Tony Vargas said:Depending on what 'it' is, the latter people are simply wrong. In 5e, for instance, it is entirely possible, without magic to: recover from 0 hps instantly (20 on a death save), to heal hps instantly (Second Wind), to recover all your hps (HD or overnight rest), to gain Advantage (help action), inflict Disadvantage (Protection Style), grant an ally an attack as a Reaction (BM Manuever), grant Temp hps (Inspiring Leader), and prettymuch everything that's supposedly a sticking point.
Some of these I have had more trouble with than others, but something was pointed out in the latest Sage Advice that helps a lot:
Sage Advice said:You might be thinking, “Dragons seem pretty magical to me.” And yes, they are extraordinary! Their description even says they’re magical. But our game makes a distinction between two types of magic:
1. the background magic that is part of the D&D multiverse’s physics and the physiology of many D&D creatures
2. the concentrated magical energy that is contained in a magic item or channeled to create a spell or other focused magical effect
In D&D, the first type of magic is part of nature. It is no more dispellable than the wind. A monster like a dragon exists because of that magic-enhanced nature. The second type of magic is what the rules are concerned about. When a rule refers to something being magical, it’s referring to that second type. Determining whether a game feature is magical is straightforward. Ask yourself these questions about the feature:
* Is it a magic item?
* Is it a spell? Or does it let you create the effects of a spell that’s mentioned in its description?
* Is it a spell attack?
* Does its description say it’s magical?
If your answer to any of those questions is yes, the feature is magical.
Let’s look at a white dragon’s Cold Breath and ask ourselves those questions. First, Cold Breath isn’t a magic item. Second, its description mentions no spell. Third, it’s not a spell attack. Fourth, the word “magical” appears nowhere in its description. Our conclusion: Cold Breath is not considered a magical game effect, even though we know that dragons are amazing, supernatural beings.
So is Bardic Inspiration magic or not? Well it doesn't meet any of the four criteria, so it is not a focused magical effect. Therefore it is background, physics magic.
This is really useful to know so you can judge if it works in an anti-magic field, for example. And it is a clever way of nerfing Anti-Magic Field by still allowing background magic, like dragon flight, Second Wind, Inspiring Leader, healing with Hit Dice on a short rest and even Lay on Hands and Aura of Protection/Courage.
There was a lot of other stuff I disagree with or think is wrong in your post. But that's fine. I don't have the time to answer them all and we would just be arguing in circles anyway. So I'll just address this last point...
Tony Vargas said:You had a perfect exit a few pages back: you want the Warlord to be added as an optional class. Classes are optional by their very nature (they are player options), and any non-core material (anything not already in the PH) is opt-in optional for the DM. The way 5e is set up, the Warlord can't be added to the game in any way that could be viewed as anything but entirely optional. You could have declared victory right then.
Looking at it more it is amazing how warlord-like you can make a Battle Master Fighter. When WotC said they were going to include all previous classes that were in a PHB1, I'm pretty sure they thought they had included the Warlord by including the Battle Master Fighter. That doesn't matter of course, Warlord fans want a dedicated Warlord that does even more support (and less damage) than the Battle Master Fighter.
I did say that a Warlord should be available as an option, and I am still on board with that. As long as it is in line with the amount of support that a Bard or Cleric does now, and taking into consideration that there are certain things that aren't going to be possible without actual magical magic (spell casting and magical abilities). But there is a lot of things that can be explained using the new clarification from Sage Advice. Even shout healing.
