Insight's Dark Sun: Burning Sands Campaign [OOC]

With no new character submissions over the weekend, we're up to 7 possibilities for 5 slots. I'd like to get at least one more submission before closing entries. That said, if we don't have any new submissions by the end of the day tomorrow (Tuesday), I am going to close submissions and start deciding on slots.

If you have any last minute changes/additions to your submission, please do so this week. I plan to announce the character roster on Friday.
 

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Good lord, I thought I had until Friday!

Uh...okay! I'll try to get finished up today.

*fret*

BTW, and this goes for all submissions, I don't need a completed character to make a decision on your character. All I need is Race, Class, and Theme. If you can give me a bullet point or two about the idea/background, that's extra points in your favor.
 

Sweet, that much I can do.

Sorry, I've been slowed by the fact that I want a Shaper, and while I have Psionic Power, the Shaper stuff isn't in the character builder yet! DOH!

I'll give you those points though.
 

Sweet, that much I can do.

Sorry, I've been slowed by the fact that I want a Shaper, and while I have Psionic Power, the Shaper stuff isn't in the character builder yet! DOH!

I'll give you those points though.

Great!

I expect Shayuri's submission to be the last, unless someone comes in at the last minute.

I'll be closing submissions tonight or whenever Shayuri decides what he wants to submit. Regardless, the roster will be announced on Friday or possibly Saturday.
 

One more point of hangup: Themes.

These are new to Dark Sun, which I don't have and can't get today. They're not in the character builder yet either.

Any chance I could get a forum-friendly paraphrase on what they are, and how they work?
 

One more point of hangup: Themes.

These are new to Dark Sun, which I don't have and can't get today. They're not in the character builder yet either.

Any chance I could get a forum-friendly paraphrase on what they are, and how they work?

I posted all of the themes on page 1 of this thread. Any class/race can choose any theme. Some may make more sense than others for a given character concept. I know that the list I provided doesn't tell you much about how it works and I can't post the entire game mechanics block here (at least I shouldn't). If you find one of them interesting and want to know about its powers, I can PM you the particulars.

When you select a theme, you receive one free encounter power. Later, when you level, you can swap powers for those included with your theme.
 
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The other thing about themes that might help is knowing that they always key off your primary stat / whatever your highest stat is, regardless of your class or the 'role' a particular theme leans toward, so you don't have to worry about figuring out if there's any kind of attribute synergy with a particular theme. They seem designed to encourage players to pick what best fleshes out their concept that way, by trying to mitigate mechanical penalties for 'branching out.' Whatever your character's already good at, he'll be just as good at using theme-based powers.
 

Submission!

[sblock=Amica]Race: *Kalashtar
Class: Psion (Shaper)
Theme: (I didn't see an exact match, but Primal Guardian or Wasteland Nomad might come close.)

* With GM approval, I'd like to try the Elan Heritage feat from Psionic Power. I think it really completes the concept of "Ultimate Psychic" that the Kalashtar race begins.

Concept: Psychic Chosen One.

A hidden monastary in the wastelands has been quietly conducting a breeding program over the past centuries aimed at producing a being of singular psionic potential - the living embodiment of inner will ascendent. In doing so, it traced the bloodlines of powerful psychics, and brought their scions to participate...willingly or not, for nothing must be allowed to stand in their way. But this was their undoing, for on the eve of their triumph...though before confirmation could be made...the monastary was overrun by the friends and relatives of those they had stolen to fuel their Messiah's birth. Only the candidate children and the prisoners survived the razing. The monks, and their secrets, died.

Like many rescued from the monastary that night, Amica was eventually sold by the villagers to slavers, as they could not afford to keep and feed them...and were increasingly fearful of the strangenesses that lurked within those children. After passing under the ownership of several others, Amica found herself helping to keep records for the owner of a salt mine, as well as seeing to his needs. That is where her story truly begins.[/sblock]
 

Excellent!

Submissions are now closed. If any of you have additional tweaks or anything to add, please do so by Thursday. If you have any questions, feel free to PM me.
 

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