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immortals handbook

Even more suggestions for Meta/Epic Feats!

Instantaneous Retrieval: You can both draw and stow any number of weapons (or other items) to or from your hands as a free action. Thus, even when you have no weapon drawn and you do not threaten an area with natural weapons or unarmed attacks, you can make an attack of opportunity with any weapon on your person, even reach weapons, by instantly retrieving it, attacking with it, and stowing it again. Alternatively, you can sheath two weapons and retrieve a wand (free action), use it (standard action), then stow the wand and retrieve both weapons (free action), then run around (move action).

Legendary Runner version 2: As the original, except you can charge THREE times your movement instead of twice it. This is a very significant tactical advantage, I'd think.

Instantly Girded: Once per day as a full round action, you may expend an Epic Spell slot to cast ten spells (one for each spell level) on yourself. Each spell must have a casting time of one action or less and have a non-instantaneous duration. When you select this feat, you select the spells that you cast using this feat.

Debilitating Nut Punch: Once per day, when making an unarmed attack, you may execute a Debilitating Nut Punch. Instead of doing damage, you make a damage roll normally - the victim then must roll a fortitude save vs the damage roll or suffer complete destruction of the nuts.

Sure Shot: Whenever you make an attack roll with a ranged weapon that uses ammunition or a thrown weapon priced as ammunition and you miss, you do not actually fire - You simply recognize that you are going to fail to hit your target and abort the shot, using up that attack but not the ammunition. In other words, you never miss - You simply don't fire unless you're going to hit. This is useful not only for style but because it lets you quite safely invest hundreds of thousands of GP in extremely powerful ammunition - Never waste an Arrow of Slaying again!

Defiant Soul: You are immune to the first X negative levels you receive each day. Negative levels that cannot be removed by magic (such as those inflicted on a good character for holding an unholy weapon) are not affected by this feat. You are also immune to the first X death attacks you are targeted by each day.
 

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Even more suggestions for Meta/Epic Feats!

Instantaneous Retrieval: You can both draw and stow any number of weapons (or other items) to or from your hands as a free action. Thus, even when you have no weapon drawn and you do not threaten an area with natural weapons or unarmed attacks, you can make an attack of opportunity with any weapon on your person, even reach weapons, by instantly retrieving it, attacking with it, and stowing it again. Alternatively, you can sheath two weapons and retrieve a wand (free action), use it (standard action), then stow the wand and retrieve both weapons (free action), then run around (move action).

Legendary Runner version 2: As the original, except you can charge THREE times your movement instead of twice it. This is a very significant tactical advantage, I'd think.

Instantly Girded: Once per day as a full round action, you may expend an Epic Spell slot to cast ten spells (one for each spell level) on yourself. Each spell must have a casting time of one action or less and have a non-instantaneous duration. When you select this feat, you select the spells that you cast using this feat.

Debilitating Nut Punch: Once per day, when making an unarmed attack, you may execute a Debilitating Nut Punch. Instead of doing damage, you make a damage roll normally - the victim then must roll a fortitude save vs the damage roll or suffer complete destruction of the nuts.

Sure Shot: Whenever you make an attack roll with a ranged weapon that uses ammunition or a thrown weapon priced as ammunition and you miss, you do not actually fire - You simply recognize that you are going to fail to hit your target and abort the shot, using up that attack but not the ammunition. In other words, you never miss - You simply don't fire unless you're going to hit. This is useful not only for style but because it lets you quite safely invest hundreds of thousands of GP in extremely powerful ammunition - Never waste an Arrow of Slaying again!

Defiant Soul: You are immune to the first X negative levels you receive each day. Negative levels that cannot be removed by magic (such as those inflicted on a good character for holding an unholy weapon) are not affected by this feat. You are also immune to the first X death attacks you are targeted by each day.
 

Hey Blackshirt mate! :)

blackshirt5 said:
I ask again (sorry I know I'm a pain in the arse)

Thats okay. :)

blackshirt5 said:
when is this coming out?

When its finished. :p

I have been burned answering that question before so I am no longer going to until I can answer it with certainty.

blackshirt5 said:
I checked the SRD today and I noticed that some of the epic stuff is in it now (although not the monsters, for one).

The only thing that has been holding me back over the past few months have been the various incarnations of the CR/EL System, not the SRD.
 


Hey Anabstercorian mate! :)

Anabstercorian said:
Instantaneous Retrieval: You can both draw and stow any number of weapons (or other items) to or from your hands as a free action. Thus, even when you have no weapon drawn and you do not threaten an area with natural weapons or unarmed attacks, you can make an attack of opportunity with any weapon on your person, even reach weapons, by instantly retrieving it, attacking with it, and stowing it again. Alternatively, you can sheath two weapons and retrieve a wand (free action), use it (standard action), then stow the wand and retrieve both weapons (free action), then run around (move action).

Isn't this a bit similar to the Quick Draw feat?

Anabstercorian said:
Legendary Runner version 2: As the original, except you can charge THREE times your movement instead of twice it. This is a very significant tactical advantage, I'd think.

You know there is already an epic feat (Epic Speed?) which lets you increase your actual movement which I think is much better.

Anabstercorian said:
Instantly Girded: Once per day as a full round action, you may expend an Epic Spell slot to cast ten spells (one for each spell level) on yourself. Each spell must have a casting time of one action or less and have a non-instantaneous duration. When you select this feat, you select the spells that you cast using this feat.

A sort of Rary's Mnemonic Enhancer; epic stylee.

Anabstercorian said:
Debilitating Nut Punch: Once per day, when making an unarmed attack, you may execute a Debilitating Nut Punch. Instead of doing damage, you make a damage roll normally - the victim then must roll a fortitude save vs the damage roll or suffer complete destruction of the nuts.

Ouch.

Anabstercorian said:
Sure Shot: Whenever you make an attack roll with a ranged weapon that uses ammunition or a thrown weapon priced as ammunition and you miss, you do not actually fire - You simply recognize that you are going to fail to hit your target and abort the shot, using up that attack but not the ammunition. In other words, you never miss - You simply don't fire unless you're going to hit. This is useful not only for style but because it lets you quite safely invest hundreds of thousands of GP in extremely powerful ammunition - Never waste an Arrow of Slaying again!

This one is interesting, but philosophically you have to surmount the time taken for the arrow to reach its target and secondly that D&D Armour Class also encompasses the penetration aspect of the attack. Also what if your opponent has gloves of Missile Snaring, or can simply deflect the missile? Seems like a lot of loopholes.

Anabstercorian said:
Defiant Soul: You are immune to the first X negative levels you receive each day. Negative levels that cannot be removed by magic (such as those inflicted on a good character for holding an unholy weapon) are not affected by this feat. You are also immune to the first X death attacks you are targeted by each day.

Might be better as simply anulling the first death attack/energy drain you face per round?

Thanks for the above mate, I am sure people are finding them very interesting.
 
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Hey Blackshirt mate! :)

blackshirt5 said:
Herculean Strength is identical to the Four-Color to Fantasy power Mighty Lifting, which requires a modicum of Super Strength, but is increasable (so eventually, with enough strength, a halfling could use Colossal weapons), plus it adds a +5 bonus to Strength for purposes of carrying and lifting.

There are certainly a lot of parallels between Epic/Immortal Gaming and Super Hero Gaming.

I would imagine you could use a lot of their powers as surrogate epic feats. Though I must admit I haven't read 4CtF.
 

Upper_Krust said:
I would prefer to tell it to the DM who has to spend time creating NPC deities. :p

In this case, that's me -- and the aforementioned player is one of mine.

Edit: Though, with a few exceptions, I've only statted the weaker deities -- the ones the PCs can interact with on a meaningful level.
 
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Hiya mate! :)

CRGreathouse said:
In this case, that's me -- and the aforementioned player is one of mine.

As long as you are comfortable with that extra baggage then fine, however I just think that its an irrelevance.

CRGreathouse said:
Edit: Though, with a few exceptions, I've only statted the weaker deities -- the ones the PCs can interact with on a meaningful level.

I'm considering adding some stereotypical stat blocks so that DMs can create deities really quickly (even though my rules are already designed for optimum accessibility).

But it may just be better to provide some iconic sample deities; which DMs could then modify (and reuse) at their leisure if they are ever in a hurry.
 

Upper_Krust said:
I'm considering adding some stereotypical stat blocks so that DMs can create deities really quickly (even though my rules are already designed for optimum accessibility).

But it may just be better to provide some iconic sample deities; which DMs could then modify (and reuse) at their leisure if they are ever in a hurry.

I wouldn't bother. I think most people who would buy the IH anyway are the sort that would want to do it ground-up anyway. The Iconics should privide enough of a guide. :)
 

Hello Krust!

Depends on your definition of infinity. [/QUOTE]

Interesting point, my loose theory is that an omnipotent being is necessarily infinite in power, but an infinitely powerful being isn't necessarily omnipotent (part of this is, of course, comic book logic, but it is also, at least by analogy, supported by certain mathematical theories).
 

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