Insight's Dark Sun: Burning Sands Campaign [OOC]

Oh heck yeah, I just got my DSCS in the mail at lunch time. Thri-kreen are back baby! And not broken with their multiple arms. Ok, first though is a thri-kreen rogue.
 

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Oh heck yeah, I just got my DSCS in the mail at lunch time. Thri-kreen are back baby! And not broken with their multiple arms. Ok, first though is a thri-kreen rogue.

Oh yeah. Thri-kreen can only use their "secondary arms" to manipulate light, fairly inconsequential items. No weapons, shields, implements, etc. Basically, the arms get no combat use aside from what's listed for their racial powers and abilities.
 
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I'd really like to try a psionic character...either a psion or a monk...as I've never had the chance to before.

How open would you be to a "kalashtar" character, who was born and raised in a monestary, until it caught the eye of a sorceror-king for some reason and was destroyed...with the PC and perhaps a mentor-figure being the only escapees?

I have many ideas to flesh this basic framework out...but I'm testing the water before expending a lot of work on that. :)
 

[sblock=Kesh, the Elven Monk]Kesh Dunestrider
Elf Wilder, Iron Soul Monk
Background: Wanderer
Level 1
HP: 28 (bloodied 14)

STR 10
CON 16 (+3)
DEX 18 (+4)
INT 10
WIS 14 (+2)
CHA 10

AC: 18 (+1 when wielding a weapon)
Fort: 14
Ref: 15
Will: 13

[sblock=Defenses: Show Your Work!]
AC equation: Baseline (10) + Dex (4) + Unarmed Agility, feat (2) + Unarmed Combatant (2) + Mental Arsenal, shield (1) + Enhancement (0) + 1/2 Level (0)

Fort equation: Baseline (10) + Con (3) + Monk Class Bonus (1) + Enhancement (0) + 1/2 Level (0)

Ref equation: Baseline (10) + Dex (4) + Monk Class Bonus (1) + Enhancement (0) + 1/2 Level (0)

Will equation: Baseline (10) + Wis (2) + Monk Class Bonus (1) + Enhancement (0) + 1/2 Level (0)
[/sblock]

Trained Skills: Endurance, Stealth, Acrobatics, Perception (+4)
Other Skill bonuses: Nature (+2)
Initiative: +4
Healing surges: 10 (value: 7)

[sblock=Feats]
1. Unarmored Agility[/sblock]

Attack bonus: 4

Damage bonus: 4

[sblock=Attack/Damage Bonuses: Show Your Work!]
Attack equation: 1/2 Level (0) + Dex (4) + Enhancement (0)
Damage equation: Dex (4) + Enhancement (0)[/sblock]

[sblock=ABILITIES]

At-Will
Iron Soul Flurry of Blows
Lion’s Den
Dragon’s Tail

Encounter
Psychic Surge
Open the Gate of Battle

Daily
Stunning Palm

Utility
Elven Accuracy

Features
Mental Arsenal (+1 to AC when wielding a weapon)
Unarmored Defense (+2 AC)
Background Benefit: Wanderer +2 to Perception[/sblock]

[sblock=Equipment]
Clothes[/sblock][/sblock]

[sblock=Kesh's Tale]
Kesh was born to the chief hunter of the nomadic Dunestrider tribe of the Tablelands. He grew up quickly, honing his psionic fighting skills against the beasts of the desert. One year ago, Kesh returned from his hunting duties to find his tribe nearly wiped out, crushed in the wake of one of the Tyrian nobility’s private armies. Kesh tracked the army from the Tablelands to the Ivory Triangle, barely surviving, doggedly pursuing those that slew his kin.

When the army set up camp two days outside of Gulg, Kesh crept among the tents, preparing to strike at the commander of the force, believing himself the dispenser of vengeance. He slipped into the officers’ tent while they slept, and he raised his jagged hunting knife over the bearded human’s heart. The dreaming officer, in the throes of homesickness, muttered a woman’s name. In this moment, the soldier displayed a heavy enough shred of humanity that Kesh knew doubt. His fingers slipped, and the knife tumbled out of his hands.

Kesh still doesn’t know whether he would have killed the officer. If he’d had another moment to steel himself, perhaps he could have. Perhaps, though, he would have forgiven the leader of this force – the man with a family of his own.

The knife clattered to the floor. The officers sprang from their bed and subdued Kesh. He was sold to a gang of bandits in exchange for safe passage through the Ivory Triangle. Since then, he has been passed along from master to master, finally finding his place in the salt mines, toiling away, preparing for his chance to flee.

Kesh will one day escape from his accursed masters. He will again feel the sand of the Tablelands under his feet, and perhaps he will form a new tribe. But first, he must know. He must find the officer again and stand face to face with him. He must make the choice – vengeance or mercy?

The one thing that makes Kesh unique: He is completely possessed by his obsession with the Tyrian officer. All of his dreams, all of his hopes, are predicated on his ultimate confrontation with him.
[/sblock]

tl;dr: Kesh is among the last survivors of a run-in with a small Tyrian army. He nearly succeeded in assassinating the commanding officer of said army, but failed when confronted with the idea of murdering someone in cold blood. He was captured and enslaved, and is now tortured by the question of whether to seek revenge or to forgive the man responsible for the death of his tribesmen. Only a face-to-face confrontation will satisfy this relentless question.

Edit: Wild Talent question removed, brief character summary added, tightened up character sheet.
 
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I'd really like to try a psionic character...either a psion or a monk...as I've never had the chance to before.

How open would you be to a "kalashtar" character, who was born and raised in a monestary, until it caught the eye of a sorceror-king for some reason and was destroyed...with the PC and perhaps a mentor-figure being the only escapees?

I have many ideas to flesh this basic framework out...but I'm testing the water before expending a lot of work on that. :)

Of the "wierdo" races, Kalashtar is probably the one I'm most open to. This is mainly because of the psionic nature of Athas. That backstory is certainly a possibility.
 

Insight: I couldn't find any mention of how you'd like to handle Wild Talents. Would it be okay if I select my own? If not, feel free to simply disallow it or roll randomly for it. Your call.

I'd like to roll randomly for it. This would happen once your character is approved and finalized. Anything that would make it too easy for you to escape your chains will be re-rolled.
 

WD: A shaman would be really cool! I think the Animist build from the DSCS is especially neat.

Insight: Noted. I'll remove the Wild Talent I put for my character, and pending approval, you can roll another for me. My character submission should be complete.You can find it in post 14 of this thread.
 
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[sblock=Krikik, the Thri-Kreen Rogue]Krikik
Thri-Kreen Wasteland Nomad
Background: Last of the Clutch
Level 1
HP: 24 (bloodied 12)

STR 18
CON 12 (+3)
DEX 18 (+4)
INT 08
WIS 12 (+2)
CHA 10

AC equation: 10 + stat (4) + armor (0) + enhancement (0) + feat (0) + race/class (0) + 1/2 (0)
Fort equation: 10 + stat (4) + armor (0) + enhancement (0) + feat (0) + race/class (1) + 1/2 (0)
Ref equation: 10 + stat (4) + armor (0) + enhancement (0) + feat (0) + race/class (1) + 1/2 (0)
Will equation: 10 + stat (1) + armor (0) + enhancement (0) + feat (0) + race/class (1) + 1/2 (0)

AC: 14
Fort: 14
Ref: 16
Will: 11

TRAINED SKILLS
Stealth +9, Thievery +9, Athletics +9, Perception +6, Endurance +8, Acrobatics +9
UNTRAINED SKILLS
Arcana -1, Bluff, Diplomacy, Dungeoneering +1, Heal +1, History -1, Insight +1, Intimidate +2, Nature +1, Religion -1, Streetwise
Initiative: +4
Healing surges: 7 (value: 6)

Feats
1. Backstabber

Attack equation: 1/2 (0) + stat (4) + enhancement (0) + feat (0) + misc. (0)
Attack bonus: 4

Damage equation: stat (4) + enh (0) + feat (0)
Damage bonus: damage die + 4

ABILITIES

At-Will
Piercing Strike
Clever Strike

Encounter
Dazing Strike
Thri-Kreen Claws
Wasteland Fury

Daily
Blinding Barrage

Rogue Tactics: Brutal Scoundrel
Rogue: Rogue Weapon Talent
Background: Geography - Desert (Endurance class skill)

Equipment
None[/sblock]

BG is a WIP until I get back to my books tonight and read them over in more detail.
 

Make sure you check the "Roster" post, page 1. I've updated it to list the slots available for the game and what sort of mix of roles I want. Also, I've given some general guidelines as to what I'm looking for in a character submission.
 

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