I've got a group that consists mainly of newbies who have sub-optimal character choices (the most glaring of which is a Cleric 5/Sorcerer 4, but he recently decided to try to qualify for Mystic Theurge, so at least he'll be a little bit better).
The group consists of:
* The Cleric 5 / Sorcerer 4
* Paladin 2 / Wizard 7 who is more of a lore-type and doesn't cast a lot of offensive spells
* Ranger 8 (missile combat specialist)
* Rogue 9 (disguise-master, but hasn't really focused on much else like trapfinding or sneaking or anything)
* Druid 9 (our newest player and this is her first RPG ever)
I added another player to my group a little over a year ago. He happens to be the DM for two other games in which I'm a player. He made a Paladin 2 / Fighter 4 / Kensai 3 (he qualified for the Kensai levels over the course of playing) who uses a halberd with the Improved Trip feat.
My problem is that I don't seem to be able to strike the proper balance between giving challenges that are hard enough for my newbie-players but that are still challenging enough for him as a veteran. He tends to dominate every combat session, and while the rest of the group seems fine with that, it gets a little old that he is always pretty much the one to take down the main bad guys.
Looking for suggestions for everyone to feel more involved during combat. They are not super-responsive during the non-combat, more RP parts of the sessions (usually), so I'm looking for ways to strike a better balance during the actual combat.
The group consists of:
* The Cleric 5 / Sorcerer 4
* Paladin 2 / Wizard 7 who is more of a lore-type and doesn't cast a lot of offensive spells
* Ranger 8 (missile combat specialist)
* Rogue 9 (disguise-master, but hasn't really focused on much else like trapfinding or sneaking or anything)
* Druid 9 (our newest player and this is her first RPG ever)
I added another player to my group a little over a year ago. He happens to be the DM for two other games in which I'm a player. He made a Paladin 2 / Fighter 4 / Kensai 3 (he qualified for the Kensai levels over the course of playing) who uses a halberd with the Improved Trip feat.
My problem is that I don't seem to be able to strike the proper balance between giving challenges that are hard enough for my newbie-players but that are still challenging enough for him as a veteran. He tends to dominate every combat session, and while the rest of the group seems fine with that, it gets a little old that he is always pretty much the one to take down the main bad guys.
Looking for suggestions for everyone to feel more involved during combat. They are not super-responsive during the non-combat, more RP parts of the sessions (usually), so I'm looking for ways to strike a better balance during the actual combat.