Re: levelling vs. slow advancement
IMO this is exactly why leveled systems like D&D are more newbie-friendly.
for someone who's never gamed before, if they only ever see incremental increases, it's not enough to really "register on the radar," and it doesn' t feel like they're going anywhere. no perceivable improvement often equals no more gaming...
with a system like D&D (particularly 3e), around the third session or so, BAM! 2nd level. immediate and noticeable improvement. newbie is hooked.
Joshua: i understand your comments about there being many other "carrots" available in a game: increased social position, wealth, fame, land, followers, etc. but (again IMO) i don't think anything "grabs" gamers like personal power -- what my character can do, by himself. and that's what leveling is all about!
Thorin Stoutfoot said:I've played slow advancement games such as GURPS. Yuck! 1 feat or skill point per session? It's not substantial enough to get excited about. Especially compared to D&D, where there are certain key levels such as 5th level for Wizards, and 6th level for fighters where certain benefits suddenly kick in (like more attacks, or 3rd level spells) and it really does feel good.
I don't think anyone can argue that it's insignificant.
IMO this is exactly why leveled systems like D&D are more newbie-friendly.
for someone who's never gamed before, if they only ever see incremental increases, it's not enough to really "register on the radar," and it doesn' t feel like they're going anywhere. no perceivable improvement often equals no more gaming...
with a system like D&D (particularly 3e), around the third session or so, BAM! 2nd level. immediate and noticeable improvement. newbie is hooked.

Joshua: i understand your comments about there being many other "carrots" available in a game: increased social position, wealth, fame, land, followers, etc. but (again IMO) i don't think anything "grabs" gamers like personal power -- what my character can do, by himself. and that's what leveling is all about!