Pielorinho said:
I guess that makes sense -- although I'd resolve this using the tumble rules. Either the spectre is passing through other folks' squares, or it is not. If it is not passing through other folks' squares, then it's not moving in a straight line; if it is, then it needs to make a tumble check to avoid drawing an AoO.
I think I see what you're saying. I'd just resolve it differently.
Daniel
If the Spectre rushes up to melee range -- and the characters do not have reach weapons -- then the Spectre, regardless of how you
count squares to determine movement allowance, has not moved through their threatened area(s), now, has it?
The movement-by-squares is an artifact of the game, in terms of calculating where you can or cannot reach. Howevr, the spectre flies
in an exactly straight line, diagonally up from the floor perhaps, and only
just enters, but does not pass
through, the threatened area of the PCs.
If, OTOH, the spectre "crouches" into the floor, flies forward, then "un-crouches" so it's head is again above floor level; well, nowit has 9.10's cover (since only it's head is above the floor), and it can still reach up and swipe at the othe rcharacetr. The movement is stil in a straight line ... and if the spectre passes underneath the characetrs ... well, unless they have swords that can pass through stone
and harm undead (um ... Brilliant Energy Mace of Disruption, maybe?), the spectre has full cover
and full concealment, meaning ... no AoO's.
Heck, technically, with it's head still above the floor, that's 1/2 or better cover, and no AoOs -- so it doesn't NEED to duck at all -- except as a DM aesthetics tool.
