tomBitonti
Hero
Pondering initiative, I'm considering the following modifications:
* An initial initiative that is over 40 is forced to 40.
* Anyone in the initiative over that has a value over 20 has the choice of a full-round of actions (which subtracts 20 from their initiative), or a move equivalent action (which subtracts 10). Anyone with a starting initiative over 30 must take a full round of actions. Any player may choose to give up all or part of these bonus actions to reset their initiative to 20. Anyone with an initiative 20 or more lower than the current actor is flat-footed to that actor.
* Anyone with an initiative of 0 or less must wait for the initiative to cycle once before acting. Their initiative is at that point reset to (InitialInitiative + 20).
* After initial actions are taken, initiative changes are made mod 20. That is, taking just a move action at initiative 5 gives a new initiative of 15.
* Anyone taken out of initiative because they were dropped may still have an action, depending on the current initiative count:
(CurrentInitiative - TargetInitiative):
0 .. 5 Standard Action
6 .. 15 Move Equivalent Action
16 .. 20 No Action
* Anyone in initiative can take just a move equivalent action, and which subtracts 10 from their initiative value.
I'm still figuring out what to do when someone enters initiative.
I'm also thinking to restrict flat-footed somewhat: Two antagonists who are aware of each other should not start out flat-footed with respect to each other. That's why we have feint/improved-feint and hiding.
* An initial initiative that is over 40 is forced to 40.
* Anyone in the initiative over that has a value over 20 has the choice of a full-round of actions (which subtracts 20 from their initiative), or a move equivalent action (which subtracts 10). Anyone with a starting initiative over 30 must take a full round of actions. Any player may choose to give up all or part of these bonus actions to reset their initiative to 20. Anyone with an initiative 20 or more lower than the current actor is flat-footed to that actor.
* Anyone with an initiative of 0 or less must wait for the initiative to cycle once before acting. Their initiative is at that point reset to (InitialInitiative + 20).
* After initial actions are taken, initiative changes are made mod 20. That is, taking just a move action at initiative 5 gives a new initiative of 15.
* Anyone taken out of initiative because they were dropped may still have an action, depending on the current initiative count:
(CurrentInitiative - TargetInitiative):
0 .. 5 Standard Action
6 .. 15 Move Equivalent Action
16 .. 20 No Action
* Anyone in initiative can take just a move equivalent action, and which subtracts 10 from their initiative value.
I'm still figuring out what to do when someone enters initiative.
I'm also thinking to restrict flat-footed somewhat: Two antagonists who are aware of each other should not start out flat-footed with respect to each other. That's why we have feint/improved-feint and hiding.