People wanting to incorporate it into their games, is your little brother demanding you let him play an Incarnate?
I don't want Incarnates to be just "wizards that materialize magic items". I think I'll have the players "customize" the look and feel of their souldmelds instead of relying on the default descriptions of the book, which are nice but too "mundane" for something that should be a physical manifestation of a metaphysical subject.
So, one would describe all of his soulmelds as "ethereal and hazy", another as "organic and biologic", another as "translucent and shimmering". Sorta.
Okay. I guess it would do with medium BAB and a few more flavourful soulmelds added then. What about allowing incarnates to select any soulmelds from any of the incarnate, soulborn and totemist lists?Dalamar said:Well, the incarnate does get increased essentia capasity with all her soulmelds instead of just the one bound to his totem. Though I'm considering dropping incarnum radiance from incarnates, and instead giving them medium BAB.
Same opinion here. Hazy glows for incarnate and soulborn, physical modifications for totemists.And you are right about the flavor issue. I managed to mention that as a gripe because I didn't even bother to read the flavor texts for the melds for the most part as I though from the first few that it wouldn't be something I'd hold dear. I'll probably have most melds appear as hazy glow whose intensity depends on the amount of essentia invested in relation to the maximum the characte can invest, with bound melds having a more compact glow. And totemist melds making actual physical transformations in most cases.
Danzauker said:A workaround i'm concerning is requiring Incarnates to have one of the alignment axis fixed, say "good", and allowing the character, at the time he shapes his soulmelds to "switch" alignment to one of the three neutral-something alignments except the opposite of his "natural" one. So that a "good" Incarnate each day can choose to be neutral-good, lawful-neutral or chaotic-neutral (obviously he carries with him all pros and cons of the new alignment, such as soulmeld restrictions).
While this is to a certaint extent true, what many don't consider it that there's no need to have all of the characters come from the same places. Just like many DMs have psionic characters come from distant lands where psionic is more common than magic, so soulshaping could easily be a tradition originating in a remote land of the campaign world, where it replaces worshipping of deities. Actually soulshaping could easily be adapted in being a full fledged religion.
Same here, on both accounts. I haven't met anyone who feels they have to buy it, and if they did buy it, that they would use it.Aus_Snow said:No player or GM of D&D that I know (in real life) has bought it, or will buy it - unless maybe it hits the super-special bins.
I've given it a good look over now, and it doesn't appeal to me either.