Yup, you got it right.
...and you REALLY shouldn't use it. It's a poorly designed monster. Re-design it.
Yup, you got it right.
...and you REALLY shouldn't use it. It's a poorly designed monster. Re-design it.
Hmmmm.....I would say rather, use moderation. Don't run an encounter with 5 weaking insubstantial regenerating monsters. Use 2 WIRMs and 3 other creatures, hazards or traps.
Hmmmm.....
I disagree, FWIW. It's just very poor design. The PCs *can* defeat it/them, but it's a grind at best. There's little "pay-off" to counter-act the frustration.
A wraith (Level 5 Lurker) weakens opponents on a hit (vs. Ref...so it's likely to hit), is insubstantial (meaning 1/2 damage), and it regenerates. And with phasing and Shadow Glide, there are no OAs to help out. So it's often the case that at least one person attacking the wraith is completely ineffective after the first round.How would you do it different? What "defines" a wraith in 4e as different than other monsters incorporeal undead? I genuinely interested in how others would design it.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.