The Souljourner
First Post
It's not really a big deal. Just forget about a touch attack being a standard action.... it's not. It can be done as a standard action, but it can also be done as part of a full attack or as a result of the extra attack due to haste or improved trip or cleave or or or. It's an attack. Period.
Now, the definition of a touch range spell says that you get to make a touch attack during the round you cast it to discharge the spell. Treat it as a form of improved trip or haste.... whatever. It's not like getting a free attack is something strange and new.
The reason for the rule is obvious - touch spells are already at a huge disadvantage - you have to be right next to the guy and make an attack roll to make the spell successful. They added the rule so that touch spells wouldn't be completely useless... besides the fact that if they hadn't defined the rule, people would probably play it the same way anyway.
Personally, I'd like to say that I really like the ideas presented here, and that it's a really interesting twist to the standard "I use inflict spells" archetype. Very cool.
-The Souljourner
erm... that'll teach me not to make sure I'm at the end of the thread before posting... I totally missed page 2. Anyway... neat ideas, and I would allow drop and draw inbetween the trip and attack, but not moving. Drop and draw are free (w/ QD), and I consider free to be just that.
Now, the definition of a touch range spell says that you get to make a touch attack during the round you cast it to discharge the spell. Treat it as a form of improved trip or haste.... whatever. It's not like getting a free attack is something strange and new.
The reason for the rule is obvious - touch spells are already at a huge disadvantage - you have to be right next to the guy and make an attack roll to make the spell successful. They added the rule so that touch spells wouldn't be completely useless... besides the fact that if they hadn't defined the rule, people would probably play it the same way anyway.
Personally, I'd like to say that I really like the ideas presented here, and that it's a really interesting twist to the standard "I use inflict spells" archetype. Very cool.
-The Souljourner
erm... that'll teach me not to make sure I'm at the end of the thread before posting... I totally missed page 2. Anyway... neat ideas, and I would allow drop and draw inbetween the trip and attack, but not moving. Drop and draw are free (w/ QD), and I consider free to be just that.
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