After several hours of inquiring around & about the village, and having now spoke with both the Warlord Obermhal and the serving maid, the entire party is now reunited in the great room of the festhaus. After introductions are passed around (remember that some of the party are just now being formally introduced to one another), you piece together the following bits of information:
The scrawny serving girl, the one who seemed so enamored w/ William, seems convinced that the witch is indeed dead. No one has seen her in at least a week and when a few of the locals went to see about her, they became fearful of Groylkyn and fled without searching around. The witches new abode, a hastely constructed affair, lies about 3 hours west of the village proper.
The Warlord Obermhal, brother of the powerful Iljakz, though he received your group warmly, was in no mood to talk about the woman. You got the notion that his strong hannite beliefs were what led to the woman's eviction. When asked about his new advisor, the man tells you that he is simply a monk, brother Ishmael, a scholar from Assydia. He deftly skirted the fact that this advisor's arrival coincided a bit too neatly with the departure of the witch. By the end of the conversation, you left w/ the sense that the monk was probably the reason the woman left. Your stay was not a long one, but you left the great house feeling that you had managed to gather a bit of useful information without drawing the ire of the local Lord. Clearly though, the subject of the witch was a tender spot, and you convinced Obermhal and his chamberlain that your interests in her well being were grounded only in her divining abilities.
Post away...