D&D 5E In our last session... some bits and bobs.


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DND_Reborn

The High Aldwin
My only issue with all this would be that players might try to use reincarnate as a cheap and easy way to overcome poor decisions/bad luck. If the players role played it well--making it obvious how much of a dangerous and frightening ordeal reincarnation is--I don't see it as much of a problem.

As far as ability scores for the reincarnated form, I like the idea of taking existing ability scores (before racial adjustments) and letting the player assign them as he sees fit to the new form. Also, for anyone except an elf (because they naturally reincarnate to a new elven or fey form when they die--at least in my world) being in a new body would be terribly unsettling. The human might be more or less OK as an elf (or maybe not, depending on the human viewed elves before hand), but the half-orc would probably have a lot of problems being trapped in an elf (even a drow) body.

This is all based on my concept of the races of the world and how they view each other. Your world might be different. If there were issues with the new forms, it creates great incentive for a new quest to get their old bodies back--possibly seeking out someone who can cast wish. Simply finding out what spells need to be cast might be a quest in itself.
Yeah, in hindsight the thing that bothers me about Reincarnate is there is no penalty or need to recover like there is with Raise Dead and even Resurrection do which both have the -4 penalty.

The bigger shock isn't the new race (although the half-orc is not happy about having sunlight sensitivity now) but the new gender. While the human remained male when he became an elf, the half-orc male became a drow female. Nice in some ways (since females hold more position in drow society), but it IS an adjustment.

By the way, sounds like a great campaign.
LOL It is! In case you haven't followed, the campaign was set to end after we escaped as the other players were interested in trying new characters and were disheartened by the defeat and loss of the elf. But, by the time the session ended, they were gung-ho again and ready to fight on to rescue their captured friend.

We're taking a break to play CoS with one of the other players running it, but then we'll get back into the main campaign.
 

MarkB

Legend
Dying and coming back as a completely different race seems like a fairly extreme thing to do, and I'd hope that it would at least come up somewhat in play. For one thing, anyone they know aside from their fellow party members won't recognise them anymore. Mechanically, it all seems sound, though.
 

Fenris-77

Small God of the Dozens
Supporter
I think the idea of viewing healing along a continuum rather than just looking at the individual spells is a marvelous idea. I'm going to use that when the situation arises. That idea could be applied to lots of things actually, at least in terms of using magic to solve out-of-the-box problem X.

The missing eyes thing is also a perfect excuse for a side quest. One or two sessions to escort the blinded character to the fabled healing pools of Fnargh. That's the easy way for the DM to step outside the normal strictures of what's possible with spell X.
 

Draegn

Explorer
I house rule that reincarnation in giving a new body also alters all physical and mental attributes which are rolled in order randomly. This has the potential of rendering a wizard unable to use magic. The deities of the world do not take kindly to someone killing themselves (destroying the gift of life they were given) and then asking for a new body.
 

Coroc

Hero
Well, a bit of backstory:

We encountered the drow (a priestess, wizard, two elite warriors) in conference with some giants (2 hill giants, 2 ogres, and a cave bear). Now, I am the only real experience player, so I cautioned the others against it, but even after the DM emphasized this was about a 50/50 chance of success or TPK, the others out-voted me. Honestly, he gave the others about as much warning as he could and they decided to risk it anyway.

We nearly won, even after a yochlol and shadow demon joined the fight, but in the end the last character standing (the captured high elf) was forced to drop her weapon after the drow threatened to kill the downed characters.

After torture and such, we managed to break out of prison, orchestrated an uprising, and freed ourselves. However, the high elf was taken by the wizard as a sacrifice to Lolth for the death of the priestess we killed. Now, we are hunting after them to rescue her before she is sacrificed.

So, in a very real sense the DM didn't "punish" us after he warning us about the risk, but played out the drow was he felt they would be, maiming and torturing us. We accept that as part of the game and know it was our fault for trying to defeat a force so clearly equal to us in strength. Like I said, we nearly won out... but the adventure goes on.

Well the DM played the drow as the sadistic monsters they are intended, kudos for that. The reincarnation spell i nformer editions was a risky thing, you could become basically any humanoid in the book e.g. i had a player coming back as a gnoll.

A more conservative approach would have been to seek a cure for those disabled and eventually ressurect the prisoner still in captivity if this delayed the group to much.

5e (or 4e dunno what version you play) is not designed very good to gritty things, so on your DM depicting cruelty would eventually handled this better if he used torture which does not cause permanent disability, especially since your group does not seem to have the means to counter this.

It is like with HP, it is only the last hit that kills you, unless you use custom rules here also.

What i do not get is, how died the drow priestess know that your downed PCs were still alive at all, to me this requires an action and a successful medicine check with disadvantage, since she still is in combat. I mean, do not retcon the situation because i said so, but ask your DM about my view, i would like to know how he sees these things.
 

DND_Reborn

The High Aldwin
What i do not get is, how died the drow priestess know that your downed PCs were still alive at all, to me this requires an action and a successful medicine check with disadvantage, since she still is in combat. I mean, do not retcon the situation because i said so, but ask your DM about my view, i would like to know how he sees these things.

The drow priestess was already dead (she died in the first couple rounds).

At the end, of the PCs: the wizard, paladin, rogue (fighter), and druid (sorcerer) were all down--only the barbarian was left.

Two drow elite warriors remained (one injured badly, one uninjured), the drow mage (badly injured), two ogres (one near dead, the other in good shape), and the yochlol (about half dead) remained. Both ogres, the yochlol, and the uninjured drow elite warrior had the high elf barbarian surrounded. Leaving the injured drow elite warrior and the drow mage free to act.

The DM rolled for the drow mage's reaction to the situation as he was now the leader. He rolled high (good for us??) and decided it would be better to capture the PCs if possible. With the high elf surrounded, the hurt elite drow warrior grabbed the wizard PC and demanded the high elf surrender or he would make sure all the PCs were dead (as the drow mage had ordered).

The high elf tried to bargain, but when she didn't comply immediately the drow warrior ran his shortsword through the unconscious wizard (was stable, but now with two failed death saves!). The high elf immediately dropped her weapon and was beaten into unconsciousness.

The wizard was the first to wake on the rack in the torture chamber... and well a bit of warning for what happened next...

The drow mage burned out the wizard's eyes. Next he cut out the druid (sorcerer)'s tongue, then cut off the rogue's right arm at the elbow, and castrated the paladin. The high elf was left unharmed until she will be sacrificed but was forced to watch everyone else.

The drow laughed cruelly, taunting her for her failure and the fate of her friends.
 

Inchoroi

Adventurer
I could definitely see giving the PCs the option of really odd solutions. Like there's someone who can graft on temporary body parts but he doesn't have great supplies at the moment. So slug eyes on the end of stalks, maybe a tentacle for the arm. They aren't permanent, but enough to get by until they can be regenerated.

But ... physically disabling a PC, especially if the player did nothing wrong would not sit well with me as a player. I get it, different strokes for different folks and all, life is not fair. That doesn't mean a game can't be fair; if I take a gamble and I lose and the penalty is appropriate that's on me. But if that's not then I'm not going to enjoy the campaign.

Linguring injuries don't come up often for my groups, fortunately. Only twice for anything permanent, one of which was to a bad guy (which they still love talking about two years later and completely changed a fight in which they were in over their heads); the one for the good guy was the wizard got his leg chopped off.

For us, when a natural 20 happens, the attacker rolls a d20, and if its 11 or higher, then you roll on the lingering injuries chart. So, it doesn't happen often.

However, I will say that we've been using the same system (with minor changes to wording and such) for going on five years, so we may just be used to it.

By all means, though: if its not right for your group, don't use them. Maybe the @OP should have a chat with the DM over email or text or whatever (away from the table, in other words) and see if there's a "is there an NPC that has a little quest for us in exchange for a magic prosthetic from the Eberron book?" option.

My issue with straight suicide becuase your character has a disability now is a personal one, however.
 

DND_Reborn

The High Aldwin
Linguring injuries don't come up often for my groups, fortunately. Only twice for anything permanent, one of which was to a bad guy (which they still love talking about two years later and completely changed a fight in which they were in over their heads); the one for the good guy was the wizard got his leg chopped off.

For us, when a natural 20 happens, the attacker rolls a d20, and if its 11 or higher, then you roll on the lingering injuries chart. So, it doesn't happen often.

However, I will say that we've been using the same system (with minor changes to wording and such) for going on five years, so we may just be used to it.

By all means, though: if its not right for your group, don't use them. Maybe the @OP should have a chat with the DM over email or text or whatever (away from the table, in other words) and see if there's a "is there an NPC that has a little quest for us in exchange for a magic prosthetic from the Eberron book?" option.

My issue with straight suicide becuase your character has a disability now is a personal one, however.
We use lingering injuries from the DMG as well (two characters have scars).

I would like to point out that our choice for reincarnation to restore our disabilities was for one purpose only: the chances of us succeeding in rescuing our friend is drastically reduced if we aren't at full strength. We don't have magical prosthetics, etc. from other books (such things just aren't in our game).

If we didn't have a friend to rescue immediately, we would find someone do just handle the regeneration even if it took quite a bit of time. When our druid's player got 5th level spells (e.g Reincarnate) he had the idea of reincarnating the others. He can get by solely because his Sorcerous metamagic will allow him to cast verbal spells even without his tongue.
 

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