Upper_Krust
Legend
Hi dante mate! 
Its difficult to seperate the two.
Of course devil traits are the stuff i the monster manual, the numerically based stuff will increase (like Energy Resistance) but the rest of it won't.
It doesn't acquire anymore spell-like abilities, although at a certain point in its advancement it will naturally gain something akin to Alter Reality (Sidereal)
Can you be specific? What are these traits?
The only things I tend to 'up' are stuff like Damage Reduction and Energy Resistance. The rest of the changes would be divinity based.
I don't see any real seperation between the two.
Outsiders (Spirits) 'are' inherantly divine beings.
Cool!

dante58701 said:Regarding abilities for fiends as a whole. Do fiends have racial abilities (spell-like, supernatural, ect.) in addition to the abilities granted by the divine templates, or are they mutually exclusive.
For example...The pit fiend is already designed, it has numerous awe inspiring abilities. Does it retain those abilities, or is in serious need of revisions to bring it up to speed.
Its difficult to seperate the two.
Of course devil traits are the stuff i the monster manual, the numerically based stuff will increase (like Energy Resistance) but the rest of it won't.
dante58701 said:Also the Maskim is considered to have the Cavern and Darkness portfolios, how does it aquire spell-like abilities that are not from those portfolios. Are they purely racial?
It doesn't acquire anymore spell-like abilities, although at a certain point in its advancement it will naturally gain something akin to Alter Reality (Sidereal)
dante58701 said:What seperates racial abilities from purely divine abilities.
Ive noticed that Maskim (my favorite race thus far), seem to have abilities beyond common Devil Traits. Do those abilities come from higher tier Devil Traits.
Can you be specific? What are these traits?
dante58701 said:Like...Devil Traits (Third Tier - Standard), Devil Traits (Second Tier - Divine), Devil Traits (First Tier - Cosmic)?
If you do go that route it could work nicely for all fiends.
The only things I tend to 'up' are stuff like Damage Reduction and Energy Resistance. The rest of the changes would be divinity based.
dante58701 said:Which Maskim abilities are divine, and which are purely racial. Im just asking since Im gonna be making a Maskim Old One for the campaign Im running.
I don't see any real seperation between the two.
Outsiders (Spirits) 'are' inherantly divine beings.
dante58701 said:It's gonna be about the Maskim overthrowing Asmodeus and retaking Hell.
Cool!
