Anabstercorian
First Post
Even more suggestions for Meta/Epic Feats!
Instantaneous Retrieval: You can both draw and stow any number of weapons (or other items) to or from your hands as a free action. Thus, even when you have no weapon drawn and you do not threaten an area with natural weapons or unarmed attacks, you can make an attack of opportunity with any weapon on your person, even reach weapons, by instantly retrieving it, attacking with it, and stowing it again. Alternatively, you can sheath two weapons and retrieve a wand (free action), use it (standard action), then stow the wand and retrieve both weapons (free action), then run around (move action).
Legendary Runner version 2: As the original, except you can charge THREE times your movement instead of twice it. This is a very significant tactical advantage, I'd think.
Instantly Girded: Once per day as a full round action, you may expend an Epic Spell slot to cast ten spells (one for each spell level) on yourself. Each spell must have a casting time of one action or less and have a non-instantaneous duration. When you select this feat, you select the spells that you cast using this feat.
Debilitating Nut Punch: Once per day, when making an unarmed attack, you may execute a Debilitating Nut Punch. Instead of doing damage, you make a damage roll normally - the victim then must roll a fortitude save vs the damage roll or suffer complete destruction of the nuts.
Sure Shot: Whenever you make an attack roll with a ranged weapon that uses ammunition or a thrown weapon priced as ammunition and you miss, you do not actually fire - You simply recognize that you are going to fail to hit your target and abort the shot, using up that attack but not the ammunition. In other words, you never miss - You simply don't fire unless you're going to hit. This is useful not only for style but because it lets you quite safely invest hundreds of thousands of GP in extremely powerful ammunition - Never waste an Arrow of Slaying again!
Defiant Soul: You are immune to the first X negative levels you receive each day. Negative levels that cannot be removed by magic (such as those inflicted on a good character for holding an unholy weapon) are not affected by this feat. You are also immune to the first X death attacks you are targeted by each day.
Instantaneous Retrieval: You can both draw and stow any number of weapons (or other items) to or from your hands as a free action. Thus, even when you have no weapon drawn and you do not threaten an area with natural weapons or unarmed attacks, you can make an attack of opportunity with any weapon on your person, even reach weapons, by instantly retrieving it, attacking with it, and stowing it again. Alternatively, you can sheath two weapons and retrieve a wand (free action), use it (standard action), then stow the wand and retrieve both weapons (free action), then run around (move action).
Legendary Runner version 2: As the original, except you can charge THREE times your movement instead of twice it. This is a very significant tactical advantage, I'd think.
Instantly Girded: Once per day as a full round action, you may expend an Epic Spell slot to cast ten spells (one for each spell level) on yourself. Each spell must have a casting time of one action or less and have a non-instantaneous duration. When you select this feat, you select the spells that you cast using this feat.
Debilitating Nut Punch: Once per day, when making an unarmed attack, you may execute a Debilitating Nut Punch. Instead of doing damage, you make a damage roll normally - the victim then must roll a fortitude save vs the damage roll or suffer complete destruction of the nuts.
Sure Shot: Whenever you make an attack roll with a ranged weapon that uses ammunition or a thrown weapon priced as ammunition and you miss, you do not actually fire - You simply recognize that you are going to fail to hit your target and abort the shot, using up that attack but not the ammunition. In other words, you never miss - You simply don't fire unless you're going to hit. This is useful not only for style but because it lets you quite safely invest hundreds of thousands of GP in extremely powerful ammunition - Never waste an Arrow of Slaying again!
Defiant Soul: You are immune to the first X negative levels you receive each day. Negative levels that cannot be removed by magic (such as those inflicted on a good character for holding an unholy weapon) are not affected by this feat. You are also immune to the first X death attacks you are targeted by each day.