Insight's Dark Sun: Burning Sands Campaign [OOC]

Make sure you check the "Roster" post, page 1. I've updated it to list the slots available for the game and what sort of mix of roles I want. Also, I've given some general guidelines as to what I'm looking for in a character submission.

I believe my submission is complete now. I've got a character sheet, a nice, moderate-length background, and of course, a "tl;dr" version of said background.
 

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I love dark sun. I'm thinking about a Tiefling Bravura Warlord.
[sblock=Ah'ral, the Teifling Warlord]Ah'ral
Teifling Raider Captain
Theme: Elemental Priest (Fire)
Level 1

HP: 22 (bloodied 11)

STR 15 (+2)
CON 10
DEX 10
INT 19 (+4)
WIS 8
CHA 15 (+2)

AC equation: 10 + stat (4) + armor (0) + enhancement (0) + feat (0) + race/class (0) + 1/2 (0)
Fort equation: 10 + stat (2) + armor (0) + enhancement (0) + feat (0) + race/class (1) + 1/2 (0)
Ref equation: 10 + stat (4) + armor (0) + enhancement (0) + feat (0) + race/class (0) + 1/2 (0)
Will equation: 10 + stat (2) + armor (0) + enhancement (0) + feat (0) + race/class (1) + 1/2 (0)

AC: 14
Fort: 13
Ref: 14
Will: 13

TRAINED SKILLS
Intimidate +9, Streetwise +7, History +9, Diplomacy +7
UNTRAINED SKILLS
Bluff +4

Initiative: +0

Healing surges: 7 (value: 5)

Feats
1. Armored Warlord

Attack equation: 1/2 (0) + stat (2) + enhancement (0) + feat (0) + misc. (0)
Attack bonus: 2
Damage equation: stat (2) + enh (0) + feat (0)
Damage bonus: damage die + 2

ABILITIES
Bravura Prescence - Allies using AP that hit with extra attack get another MBA as a free action.
Battlefront Leader- gives Battlefront Shift, and Heavy Shield Proficiency.
Bloodhunt - +1 to hit bloodied enemies.
Fire Resistance - Resist Fire +5

At-Will
Commander's Strike - give ally MBA as free action with +4 dmg.
Brash Assault - 1[w]+2, enemy can make free attack w/CA, if it does ally can make MBA as free action.

Encounter
Inspiring Word - ally uses HS +1d6
Spirit of Athas - Conjure spirit that grants allies +1 to all Def, dismiss it to attack for 1d10+4 and -2 to all def TENT
Battlefront Shift - On init, me or an ally can shift 1/2 speed
Vengeance is Mine - After being hit, make MBA against Tmob, ally w/5 moves speed and make MBA vs Tmob

Daily
Leaders Instincts - 2[w]+2 and ally can make MBA with +2 PB.

Background: Merchant Dynasty (Streetwise class skill)

Equipment
None[/sblock][sblock=Background]Ah'ral was a well liked raider captain from a respected trading clan in the dunes east of the city. The uncanny ability of raiders under her command to attack with the fury of a needlefang drake swarm helped to fuel her legend as much as her success in those endevers. While the fact she holds conversations with fire pits and braziers didn't phase her underlings because the spirits of fire would appear in battle to aid them, as a slave this behavior tends to get her left to herself by cruel and lustful guards.

The spirits of Athas whisper in the warlord's ears and into the ears of all the matrons of her sand scattered family for many generations. The spirit of fire in particular has taken an interest in the tiefling war director. Whether its her smoldering gaze, the blazing red shock of hair pouring down her back from between her gently arcing horns or her fiery personality is unknown. All she knows is that when she calls to the spirit world for aid, she is rarely ignored.[/sblock]
 
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Korg Wellspeaker, Dwarf Shaman (Animist)

[sblock=Quicksheet]
level 1
Dwarf, Shaman
Companion Spirit: Animist Spirit
Background: Sea of Dust (Learn Primordial)
Theme: Elemental Priest

FINAL ABILITY SCORES
Str 13, Con 13, Dex 10, Int 16, Wis 18, Cha 8.

STARTING ABILITY SCORES
Str 13, Con 11, Dex 10, Int 16, Wis 16, Cha 8.


AC: 13 Fort: 12 Reflex: 13 Will: 15
HP: 30 Surges: 8 Surge Value: 7

TRAINED SKILLS
Nature +9, Heal +9, Endurance +8, Perception +9

UNTRAINED SKILLS
Acrobatics, Arcana +3, Bluff -1, Diplomacy -1, Dungeoneering +6, History +3, Insight +4, Intimidate -1, Religion +3, Stealth, Streetwise -1, Thievery, Athletics +1

FEATS
Level 1: Toughness

POWERS
Shaman at-will 1: Haunting Spirits
Shaman encounter 1: Scorching Sands
Shaman daily 1: Cleansing Wind of the North
[/sblock]

[sblock=Background]
Korg Wellspeaker had lost his family to diease and was pressed into slavery to pay for the rites and their funeral. Before he got his slave markings, it was decided to transport him to another city state. His mekillot caravan was raided by ex-slaves, who freed all prisoners and offered them to join their slave tribe. Korg find peace again and found his focus in protecting the tribe as long as they need them. Finally he courted a dwarf woman and got twins with her...

Both died in the templar attack on his tribe and he was mortally wounded. In typical templar justice, they simply left him back to die in the desert, because he lacked any slave marks and they were only there to get the slaves back.

Korg crouched to the small but deep well of the tribe to commit suicide, having lost his focus and family again. But as he fell in the water, his wounds miraculousy healed and he heard a voice: "Not the time, the Water will not kill but sustain you!" In a geysir he was thrown back on land.
With his newfound strength he ran into a still burning hut, but the fire didn't burn him. "Not the time. The Fire will not burn you, but your enemies.
Desperate to die he finally climbed a big rock and jumped onto the sharpsurface, but the voices were back: "The Air will halt your fall and the Earth will not smash but sustain you!" He landed without harm.

As he accepted that the elements has chosen him, his mind cleared and he saw a new focus: find his love, free the people and heal the land.

H marked himself a slave and let himself caught, but was not brought to the same place as his wife, but to the Ivory Triangle's Rarun Salt Mines, his self inflicted marks interpreted as the ones of house Njeer. Here he waits what the voices will say next to him...[/sblock]
 
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Replying late to this recruitment. Just wondering if there is any openings? Am I too late?

I'd be willing to fill the gap with whatever the party wants and/or needs...


We have another week before I'm closing submissions. If I get more than 12 completed submissions, however, I'll close it early.
 



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