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immortals handbook

Hello Krust

Actually I have changed this around somewhat so that now Meta Feats/Gifts = Epic Feats.

Formerly Omnific Gifts now become Transcendental Gifts.
Formerly Metempiric Gifts now become Omnific Gifts.

So you would have:

Feats/Gifts
Meta Feats/Gifts
Divine Feats/Gifts
Cosmic Feats/Gifts
Transcendental Feats/Gifts
Omnific Feats/Gifts

I don't suppose you'd be so forthcoming as to share an example of each one of these? :D

Seriously though, I think the categorization makes sense, although I liked the idea of metempiric being beyond omnific -- BTW, in the IH, is it theoretically possible for a being to be beyond omnipotent?

Glad to see this thread getting some movement, and I hope all of your projects are coming along well.
 

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Upper_Krust said:
Hey Drow Jones mate! :)

I'm hasted. :p

That explains a lot. :D

Upper_Krust said:
Just to reiterate, you won't actually need Deities & Demigods to use the Immortals Handbook; however certain things will be compatible and power wise I have tried to make things fairly similar.

Compatability with WotC products is always good, even if some of them are a bit... substandard. *cough*deitiesanddemigods*cough*

Upper_Krust said:
Thats correct, I find them unnecessary. They complicate matters which you should instead be trying to simplify.

That said, there are rough parallels between certain aspects of my templates and divine rank.

The idea behind the Divine Ranks is ok. It's the execution which I find lacking.

Divine Ranks in D&Dgods are like a single god-template with 21 levels of varying power. However, the powers gained are imbalanced and a lot of information is missing.

(Most notably the starting stats of gods! How do they correlate to gods DRank and portfolio? If you are a mortal ascendant, when are they gained and how much is gained at one time? Do they get stat increases every four levels? I thought I was supposed to be able to create gods from scratch using D&Dgods, but I had to go to internet to find even the standard array! :mad: )

Upper_Krust said:
Instead I have constructed divinity as per multiple Templates (Demigod Template; Lesser God Template etc.). The templates are gained by accumulating worship points.

This sounds very good. I have two questions though :) :

What about god-like creatures who do not have worshippers like The Great Old Ones of old D&D, the Endless of Neil Gaiman (Sandman etc.), Ao of Forgotten Realms? Can a god transcend worshippers and if so, how do you then measure the relative power and advancement?

Upper_Krust said:
Though I suppose in a way you could say that each Template is akin to one Divine Level and Worship Points are akin to Divine Experience Points.

Incidently if you wanted to you could still very easily use Divine Ranks through my system - its that modular.

Sounds great. :D

I'm really excited about your work. I was (am) a huge fan of the immortals of the olden days. I tried to convert Wrath of Immortals to 3e myself at some point, but real-life kept distracting me... :o I hoped that Deities and Demigods would have done so, but it was a major disappointment. (Manual of the Planes got my hopes up. :( )

Nevertheless you seem to be going into right direction. Keep up the good work! I'm certainly going to buy IH. ;)

- DJ
 

Hiya mate! :)

Sorcica said:
Of course you are, but if the IH exceeds Wrath of the Immortals

Whadya mean 'if'! :p

Sorcica said:
I'm now one of the people begging you to hurry up, even though I've also been one of those delaying you with the CR system. ;)

:D

Sorcica said:
BTW, I've been thinking (believe it or not). Will there be some sort of bonus material in the print version of the IH. I mean, if I already bought 4 pdf's of $8 a piece, it would be very nice to gain something special for investing in the hardcover as well.

Thats almost certainly a given.

Sorcica said:
I immediately suggest CRs done for some other monster books, perhaps MM2 or Fiend Folio - or even better Tome of Horrors and Book of Templates. Maybe some of the work over at dicefreaks as well?
Just suggestions ;)

I don't know about that, whats more likely is that type of material will be on the eventual website*.

*Don't EVEN go there! :rolleyes:
 

Hiya mate! :)

CRGreathouse said:
Good. That's actually prerequisite for my buying your system... Divine Ranks are an integral part of my campaign world.

At such high levels I just think the majority of people will want as little confusion and number crunching as possible.
 


Hi Anabstercorian mate! :)

Anabstercorian said:
Mind if I make some suggestions?

Not at all, fire away.

Anabstercorian said:
Herculean Strength: You are considered one (possibly two) size category/s larger for purposes of carrying capacity, lifting, and dragging.

This one seems interesting; perhaps it would be better named 'Beast of Burden' though?

Anabstercorian said:
Marvelous Intellect: You apply your intelligence bonus to all Knowledge skills twice instead of once.

Now this one is interesting, I'll have to check to see if it conflicts, in part, with some of my Divine Gifts.

Anabstercorian said:
Cacaphonous Stunning Blow: When you make a Stunning Blow, you also do 1d6 points of Sonic damage and permanently Deafen your opponent on a failed save. Even on a successful save, they are deafened for 1d4 rounds.

Isn't there an epic feat like this already?

Anabstercorian said:
Resonating Blow: When you make a Stunning Blow, you may expend additional Stunning Blow uses for the day to make it last long - If you spend four uses, it lasts two rounds, and if you spend nine uses, it lasts three rounds, and so on. You must spend these uses before you make the attack roll.

I have a variation on this which is permanent. ;)

Anabstercorian said:
Legendary Rider, non-sucking version: As before, but now also allows you to make a ride check to ride ANY mount without penalty.

I have changed my policy on changing official feats - I don't do it anymore. :D

Anabstercorian said:
Legendary Runner: As Run, but you can move 6 times your normal movement instead of 5, and you can now charge 2.5 times your normal movement rate. Requires Run as a prerequisite.

Mmmm, I dunno, I can't imagine too many taking it.

Anabstercorian said:
Malevolent Spell: Only spells that target specific creatures can be affected by Malevolent spell. If a creature makes its saving throw against a Malevolent spell, they are affected by the same spell again the next round - In other words, they must save twice or suffer the full effect of the spell, and will always suffer the secondary effect twice. This feat adds +X to the spell slot required by the spell.

Isn't there a Metamagic Feat thats very similar to this? Double spell or somesuch?

Anabstercorian said:
Defiance of Gravity: This requires the Legendary Climber feat. With this feat, you can make any climb check without the use of your hands, allowing you to use them to wield weapons or for other things.

I have a lot of wuxia style stuff in there already. I watch A LOT of Hong Kong movies. ;)

On that subject, one recent great movie I have seen is called Akumi (its actually Japanese rather than Hong Kong) - just released in the Japanese cinema I believe. If you get the chance check it out - very good:

http://www.kfccinema.com/reviews/swordplay/azumi/azumi.html
 

historian said:
Hello Krust.

Hi historian mate! :)

historian said:
I don't suppose you'd be so forthcoming as to share an example of each one of these? :D

Cheeky! :p

Just before the release I'll have some teaser stuff for you all! ;)

historian said:
Seriously though, I think the categorization makes sense, although I liked the idea of metempiric being beyond omnific -- BTW, in the IH, is it theoretically possible for a being to be beyond omnipotent?

Depends on your definition of infinity. ;)

historian said:
Glad to see this thread getting some movement, and I hope all of your projects are coming along well.

Thanks for the support mate.
 

Herculean Strength is identical to the Four-Color to Fantasy power Mighty Lifting, which requires a modicum of Super Strength, but is increasable(so eventually, with enough strength, a halfling could use Colossal weapons), plus it adds a +5 bonus to Strength for purposes of carrying and lifting.
 

Drow Jones said:
That explains a lot. :D

;)

Drow Jones said:
Compatability with WotC products is always good, even if some of them are a bit... substandard. *cough*deitiesanddemigods*cough*

Indeed.

Drow Jones said:
The idea behind the Divine Ranks is ok. It's the execution which I find lacking.

All the stuff about individual divine ranks trumping each other really turned me off.

Drow Jones said:
Divine Ranks in D&Dgods are like a single god-template with 21 levels of varying power. However, the powers gained are imbalanced and a lot of information is missing.

(Most notably the starting stats of gods! How do they correlate to gods DRank and portfolio? If you are a mortal ascendant, when are they gained and how much is gained at one time? Do they get stat increases every four levels? I thought I was supposed to be able to create gods from scratch using D&Dgods, but I had to go to internet to find even the standard array! :mad: )

Yes they did scrimp on a lot of the details. I think the book confused itself as to whether it was for mortal PCs or divine PCs and ended up working for neither.

Drow Jones said:
This sounds very good. I have two questions though :) :

Fire away! :)

Drow Jones said:
What about god-like creatures who do not have worshippers like The Great Old Ones of old D&D, the Endless of Neil Gaiman (Sandman etc.), Ao of Forgotten Realms?

Worship Points are simply a catch all name for the measure of divine power.

Beings can gain WP in different ways other than mere worship. You can gain it by slaying other immortals (Highlander style); from Sacrifices; from Artifacts etc.

All (divine) power is relative. Thats the basis for the system.

So you could have a Demon with Lesser God Power which was only 10% derived from worship, or an Immortal Demigod whose power increased 10% when he defeated a rival Demigod.

Drow Jones said:
Can a god transcend worshippers and if so, how do you then measure the relative power and advancement?

Sort of. You don't need worshippers to become an immortal, but they will always help boost your power.

Drow Jones said:
Sounds great. :D

I'm really excited about your work. I was (am) a huge fan of the immortals of the olden days. I tried to convert Wrath of Immortals to 3e myself at some point, but real-life kept distracting me... :o I hoped that Deities and Demigods would have done so, but it was a major disappointment. (Manual of the Planes got my hopes up. :( )

Nevertheless you seem to be going into right direction. Keep up the good work! I'm certainly going to buy IH. ;)

Well thanks very much for the kind words and the support. :)
 
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I ask again(sorry I know I'm a pain in the arse) when is this coming out? I checked the SRD today and I noticed that some of the epic stuff is in it now(although not the monsters, for one).
 

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