Sanguinemetaldawn said:
From what I can tell the "lost his left eye" comes from 2E Monster Mythology. If Carl Sargeant wants to re-write D&D the way he feels like, its no big deal, though Gruumsh's right eye "migrating" to the middle of his head is a pretty lame ret-con.
Monster Mythology didn't come out until 1992. 1st Ed. Deities came out around 1980/81. So no 1st Ed. gamers "assumed that Corellon Larethian put out Gruumsh's eye", because that story wasn't around at all during 1st. Next, some 2nd Ed. gamers didn't think that either, because 2E was around for years before Sargeant's MM was released.
So hearing that makes me think "Is he pretending to be a 1st Ed. gamer when he clearly isn't? If so, why?
Does really know the history of the game?"
Here's my question though... Is his statement incorrect simply because the actual text says otherwise?
What I mean is, although it says he missed did most 1e gamers assume that was just the orc's version? And that he actually hit despite what the book said?
He's talking about a shared idea, not necessarily what was written on the paper. There are a lot of things that happen like that.
Like the old saying: "Play it again Sam..." It's a common quote used in reference to the Movie Casablanca yet never once did Bogart actually say those words... (He said play it Sam, and Again Sam, but never "Play it again Sam..."
So even though the story was that he missed, did most gamers just decide he hit?
Maybe thats how they decided to make it the 2e myth... It was already what most gamers had decided so why not make it the truth?
I just realized what it is. That statement is a window into how these designers think.
It sounds like they think 1st Ed. is classical history or something, like using a telegraph to send messages. They feel comfortable making these wildly inaccurate generalizations offhand, because 1st Ed. players, like dinosaurs and trilobites, don't exist anymore.
Wow. That statement and what it implies, more than all the weirdness of 4E from designer weblogs, tells me what WotC really thinks of me as a customer.
Or perhaps you're attributing too much of a motive to someone that isn't there?
I think really the important thing was the idea of what he was saying, and not the actual text.
The idea was that everyone had a shared experience despite what campaign world they ran. The idea was the important part, and not the specific location that it happened.
To me, the idea is to make the game as a whole more 1e like... Instead of having multiple types of D&D, perhaps they're trying to bring us all back together, as players of D&D.