How many figures even come with the Chainmail starter set?
Eight. I like the detail but....
When you're casting miniatures you have a few options. One of those (favored by Reaper) is to do a single cast. This means that all of your miniatures are essentially "flat" in concept. Arms swung wide apart - sword in one, shield in the other. When you look at it, you can really see where the two pieces of the mold come together. The problem with this option is that the miniatures look sometimes a little too "posed".
Another option is to cast the parts separately and then glue them together. This is the option preferred by the Chainmail minis and many of the Warhammer minis. This includes the base paladin miniature having a glue joint at her wrist to keep the hand/sword attached to the arm. In general, I don't favor these. The first reason is that I have more miniatures than most of the rest of my gaming group so mine get used alot by others who, naturally, don't know the details of how each fig is glued when they pick it up. Once that hand falls off a few times, you'll never get i back on...
Maybe I should start fashioning hooks for all of the once-handed miniatures? Hmm...THAT would be cool.
I do not understand the allure of collectible cards, figures, etc.
Well, I do, but not in the same manner that you may think.
First, I like miniatures, and am prone to buy alot.
Second, I dislike anything that has a "must collect" component and tend to avoid these things like the plague. This is for two reasons - (a) I'm not typically found to throw myself in with a fad and (b) I have enough obsessive-collective traits to find myself a new hole in which to throw cash.
Third, I envy anyone that can make one of these "must collect" items and sell it, as they can potentially make a wad of cash.
My wife has played Magic: The Gathering. I have not. Never have.
Part of this is going out of the country when Magic first exploded onto the scene. When I left, my group played ALOT of Warhammer: Epic (Space Marine, Titan Legions, etc.) and enjoyed it. I have a large collection of little tanks that should never exist in real life - with large rivets and improbably big guns, etc. I love them. Magic killed all desire in my group to continue to play anything more complex and involving as many moving parts as a big miniatures game.
So sad. The again, I haven't spent any money on M:TG and have even more miniatures - this is a serious 'yay' for me, as with the wife, kid and other life-crap, my budget has been fairly constricted for a few years.
Oddly, a friend of mine had some hand-me-down videos and books from her 8 year old that she was bequeathing to my 3 year old and mailed us a box. Inside the box were 2 M:TG decks. I called her and asked her if she wanted them back becuase they weren't her kids. She said no, since she and her husband never have time to play any more...we should just keep them. She knows my wife has played before and just assumed I did. So now, I have two magic decks. Ho hum. If only I rode my bike I could use them to make the wheels all clickety-clackety like when I was a kid. Maybe when my 3 year old gets older and we start family-biking it we can all be clickety-clackety.
Enough of magic. The obsessive Warhammer:
"If you want to include the High Inquistor of Doom in your army you must have the actual $39.95 miniature that represents it painted appropriately"
concept is one of the things I dislike about their games as well, followed by a close second with the strategy of:
"Buy our newest army splat book! Everything in here is better than anything else we've ever released!"
These things are what I hoped chainmail would avoid and really, it did in many ways. Then again, I'm not sure how I can effectively kit-bash my own Slaughter-Pit Zombie-Gnoll, but I view that as a challenge, rather than an insult to my intelligence, maturity and wallet.