Hey U_K!
I do still wonder have I simplified it enough. I suppose time will tell.
1. Omnicompetence/Maven ~ simplifies Skills
2. Metamartial Maneouvers ~ simplifies Combat
3. Automatic Metamartial Capacity ~ simplifies Magic
I think it's handy as is honestly. Here's where I am to date (I'm working the following off an Excel spreadsheet):
1. Determine DvR per Ascension pp. 27-45
2. Determine HD per Table 2-10
3. Determine HP per HD per Tables 2-10 and 2-11
4. Determine base AC per Divinity Template and Table 2-11 (dex plus charisma bonuses)
5. Determine BAB (all Deities IMC will have +1 BAB per HD)
6. Determine max damage per round (typically yielded through the application of Divine or better Abilities)
7. Determine DR per divinity template.
That's basically seven steps that will produce a 1st ed. style stat block. Works for me.
For saves I'm using basically what you proposed a few days ago:
1. For Deity vs. Deity the save number = 2 + 1/2 DvR differential
2. For Mortal vs. Mortal the save number = 2 + HD differential
3. For Mortal vs. Deity, Deities save on a "2" or better while Mortals save only on a "20" irrespective of levels, etc.
I can see how many folks might take exception to the foregoing #3, but it does capture that old school D&D feel and Immortality is technically attainable at level 15.
I'm also thinking about adding a couple of optional Divine Abilities although I lack names for them at the moment:
1.
Ability Inspired by Heavy Eradication: At your option you can ignore any benefits conferred an opponents trait type (choose either Undead, Construct, or Elemental type). This Ability may be taken multiple times and each time it is taken it applies to a new type.
I'm thinking this is a Cosmic ability and should be named "Favored Dimensional Enemy" or something.
2.
Ability(s) inspired by the Omega and Akashic Effects: You regenerate HD equal to your DvR per round or alternatively you regenerate DvR equal to 1/7th of your HD per round.
That one could be Omnific.
Maybe I'll make it "DM only."