Industrygothica's "Those Left Behind" [IC]

Rogash

"Oh this better be worth it," notes Rogash as he decends into the filth and moves toward the nearest door probing the depths with the haft of his Glaive.
 

log in or register to remove this ad

Friadoc motions for quite from the others, by pressing the index finger of his left hand to where his mouth would be if it wasn't for the wet mask.

With that, he leans in for a listen at the door that they've found, but only after he checks it for any incidentials, like traps.
 

Friadoc said:
Friadoc motions for quite from the others, by pressing the index finger of his left hand to where his mouth would be if it wasn't for the wet mask.

With that, he leans in for a listen at the door that they've found, but only after he checks it for any incidentials, like traps.

It'll take two more climb checks to get to the door (both succeed). It's a little difficult to check the door for anything while you're clinging to the wall, but at first glance it looks to be a little swollen from the dampness, but free of traps.

While Friadoc checks over the door (I'm assuming everyone is crossing the pool by now) the others make their way around, silently cursing the halfling for his nimbleness. It is appropriate that he should now have to cling there and wait for the others, less he fall over his head into the puddle of filth.

Rogash notices that the pool is slightly graduated, and getting deeper. From how much of the doors are not underwater, it looks as if the center of the room is the deepest, getting shallower again after midpoint.

Dyspeer is busy trying to keep his head up of the filth, but Shai thinks he sees movement near the center of the chamber.
 

Shaimon Hu'u, barbaric human druid

industrygothica said:
Dyspeer is busy trying to keep his head up of the filth, but Shai thinks he sees movement near the center of the chamber.

Shai frowns, whispering to the others, "I don't think we're alone in here," he says, nodding toward the center of the chamber.

[sblock=OOC]Since it may impact Shai's actions, I'll ask: how close are he and Dyspeer to the nearest wall? And what's our current movement rate in the muck?[/sblock]
 

Rogash

"Ugh! I shudder to think what might be living in all this filth." Rogash reverses his glaive so as to be ready to use it. "I think it is deeper in the center of the room."
 


Although aware of what is going on, Friadoc focuses on the door, for the moment, to see if he can hear anything.

But, giving the talk behind him, the halfling is alert for any potential combat.
 

[sblock]Movement is at 1/4 speed. The wall is at least 10 to 15 feet from any party member.[/sblock]

Shai nods to where he saw movement. Sure enough, something protrudes from the filth. It looks like a stalk of some sort... with eyes.
 

Shaimon Hu'u, barbaric human druid

industrygothica said:
[sblock]Movement is at 1/4 speed. The wall is at least 10 to 15 feet from any party member.[/sblock]

Shai nods to where he saw movement. Sure enough, something protrudes from the filth. It looks like a stalk of some sort... with eyes.

"Now that just don't seem natural," Shai mutters, moving backwards toward the nearest wall. Dyspeer, reading the man's body language, stays close as Shai pulls a small piece of holly from his cloak and mutters something as he slides it along his arm.

[sblock=OOC]Free action to get Dyspeer to Heel. Moving back toward the nearest wall (though that probably takes two rounds at this speed) and casting Barkskin (40 minutes, +2 natural armor enhancement) to effect both Shai and Dyspeer.

Also, not that I expect it does, but does Shai's Knowledge (nature) give him any insight into stalk-eyes? (check is +11)[/sblock]
 

[sblock=Shaimon Hu'u]Shai remembers (knowledge (nature): 12=11=pass) listening to the stories of the elders as a child, and hearing about aberrant beings that survive from consuming waste. They are sometimes used in larger cities as a method of keeping waste disposal under control.

He also remembers one other piece of information: they are often encountered in clusters.[/sblock]
 

Remove ads

Top