immortals handbook

Kavon said:
Hey again U_K :)

Hiya mate! :)

Kavon said:
Ok, Immortals, Sidereals, Eternals, and Supernals (I'm assuming Supernals are even more eteral than the Eternals? :p )

:D

Kavon said:
How much power difference is there between a Greater Deity and an Elder One?

Is it about the same as the difference between an Intermediate Deity and a Greater Deity, and an Elder One to an Old One? Or is there a leap in the difference due to the fact that one is of the Immortal group, and the other of the Sidereal group?

The difference was the same, but thats the very thing I am looking towards changing at the moment. Elder Ones and Old Ones (etc.) should be vastly more powerful.
 

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Upper_Krust said:
Hiya mate! :)

Hey U_K :)

Upper_Krust said:
The difference was the same, but thats the very thing I am looking towards changing at the moment. Elder Ones and Old Ones (etc.) should be vastly more powerful.
Hmm... Ok.
What would a Greater Deity have to do to become an Elder One?
 
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Upper_Krust said:
Yes. As well as trying to explain what exceptionally high mental ability scores mean.

Though to be fair there are likely to be feats, abilities or spells that accomplish the same things long before you arrive at such lofty skill scores.

Knowledge is one of those skills that should really be capped at a certain point. Once you have Encyclopedic knowledge of a subject its time to move on I feel.

What score would be sufficient for encyclopedic knowledge?
 

I think DC 50 should let you know pretty much anything about a subject - Once you have a modifier of +49, (which could be managed at 20th with 23 ranks, +10 intelligence, +13 magical item to Knowledge worth 16900 gp) you Know All That Matters. Past that, you'll start gaining simply absurd degrees of information.

For Knowledge: Nobility
DC 50 - You can name every single noble family ever to exist on your Material Plane, all of their family members, and explicitly diagram their history of interactions back to the dawn of recorded history.
DC 70 - Same as 50, except any noble family of Outsiders, Fey, or Elementals ever to exist in the Elemental, Ethereal, Astral, or Outer planes.
DC 90 - Same as 70, except that you can describe the personal habits of each and every one of these noblemen, and every single blackmailable deed they have ever committed.
And you could go on, but really - How much of that do you need to know?

The only knowledge skill that could conceivably scale forever is probably either Knowledge: Religion or Knowledge: Planes. Both of those deal with subjects that have no limits under the system outlined in the Immortals Handbook. Even knowing the EXISTENCE of Metempiric beings would probably be a triple-digit check. Knowing one of their names could well be quadruple digit, and knowing how to properly worship one would likely by quintuple digit.
 

Upper_Krust said:
Hiya mate! :)

Hey U_K :)

Upper_Krust said:
They could always read the Immortals Handbook. :p
Oh, asking for too much, ok ;)

I was just wondering how much different the two would be, since the jumps were equal at first, but larger now. Is it something like twice as strong? More (3 times)? Less (1.5)? :p
 

The knowledge skill is an interesting one. I suppose that in addition to religious and planar knowledge, forms of knowledge dealing with infinitely divisible subject matter (I'm thinking of alchemy in particular) could theoretically scale forever, although I wouldn't be the one to come up with the scale (although I suspect Krust could). Although I guess that one could take a different philosophical bent and contend that there is no subject matter is infinitely divisible, and my theory is out the window.

Perhaps the easiest way to deal with this 'infinite' knowledge is to make it concommitant with total consciousness, which in turn might only be obtained by merging with the akashic record or heart of the universe or some such. ;)

Ultimately though, I agree with the point that there is definite practical end of the knowledge scale, beyond which there are likely to be no benefits unless one literally possessed infinite knowledge.
 

Anabstercorian said:
For Knowledge: Nobility
DC 50 - You can name every single noble family ever to exist on your Material Plane, all of their family members, and explicitly diagram their history of interactions back to the dawn of recorded history.
DC 70 - Same as 50, except any noble family of Outsiders, Fey, or Elementals ever to exist in the Elemental, Ethereal, Astral, or Outer planes.
DC 90 - Same as 70, except that you can describe the personal habits of each and every one of these noblemen, and every single blackmailable deed they have ever committed.
And you could go on, but really - How much of that do you need to know?

The only knowledge skill that could conceivably scale forever is probably either Knowledge: Religion or Knowledge: Planes. Both of those deal with subjects that have no limits under the system outlined in the Immortals Handbook. Even knowing the EXISTENCE of Metempiric beings would probably be a triple-digit check. Knowing one of their names could well be quadruple digit, and knowing how to properly worship one would likely by quintuple digit.

The Knowledge (nobility) DCs you list seem quite low, while the Knowledge (religion) DCs look much too high. Off the top of my head, I'd put knowledge of the existance of supernals at DC 80, and naming them around DC 100 (depending on the being, of course). Why would you put them so high?
 
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What's wrong with the term demiurgic beings(except its being in plural which I'm certain can be rectified in a fantasy universe)?

As per dictionary.com:

dem·i·urge ( P ) Pronunciation Key (dm-ûrj)
n.
A powerful creative force or personality.
A public magistrate in some ancient Greek states.
Demiurge A deity in Gnosticism, Manichaeism, and other religions who creates the material world and is often viewed as the originator of evil.
Demiurge A Platonic deity who orders or fashions the material world out of chaos.


[Late Latin dmiurgus, from Greek dmiourgos, artisan : dmios, public (from dmos, people. See d- in Indo-European Roots) + ergos, worker (from ergon, work. See werg- in Indo-European Roots).]
demi·urgeous (-ûrjs) or demi·urgic (-jk) or demi·urgi·cal (-j-kl) adj.
demi·urgi·cal·ly adv.

Seems to be a word to me? And it fits with being as a Gnostic or Platonic deity would most likely be a being, right?

I believe I'm owed an apology. :D
 

Hiya mate! :)

CRGreathouse said:
What score would be sufficient for encyclopedic knowledge?

I was thinking along similar lines to Anabstercorian in that it would be about DC 50 for encyclopedic knowledge.
 
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