I'll use red text, if that's okay.
Also, I rethought some powers.
[sblock=Revised Stats]====== Created Using Wizards of the Coast D&D Character Builder ======
Gregor Stonehelm, level 10
Dwarf, Fighter
Fighter Talents: One-handed Weapon Talent
Pact Initiate: Pact Initiate (infernal pact)
Background: East Rift, Arcane Tracker (Dungeoneering class skill)
FINAL ABILITY SCORES
Str 18, Con 18, Dex 8, Int 13, Wis 14, Cha 13.
STARTING ABILITY SCORES
Str 16, Con 14, Dex 8, Int 13, Wis 12, Cha 13.
AC: 28 Fort: 23 Reflex: 20 Will: 19
HP: 87 Surges: 13 Surge Value: 21
TRAINED SKILLS
Athletics +10, Endurance +14, Dungeoneering +14, Arcana +11
UNTRAINED SKILLS
Acrobatics, Bluff +6, Diplomacy +6, Heal +7, History +6, Insight +7, Intimidate +6, Nature +7, Perception +7, Religion +6, Stealth, Streetwise +6, Thievery
FEATS
Level 1: Pact Initiate
Level 2: Dwarven Weapon Training
Level 4: Armor Proficiency (Plate)
Level 6: Weapon Expertise (Hammer)
Level 8: Novice Power
Level 10: Adept Power
POWERS
Fighter at-will 1: Knockdown Assault
Fighter at-will 1: Tide of Iron
Fighter encounter 1: Passing Attack
Fighter daily 1: Lasting Threat (retrained to Armor of Agathys at Adept Power)
Fighter utility 2: Defensive Stance
Fighter encounter 3: Shield Slam
Fighter daily 5: Rain of Steel
Fighter utility 6: Vigilant Protector
Fighter encounter 7: Come and Get It (retrained to Howl of Doom at Novice Power)
Fighter daily 9: Victorious Surge
Fighter utility 10: Stalwart Guard
ITEMS
Bashing Shield Heavy Shield (heroic tier), Adventurer's Kit, Pact Hammer Craghammer +2, Tactician's Layered Plate Armor +2, Backbone Belt (paragon tier), Cloak of Survival +2, Climber's Kit, Everburning Torch
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