Upper_Krust
Legend
Hiya mate! 
Agreed.
Exactly, I think you have to ask yourself at which point does the minutiae stop.
Interesting ideas, I may have to incorporate something along those lines.

Anabstercorian said:I think DC 50 should let you know pretty much anything about a subject - Once you have a modifier of +49, (which could be managed at 20th with 23 ranks, +10 intelligence, +13 magical item to Knowledge worth 16900 gp) you Know All That Matters. Past that, you'll start gaining simply absurd degrees of information.
Agreed.
Anabstercorian said:For Knowledge: Nobility
DC 50 - You can name every single noble family ever to exist on your Material Plane, all of their family members, and explicitly diagram their history of interactions back to the dawn of recorded history.
DC 70 - Same as 50, except any noble family of Outsiders, Fey, or Elementals ever to exist in the Elemental, Ethereal, Astral, or Outer planes.
DC 90 - Same as 70, except that you can describe the personal habits of each and every one of these noblemen, and every single blackmailable deed they have ever committed.
And you could go on, but really - How much of that do you need to know?
Exactly, I think you have to ask yourself at which point does the minutiae stop.
Anabstercorian said:The only knowledge skill that could conceivably scale forever is probably either Knowledge: Religion or Knowledge: Planes. Both of those deal with subjects that have no limits under the system outlined in the Immortals Handbook. Even knowing the EXISTENCE of Metempiric beings would probably be a triple-digit check. Knowing one of their names could well be quadruple digit, and knowing how to properly worship one would likely by quintuple digit.
Interesting ideas, I may have to incorporate something along those lines.
