Stormonu
NeoGrognard
Used to be that the orcs of my world were ”born evil”, as part of a curse laid upon their race. They carried a (supernatural) stain of the sins of their forebearers and a predilection to evil acts. Given no outside influence, they’d grow up to be “evil” - you could say they had “an evil voice” in their head that whispered bad things, or a biological bend to favor evil actions and thoughts. To be otherwise would take conscious effort - and it would be easy for them to slip into evil ways if they didn’t stay vigilant.
No real-world equivalent, but I had gotten the idea from old stories and myths of the “bad seed” - a deep-rooted core that is evil, giving predilection to evil acts and growing the more it is fed.
Beyond orcs,I used it for the basis of many undead (especially vampires), lycanthropes and other nasties whom I had no interest (or very little) in ever being player characters; simply eternal enemies whom I didn’t have to worry about the PCs doing any hand-wringing over whether to “kill” them or not.
No real-world equivalent, but I had gotten the idea from old stories and myths of the “bad seed” - a deep-rooted core that is evil, giving predilection to evil acts and growing the more it is fed.
Beyond orcs,I used it for the basis of many undead (especially vampires), lycanthropes and other nasties whom I had no interest (or very little) in ever being player characters; simply eternal enemies whom I didn’t have to worry about the PCs doing any hand-wringing over whether to “kill” them or not.