grufflehead
First Post
EDIT: Game rules and info here
OK, I've sponged off the GMs here long enough, so time to take my turn in the metaphorical barrel and offer up a game of my own. Now don't ask me where this brainwave sprang from - my usual source is eating cheese before bedtime but this seems to have emerged from an altogether different part of my 'creative' lobe.
Wushu is a free, very cinematic, pretty rules-lite rpg available here:
Wushu Open Rules
It probably wouldn't take much longer to read the rules than the rest of this post, it really is that short and sweet.
It's written very much with the 'Crouching Tiger, Hidden Dragon' style of Wuxia adventure in mind. Lots of high action swordplay, mysticism and a healthy dose of gravity-defying nonsense. But I don't really see any reason why the principles couldn't be transferred to a more 'standard' high fantasy setting. It's also, IMO, extremely well suited to pbp due to its fast play style and task resolution. Having actually tried it (I'm playing a pbp on *gasp* another site...), I honestly think that a combat that might take a couple of weeks in something like 3.5 (allowing for about 10 rounds, most people posting every day) can be done in 2 days in Wushu. Therefore, much more time for story and plot!
To that end I went hunting for some more material and found a set of rules for 5 bucks on DriveThru which had modifications which expand on the basic rules to allow for a bit more structure and character development.
So here's the (potentially) wacky bit if anyone wants to get on board this particular crazy train. If I can get 4 players (and I think I've got 1 already) who are interested in a little experiment, I'd like to have a sort of 'open playtest' of some of these extra rules with a short adventure of mutual interest (one of the free short encounters from the WotC website would be ideal) so we can all get up to speed with it. If everyone is still on board, I can either run another adventure if the players just want a one-shot for a bit of fun OR launch into something with a bit more meat to it. And by meat (here it comes) I'm actually wondering if WotBS is doable.
Still reading? Got the coffee/beer/cola out of your nose or off your keyboard? Needless to say this is a bit like me saying 'tomorrow I'm going to get a book on woodworking, and once I've read that I'm going to build my own house'. I can't do it alone, and one of the things that I need from prospective players is a certain commitment to honour the spirit of the game. Posting frequency and other house-keeping we can sort out later, but I'll be upfront about it and say this is not a game for people who post 1 liners in pbp games. Partly because the actual mechanic relies on descriptive posting, and partly because I'd like this to be a group story where all the players are driving it on as much as me, I may ask for a demonstration to that end. Or maybe I'll get desperate and take anybody.
So, er, feel free to tell me I'm a loon, or grab a straightjacket and come on in
OK, I've sponged off the GMs here long enough, so time to take my turn in the metaphorical barrel and offer up a game of my own. Now don't ask me where this brainwave sprang from - my usual source is eating cheese before bedtime but this seems to have emerged from an altogether different part of my 'creative' lobe.
Wushu is a free, very cinematic, pretty rules-lite rpg available here:
Wushu Open Rules
It probably wouldn't take much longer to read the rules than the rest of this post, it really is that short and sweet.
It's written very much with the 'Crouching Tiger, Hidden Dragon' style of Wuxia adventure in mind. Lots of high action swordplay, mysticism and a healthy dose of gravity-defying nonsense. But I don't really see any reason why the principles couldn't be transferred to a more 'standard' high fantasy setting. It's also, IMO, extremely well suited to pbp due to its fast play style and task resolution. Having actually tried it (I'm playing a pbp on *gasp* another site...), I honestly think that a combat that might take a couple of weeks in something like 3.5 (allowing for about 10 rounds, most people posting every day) can be done in 2 days in Wushu. Therefore, much more time for story and plot!
To that end I went hunting for some more material and found a set of rules for 5 bucks on DriveThru which had modifications which expand on the basic rules to allow for a bit more structure and character development.
So here's the (potentially) wacky bit if anyone wants to get on board this particular crazy train. If I can get 4 players (and I think I've got 1 already) who are interested in a little experiment, I'd like to have a sort of 'open playtest' of some of these extra rules with a short adventure of mutual interest (one of the free short encounters from the WotC website would be ideal) so we can all get up to speed with it. If everyone is still on board, I can either run another adventure if the players just want a one-shot for a bit of fun OR launch into something with a bit more meat to it. And by meat (here it comes) I'm actually wondering if WotBS is doable.
Still reading? Got the coffee/beer/cola out of your nose or off your keyboard? Needless to say this is a bit like me saying 'tomorrow I'm going to get a book on woodworking, and once I've read that I'm going to build my own house'. I can't do it alone, and one of the things that I need from prospective players is a certain commitment to honour the spirit of the game. Posting frequency and other house-keeping we can sort out later, but I'll be upfront about it and say this is not a game for people who post 1 liners in pbp games. Partly because the actual mechanic relies on descriptive posting, and partly because I'd like this to be a group story where all the players are driving it on as much as me, I may ask for a demonstration to that end. Or maybe I'll get desperate and take anybody.
So, er, feel free to tell me I'm a loon, or grab a straightjacket and come on in

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