immortals handbook

Upper_Krust said:



Probably $5 for the Grimoire; $8 for the Bestiary and $5 for the Chronicle.

26 bucks, this morning I guestimitated $25.50. Not too shabby.

Upper_Krust said:

Well its too early to say, obviously it will depend on the page count. I'm guessing probably $6 or thereabouts.
I can live with that :D

Upper_Krust said:

You could always print it out from work/university...?

Sure, It'll just have to be somebody else's work or university. :D
You seem to forget I'm just a kid.
 

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Re: Re: Whoa, hold up!

Hello again mate! :)

Anubis said:
No . . . One spell (No Class) makes a character a Level 1 Commoner. A SEPERATE spell (As You Are) terminates a character's ability to ever gain XP or levels. BOTH of these have saving throws though.

The really scary one (Eradication) annihilates a character from existence (space AND time) completely with no saving throw. That one is a very weird spell. Here is the actual spell:

Eradication
Transmutation [Teleportation]
Level: Sor/Wiz 20
Components: V
Casting Time: 1 action
Range: Long (400 ft. + 40 ft./level)
Target: One creature
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No

This spell is very rare and all-powerful. The victim will cease to exist, will vanish from the multiverse and even from the minds of those who knew him/her or knew of him/her. Great deeds accomplished by the victim will be accredited to someone else. Items possessed by the victim will be scattered to various hoards of powerful monsters (who will remember them being there all along, of course!) in the far flung reaches of the multiverse. Note: No creature living remembers ever successfully casting this spell. Mortals get NO SAVING THROW. Divine creastures are unaffected.

We actually had a 9th-level spell in our game (Developed by Doomstar the 500th-level Wizard/Psionicist) called Soul Kill which destroyed any being permanently who failed their saving throw. It worked on gods even if they weren't on their home plane.

Anubis said:
Anyway, I imagine that most of UK's book will have similarly powerful abilities, so if you don't like 'em, you're probably better off staying away from ultra-epic levels.

If the spells are properly balanced I don't have a problem with any measure of power...you should know that by now.

Like I said earlier I developed a 20 millionth level spell and I consider it perfectly balanced. ;)
 

Hiya mate! :)

Bjorn Doneerson said:
26 bucks, this morning I guestimitated $25.50. Not too shabby.

Page for page its probably one of the most inexpensive pdfs out there.

Bjorn Doneerson said:
I can live with that :D

Between about 64 and 80 pages I'm anticipating.

Bjorn Doneerson said:
Sure, It'll just have to be somebody else's work or university. :D

What about school?

Bjorn Doneerson said:
You seem to forget I'm just a kid.

I'm so confused I keep thinking you're norse. :p
 



Re: Re: Re: Whoa, hold up!

Originally posted by Upper_Krust We actually had a 9th-level spell in our game (Developed by Doomstar the 500th-level Wizard/Psionicist) called Soul Kill which destroyed any being permanently who failed their saving throw. It worked on gods even if they weren't on their home plane.

Overpowered, unless it took some really bitchin casting time and material components.

If the spells are properly balanced I don't have a problem with any measure of power...you should know that by now.

True. But you know, at any level, you can undo with magic anything you can do. Slay Living is countered by Raise Dead, Destruction by Resurrection... If you can wipe someone from existence, it better be possible to make a Will save to remember that they exist and then use chronomantic magic to pluck them from the past just before they were Eradicated. If you can't recover your character somehow, a lot of the fun of long term development goes away. True, many DM's nix resurrection from the dead - But that's an option. Make sure you always make healing a possibility.

Could you Violate the Eradication spell? ;)

Like I said earlier I developed a 20 millionth level spell and I consider it perfectly balanced. ;)

Post it. :D
 
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Re: Re: Re: Re: Whoa, hold up!

Hiya mate! :)

Anabstercorian said:
Overpowered, unless it took some really bitchin casting time and material components.

Casting Time was (then) 9 segments (for those that remember AD&D).

You had both Spell Resistance and a Saving Throw; as well as the possibility of Spell Turning.

I never thought it was overpowered to the extent that it was broken but then again there were no Quickened spells back then. :eek:

Anabstercorian said:
True. But you know, at any level, you can undo with magic anything you can do. Slay Living is countered by Raise Dead, Destruction by Resurrection...

Generally speaking yes.

Anabstercorian said:
If you can wipe someone from existence, it better be possible to make a Will save to remember that they exist and then use chronomantic magic to pluck them from the past just before they were Eradicated. If you can't recover your character somehow, a lot of the fun of long term development goes away. True, many DM's nix resurrection from the dead - But that's an option. Make sure you always make healing a possibility.

I am sure there is a key for every lock.

Anabstercorian said:
Could you Violate the Eradication spell? ;)

I don't know what you mean? :confused:

Anabstercorian said:

It might end up using it, so we will see. If not I will post it on the website in due course.
 

Re: Re: Re: Re: Re: Whoa, hold up!

Upper_Krust said:
Hiya mate! :)

Hi there!

Casting Time was (then) 9 segments (for those that remember AD&D).

That's like a Full Round casting time these days, right? 9/10ths of a round.

You had both Spell Resistance and a Saving Throw; as well as the possibility of Spell Turning.

Spell turning would keep you wary. And at those levels, a saving throw was nearly assured.

I never thought it was overpowered to the extent that it was broken but then again there were no Quickened spells back then. :eek:

Quickened Eradication! The Momentor Mori.

I am sure there is a key for every lock.

Most excellent. Who can reach further back in time? Who controls the past controls the future.

I don't know what you mean? :confused:

It's a feat from the Book of Vile Darkness. Makes all damage done by a spell in to Vile damage, which can only be healed on Hallowed ground. Makes it a real bitch to undo, especially if it's a death effect.

It might end up using it, so we will see. If not I will post it on the website in due course.

Glee! :D
 


Re: Re: Re: Re: Re: Re: Whoa, hold up!

Anabstercorian said:
Hi there!

Hiya mate! :)

Anabstercorian said:
That's like a Full Round casting time these days, right? 9/10ths of a round.

That spell would be one standard action in 3rd Edition. Though you are right in saying it was 9/10ths of a round. So was pretty much every 9th-level spell.

Anabstercorian said:
Spell turning would keep you wary.

Unless you were facing Doomstar. :p

Anabstercorian said:
And at those levels, a saving throw was nearly assured.

The tension of the Russian Roulette saving throws still sends a shiver down my spine.

Anabstercorian said:
Quickened Eradication! The Momentor Mori.

Oh, okay.

Anabstercorian said:
Most excellent. Who can reach further back in time? Who controls the past controls the future.

Not necessarily, but I don't want to explain time travel herein. ;)

Anabstercorian said:
It's a feat from the Book of Vile Darkness. Makes all damage done by a spell in to Vile damage, which can only be healed on Hallowed ground. Makes it a real bitch to undo, especially if it's a death effect.

Sounds like the poor mans 'Permanent' Damage effect.

...but who would be nasty enough to exploit that. ;)

...other than the Lavawight in the ELH I mean. :p

Anabstercorian said:

;)
 

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