Initiative bonus changes

Shadeus

First Post
What if your Initiative bonus changes during combat? Like your character takes Dex damage or gets Fatigued. Does it affect your initiative roll or once it's rolled at the beginning of combat, does it not change?

We've pretty much been ignoring this, but maybe there should be reprecussions.
 

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Shadeus said:
What if your Initiative bonus changes during combat? Like your character takes Dex damage or gets Fatigued. Does it affect your initiative roll or once it's rolled at the beginning of combat, does it not change?
It does not affect your initiative roll.

SRD said:
At the start of a battle, each combatant makes an initiative check.
You only would change your initiative by readying, delaying, or somehow obtaining a new initiative check (perhaps leaving and reentering combat or going unconscious if the DM uses a relatively common houserule).
 

Hmm, I was thinking of the Dragon Shaman aura. I guess they can always get that bonus to initiative and give it to all their allies. Kinds of cool really. Then they can switch it out on their turn to be something more productive.
 

The initiative rules for the surprise round may modify this a little.

If you are acting in the surprise round, you could cast Cat's Grace on an ally who didn't make the Spot check. When the regular round starts and everybody else rolls initiative, your buddy gets +2.

You can also lob a net or a tanglefoot bag at a surprised enemy. When he finally rolls Init, an entangled opponent takes a -4 penalty to his Dex due and therefore -2 on Init. Various spells make opponents entangled or impose a Dex penalty, too.

SRD
===
Combat is cyclical; everybody acts in turn in a regular cycle of rounds. Combat follows this sequence:
1. Each combatant starts out flat-footed. Once a combatant acts, he or she is no longer flat-footed.
2. Determine which characters are aware of their opponents at the start of the battle. If some but not all of the combatants are aware of their opponents, a surprise round happens before regular rounds of combat begin. The combatants who are aware of the opponents can act in the surprise round, so they roll for initiative. In initiative order (highest to lowest), combatants who started the battle aware of their opponents each take one action (either a standard action or a move action) during the surprise round. Combatants who were unaware do not get to act in the surprise round. If no one or everyone starts the battle aware, there is no surprise round.
3. Combatants who have not yet rolled initiative do so. All combatants are now ready to begin their first regular round of combat.
4. Combatants act in initiative order (highest to lowest).
5. When everyone has had a turn, the combatant with the highest initiative acts again, and steps 4 and 5 repeat until combat ends.
===
 

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