Tetsubo
First Post
I have always loved the idea of a lightly armoured fighter specialized in a quarterstaff. Sort of a peasant hero concept. Or a martial arts style fighter. But the quarterstaff is a sub-par weapon in many ways for a fighter. I like the idea of building the skill with a weapon into the class rather than into the weapon itself. Since a fighter gets lots of feats this is doable. But what should be added to a quarterstaff to make it a more martial weapon? Ideas:
A feat that adds 5' of reach but doesn't allow the staff to be used as a double weapon that round.
A feat that bumps up the damage die one size.
A feat that grants a +2 bonus to Disarm and Trip.
A feat that adds a deflection AC bonus. How much?
The problem is that any number of exotic weapons would do this with only spending a single feat...
Any thoughts? Should I do a PrC or a full 20 level core class? Maybe just a gestalt Fighter/Monk...?
A feat that adds 5' of reach but doesn't allow the staff to be used as a double weapon that round.
A feat that bumps up the damage die one size.
A feat that grants a +2 bonus to Disarm and Trip.
A feat that adds a deflection AC bonus. How much?
The problem is that any number of exotic weapons would do this with only spending a single feat...
Any thoughts? Should I do a PrC or a full 20 level core class? Maybe just a gestalt Fighter/Monk...?