 HD (Macro-Fine)

Elder titans stand 140 feet tall or more, weighing close to 4 kilotons (8,000,000 pounds).

Combat

An elder titan’s natural weapons are treated as epic for the purpose of overcoming damage reduction.

*Divine Abilities (Ex): Elder titan are intermediate deities and possess 12 divine abilities. As all elder titans are inherently maven and omnicompetent, these abilities do not detract from their total divine abilities, nor do any of the abilities detailed here as they are derived from either divine stature (annotated with and asterisk) or purely racial abilities. As these abilities drastically vary from elder titan to elder titan, it is rather senseless to detail them here. For more details regarding divine abilities, see The Immortal's Handbook: Ascension.

*Divine Toughness (Ex): Elder titan use d20's for Hit Dice and have maximum hit points.

*Divine Traits (Ex): Elder titans are intermediate deities and as such add a +12 divine bonus to: armor class; attack rolls; checks (ability checks, caster level checks, skill checks, turning checks); difficulty class (for any special abilities, spell-like abilities, spells); initiative; saving throws and spell resistance.

Spell-Like Abilities: At will - alter self, analyze dweomer, commune with nature, cure critical wounds, eyebite, freedom of movement, fly, fog cloud, produce flame, protection from energy, read magic, remove curse, sanctuary, sending, speak with animals, soften earth and stone, speak with plants, summon monster VI, greater teleport, wind wall; 3/day - antilife shell, astral projection, contact other plane, greater dispel magic, greater scrying, invisibility purge, plane shift. Caster level 82nd; save DC 42 + spell level. The save DCs are Charisma-based.

Spells: An elder titan can cast arcane spells as a 35th-level wizard (Caster level 82nd) or divine spells as a 35th-level cleric (Caster level 82nd), from the cleric list and from the Knowledge and Magic domains. It will also possess the knowledge of at least three epic spells and the means by which to develop them, though it may not have done so itself.

Skills: Elder titans are both maven and omnicompetent. Resultantly they receive a +8 synergy bonus on all skill checks, in addition to any miscellaneous modifiers.

- Maven (Ex): Elder titans possess maximum skill ranks for each skill they know.

- Omnicompetent (Ex): Elder titans know all skills.

Special Notes: As elder titans are deities, they possess other abilities not detailed here. For more information consult The Immortal's Handbook: Ascension. It is also important to note that the artifacts detailed here are merely typical for the common elder titan and other, more eccentric or more powerful, elder titans may possess unique artifacts of their own, though such occurrences are relatively rare.
 
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Id pay full price for and Epic Bestiary update, maybe even double that as an added incentive. Hopefully krusty will make updates on each of his books once they are finally completed as a whole.

Note to Krusty:

Regarding divine abilities, mayhaps you should note which abilities are divine, cosmic, transcendental, or omnific when making each monster or template. This way we know which abilities get nullified by the various nullification abilities. This is epecially important when dealing with monsters that possess unique abilities not detailed in Ascension. Maybe you could release another book that explains such things in further detail. Even noting which monsters have extra divine abilities and which ones are missing divine abilities, kinda like an errata book for all the minor goof-ups that occur in every authors books, only more expansive and helpful than an errata book. :)

Second Note to Krusty:

When are demogorgon and orcus to be completed? I love those evil do-badders.
 


Hi dante mate! :)

dante58701 said:
Id pay full price for and Epic Bestiary update, maybe even double that as an added incentive. Hopefully krusty will make updates on each of his books once they are finally completed as a whole.

I'll hold you to that! :p

dante58701 said:
Note to Krusty:

Regarding divine abilities, mayhaps you should note which abilities are divine, cosmic, transcendental, or omnific when making each monster or template. This way we know which abilities get nullified by the various nullification abilities.

Well its an idea for future bestiaries.

dante58701 said:
This is epecially important when dealing with monsters that possess unique abilities not detailed in Ascension. Maybe you could release another book that explains such things in further detail. Even noting which monsters have extra divine abilities and which ones are missing divine abilities, kinda like an errata book for all the minor goof-ups that occur in every authors books, only more expansive and helpful than an errata book. :)

In the meantime, which abilities are you not sure about from the bestiary?

dante58701 said:
Second Note to Krusty:

When are demogorgon and orcus to be completed? I love those evil do-badders.

I get easily distracted, hence the piecemeal Demogorgon and Orcus. I don't think they need much work (probably spell-like abilities and spells mostly).
 

For now Im most confused about seraphim, their ability scores are slightly low for their stature as defined by Ascension (a human would have higher stats) and their virtual size categories are off, though these two things are easily remedied by a calculator. But I'm most confused about their splendorous visage ability. Im assuming transcendental. Im also slightly confused by the gibborims divine abilities. It's internal dimension reminds me of a bag of holding, although it could either be divine or cosmic, depending on how you look at it. And then there is dimensional folding, I love that ability, though is it divine or cosmic.

The rest are fairly simply. It seems safe to assume that with most creatures you applied a smattering of divine abilities to some really great monsters.

Not to worry though, there has never been a dungeons and dragons book that wasn't in need up revisions. Hence the whole damn series of them...Dungeons and Dragons, Advanced Dungeons and Dragons, ect. .

Makes it kinda fun.
 

I dont trust myself to be fair, Id give orcus and demogorgon like ten billion spell-like abilities, or do they just get their portfolios?


On a side note, Ive considered making an ability that disguises a divinities true divine power from other divinities.
 
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dante58701 said:
For now Im most confused about seraphim, their ability scores are slightly low for their stature as defined by Ascension (a human would have higher stats) and their virtual size categories are off, though these two things are easily remedied by a calculator.

Well the Seraphim were created before Ascension. Although I thought they had typical Old One stats. Oh, I remember now, initially I had the ability score bonuses at 5 per divine rank and now they are at 6 per divine rank (one per ability score). Thats probably where the problem is.

dante58701 said:
But I'm most confused about their splendorous visage ability. Im assuming transcendental.

Its a bit like Edification - the transcendental ability.

dante58701 said:
Im also slightly confused by the gibborims divine abilities. It's internal dimension reminds me of a bag of holding, although it could either be divine or cosmic, depending on how you look at it. And then there is dimensional folding, I love that ability, though is it divine or cosmic.

I think divine for both, they don't really give it much of an advantage.

dante58701 said:
The rest are fairly simply. It seems safe to assume that with most creatures you applied a smattering of divine abilities to some really great monsters.

Well I probably created the abilities for those monsters and then added them to the ability lists in Ascension.

dante58701 said:
Not to worry though, there has never been a dungeons and dragons book that wasn't in need up revisions. Hence the whole damn series of them...Dungeons and Dragons, Advanced Dungeons and Dragons, ect.

Makes it kinda fun.

As long as you are enjoying yourself! :)

dante58701 said:
I dont trust myself to be fair, Id give orcus and demogorgon like ten billion spell-like abilities, or do they just get their portfolios?

They get their portfolio based spell-like abilities as well as integrated spell-casting levels equal to 1/2 their hit dice. Probably Cleric (or Necromancer) for Orcus and Sorcerer for Demogorgon.

dante58701 said:
On a side note, Ive considered making an ability that disguises a divinities true divine power from other divinities.

Apocrypha would do that to an extent (I added some things to it last night to make it more generically useful).
 

Regarding abilities for fiends as a whole. Do fiends have racial abilities (spell-like, supernatural, ect.) in addition to the abilities granted by the divine templates, or are they mutually exclusive.

For example...The pit fiend is already designed, it has numerous awe inspiring abilities. Does it retain those abilities, or is in serious need of revisions to bring it up to speed.

Also the Maskim is considered to have the Cavern and Darkness portfolios, how does it aquire spell-like abilities that are not from those portfolios. Are they purely racial?

What seperates racial abilities from purely divine abilities.

Ive noticed that Maskim (my favorite race thus far), seem to have abilities beyond common Devil Traits. Do those abilities come from higher tier Devil Traits.

Like...Devil Traits (Third Tier - Standard), Devil Traits (Second Tier - Divine), Devil Traits (First Tier - Cosmic)?

If you do go that route it could work nicely for all fiends.

Which Maskim abilities are divine, and which are purely racial. Im just asking since Im gonna be making a Maskim Old One for the campaign Im running.

It's gonna be about the Maskim overthrowing Asmodeus and retaking Hell.
 

I noticed something re-reading the Beastiary; Nimrod the Akalich can't get the full benefits of his Robe of the Almighty. The ability score boosts are morale bonuses, which are mind-affecting effects, which undead are immune to.
 

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