FreeTheSlaves
Adventurer
That "tedious" comment deserves a bit of thought.
A primary fighting-type will hit 1/2 the time if we exclude iterative attacks, and a threat of 12+ is almost half the die roll which is the upper end of the to-hit roll. So most successful attacks will threaten and the iterative attacks will definitely threaten because they have to spring from the upper limit of the d20 roll.
Okay, that might be tedious and might be worth thwarting but there are 2 natural solutions as I see it:
1) Ban the stack.
2) Make either imp crit or keen increment the critical modifier rather than the threat. This would radically change the mechanic between core & revision but it would eliminate tedium while not invalidating previous character choice. Like Andy points out, the critical modifier needs to be incremented by 2 but I'm a little confused with base*2 weapons.
We need to run some numbers but I think a 17+*2 weapon is the same to 19+*4 weapon?
****
17+*2weapon, 50% to hit, 1d8 damage, 100% confirmation
4.5 damage + (20% chance to do +100% damage)
0.5*(4.5)*(1+(0.2*4.5)) = 2.7
19+*4weapon, 50% to hit, 1d8 damage, 100% confirmation
4.5 damage + (10% chance to do +300% damage)
0.5*(4.5)*(1+(0.1*13.5)) = 2.925
Woops! I'll change that *4 to *3
19+*3weapon, 50% to hit, 1d8 damage, 100% confirmation
4.5 damage + (10% chance to do +200% damage)
0.5*(4.5)*(1+(0.1*9)) = 2.7
****
So that clarified the *2crit question and confirmed Andy's numbers; increasing the normal crit multiplier of *2 to *3 is the same as doubling the threat range but for superior crit multiples, they need to be incremented by (1+(crit multiple-2)).
*2 becomes *3
*3 becomes *5
*4 becomes *7 (?? need to work this number too)
A primary fighting-type will hit 1/2 the time if we exclude iterative attacks, and a threat of 12+ is almost half the die roll which is the upper end of the to-hit roll. So most successful attacks will threaten and the iterative attacks will definitely threaten because they have to spring from the upper limit of the d20 roll.
Okay, that might be tedious and might be worth thwarting but there are 2 natural solutions as I see it:
1) Ban the stack.
2) Make either imp crit or keen increment the critical modifier rather than the threat. This would radically change the mechanic between core & revision but it would eliminate tedium while not invalidating previous character choice. Like Andy points out, the critical modifier needs to be incremented by 2 but I'm a little confused with base*2 weapons.
We need to run some numbers but I think a 17+*2 weapon is the same to 19+*4 weapon?
****
17+*2weapon, 50% to hit, 1d8 damage, 100% confirmation
4.5 damage + (20% chance to do +100% damage)
0.5*(4.5)*(1+(0.2*4.5)) = 2.7
19+*4weapon, 50% to hit, 1d8 damage, 100% confirmation
4.5 damage + (10% chance to do +300% damage)
0.5*(4.5)*(1+(0.1*13.5)) = 2.925
Woops! I'll change that *4 to *3
19+*3weapon, 50% to hit, 1d8 damage, 100% confirmation
4.5 damage + (10% chance to do +200% damage)
0.5*(4.5)*(1+(0.1*9)) = 2.7
****
So that clarified the *2crit question and confirmed Andy's numbers; increasing the normal crit multiplier of *2 to *3 is the same as doubling the threat range but for superior crit multiples, they need to be incremented by (1+(crit multiple-2)).
*2 becomes *3
*3 becomes *5
*4 becomes *7 (?? need to work this number too)
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