Initiative 0.8 and RPGenerator 0.9.2 released

soulcatcher

First Post
Download both at: http://www.evilsoft.org/Software

Initiative 0.8 (GPL, with some code that is covered under the OGL)

This is the first of an intended series of apps that I plan on writing
with 6 goals:

Easy import from PCGen
Eases the GM's job
Good UI design
Only does as much as you want it to, and nothing more.
Easy communication between apps (for example, a combat program may
expose the encounter to a treasure generator)
Open Source

note: I did say goals - the intention is to have all of these, but it's
up to the users to decide if I did it ;)

Initiative is a tool that tracks initiative for a party, and for NPCs.
We found that in our gaming group, none of the players wanted to abandon
rolling for most things (attacks, damage, etc), but we did all notice
that initiative was particularly annoying to track. People would get
missed, combat was harder to keep track of, and rolling it didn't really
add to anyone's enjoyment of the game. So, the program was born - along
with the most important goal - only do as much as the user wants, and no
more.

The program tracks initiative, allows refocusing, rerolling, or for
the user to just type in a new initiative. at any time, you can just
tap the space bar, and it will take you to the next initiative. It will
also allow you to 'kill' combatants (and it will keep them, but skip
their initiative), and track spells, as well as their durations. It
keeps a log of the combats that happened in a session, to make it easy
for the GM to determining XP. Finally, as mentioned before, it can
import characters/parties from PCGen using templates.

CHANGES:
fixed pcgen import, OGL compliant


RPGeneration 0.9.2 (GPL, some OGL data files)

RPGeneration is the second in this series of apps (though I have not
implemented communication between apps).

RPGeneration is a tool for randomly generating basically anything.
Currently, it can do NPC Personalities/Attitudes (The original impetus
for the program), SRD Treasure Generation, Name generation (using PCGen
code, thanks Bryan) and allows for the separate usage of any table by
the user directly.

RPGeneration is built on a simple but powerful XML command and control
file format that allows a person to make a new generator without any
programing (much like the lst files). RPGeneration I will eventually
likely have all the major tables from the SRD, weather generation,
terrain generation, NPC Generation (that I plan on being able to save as
.pcg files), random equipment generation, encounter generation, and
anything else we can come up with.

CHANGES:
Save works
allows cut and paste to most word processors, with formatting
added bold/italic/underline/font sizing


Finally,
please - if you have a chance, take a look at these tools, and let me
know what you think - I really would like to incorporate any ideas you
all have, and to do my best to make these tools dead simple for working
with PCGen, and for GM usage.

Enjoy,
Devon Jones

P.S. I have started a mailing list for this at
rpg-tools-subscribe@legolas.org
 
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soulcatcher

First Post
Yea

Yea,
Qwest, being a bunch of dung flinging monkeys has jacked up it's routing, and cut my whole ISP off of the web.

I'll post when my ISP (and therefore the download site) is back.
 
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