Iry
Legend
How would you design a biological race that is Inherently Evil? I think the main way would have to be through some supernatural imperative.
Maybe a race of goblins that are so biologically territorial that they fly into murderous rages whenever someone trespasses on what they believe to be their territory? They might not be necessarily evil when left alone, but default to behavior considered to be evil at the slightest attempt at interaction (barring magical sending spells, etc).
Perhaps a race of elves that look like withered and wretched hags, but gain extraordinary beauty and vitality when they sacrifice someone? This doesn't seem quite inherently evil, but strongly incentivizes evil behavior through biological means (as opposed to cultural means).
A race of dwarves engineered in a wizard's laboratory to breed true, and who experience incredible pleasure when they betray and trample on others, or violent nausea when they act in an altruistic manner? This is similar to the incentive above, and comes from a biological source, but would it still be cultural? Since it's a series of positive and negative reinforcements that guides their behavior towards evil acts?
How would you do it?
Maybe a race of goblins that are so biologically territorial that they fly into murderous rages whenever someone trespasses on what they believe to be their territory? They might not be necessarily evil when left alone, but default to behavior considered to be evil at the slightest attempt at interaction (barring magical sending spells, etc).
Perhaps a race of elves that look like withered and wretched hags, but gain extraordinary beauty and vitality when they sacrifice someone? This doesn't seem quite inherently evil, but strongly incentivizes evil behavior through biological means (as opposed to cultural means).
A race of dwarves engineered in a wizard's laboratory to breed true, and who experience incredible pleasure when they betray and trample on others, or violent nausea when they act in an altruistic manner? This is similar to the incentive above, and comes from a biological source, but would it still be cultural? Since it's a series of positive and negative reinforcements that guides their behavior towards evil acts?
How would you do it?