As to ties, I'd actually had his Mother being part of the group, and he took her place, though his powers were different (A common occurence among second generation mutants). If he must have the same powers as his parent, then I'll just have to swap her powers from 'mr fantastic' to 'optic sr'. It's not much of a change, just thematic.
Also on another note, I dropped most of Optic's 'tertiary' abilities b/c I didn't feel they made sense in this game - EX: Benefits(Status/wealth), Contacts, Connected, Well Informed.
I also had a Datalink power in the 2e version that allowed Optic to remote-access computer systems, but I removed it b/c I didn't know if it fit in this campaign.
Would any of that stuff make sense to put back in, or was I wise to remove it considering the setting?